Sub submerge.
No scramble.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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wait a sec
ncm i am checking
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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ok just one ncm
tranny to red sea
italy go
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It’s good.
Italy moves.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2,33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Romania to Bessarabia 1 armour moved from Bessarabia to Eastern Poland 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5 Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0,33 French : -0,33
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Wait, need to change NCM.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2,33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 3 mech_infantrys moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Romania to Bessarabia 1 armour moved from Bessarabia to Eastern Poland 1 aaGun moved from Northern Italy to France 2 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,3 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 7 to 8 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 French : -0,33
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Aussie go!
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Wait, need to change NCM.
what did u change?
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2 inf, 1 aa to Paris.
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and u rolled convoy blockade again?
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It did, but doesn’t matter. Should’ve perhaps just done a direct edit, since it was so small.
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ah u ve done it without edit
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Yeah, redid from the autosave NCM. :)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 62 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 62 Sea Zone 2 submarines moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67
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germany can go
i am here till 15:30 today
cheers
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fastness is also one of the key thing i like to play against u. somehow its so cool when u can move fast, who would wait a few days for a move hahahah
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I agree.
I changed my mind about that italian NCM change. Put the guys in WG instead. Did it before commencing battles.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry EDIT: Removing units owned by Italians from France: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Western Ukraine 2 fighters moved from 112 Sea Zone to Holland Belgium 2 tactical_bombers moved from Southern Italy to Holland Belgium 2 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Belarus 1 infantry moved from Nenetsia to Urals 1 infantry moved from Nenetsia to Vologda 1 armour moved from Nenetsia to Urals 1 mech_infantry moved from Nenetsia to Urals 4 mech_infantrys moved from Archangel to Urals 7 armour and 2 mech_infantrys moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Belarus 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 submarine moved from 124 Sea Zone to 112 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Western Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Urals Germans attack with 1 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Urals, round 2 : 1/7 hits, 1,50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 7 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 6/12 hits, 4,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 7 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 4 infantry in Belarus, round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 bomber and 4 infantry in Belarus, round 3 : 0/5 hits, 1,33 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 3 infantry in Belarus, round 4 : 1/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 2 infantry in Belarus, round 5 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Belarus, round 6 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 11 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Archangel to Vologda 1 bomber moved from Belarus to Novgorod 1 aaGun, 1 artillery and 5 infantry moved from Novgorod to Archangel 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 fighters and 2 infantry placed in Western Germany 1 carrier placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : -0,67 Russians : 1,33