@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Ok, I put them there for a reason. Full scramble. God damn it!
uk med heroes show urself!
i had bad luck in shan state
shouldnt risk that much
92 %, but still a risk
sz 95
i scored 4
u scored 3
i ll post now
u go with italy
and if i do some more edit ncm in the uk pacfiic region i think its no problem after italy
cheers
Certainly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 marines and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 7 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 cruisers
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 cruisers
EDIT: Turning off Edit Mode
1 bomber and 2 marines placed in Western United States
1 submarine placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
2 artilleries and 7 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 0/9 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 3 : 1/9 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 4 : 1/8 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Kenya
British take Kenya from Italians
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 fighter and 1 mech_infantry moved from Burma to French Indo China
3 infantry moved from Burma to Shan State
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 3 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Germans: 3 fighters
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from Iceland to United Kingdom
1 fighter moved from French Indo China to Yunnan
2 tactical_bombers moved from Syria to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from French West Africa to Gibraltar
1 bomber moved from 95 Sea Zone to Iraq
2 mech_infantrys moved from Burma to Yunnan
4 aaGuns and 6 infantry moved from Burma to Yunnan
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 106 Sea Zone
British undo move 5.
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
British : 1,33
Italians : 1,33
Americans : -4,17
Chinese : -4,00
Japanese : -0,67
sorry i was busy
posted now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 1/8 hits, 2,33 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1,33
French : -0,33
i have to go soon
so i ll play quick anzac
and eventual uk pac ncm i will do on russia
Posted before 16.30. Hope you have time for a quick aussie turn. Then I can go with G. Exciting. Lost almost all the Luftwaffe. It feels.
Look at those juice planes all alone in Alexandria… :drooling_face:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Posted before 16.30. Hope you have time for a quick aussie turn. Then I can go with G. Exciting. Lost almost all the Luftwaffe. It feels.
quick anzac and i go
i feel a deja vu in this game in the pacific
almost the same as with AD
especially on the sea
i have to move more troops with usa to carolines
and for uk i ll do it on russia
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i have to move more troops with usa to carolines
and for uk i ll do it on russia
i wouldnt if i didnt attacked java
but i couldnt resist xd
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i feel a deja vu in this game in the pacific
almost the same as with AD
especially on the sea
I guess I’m a copy cat. :grinning:
Actually, I just looked quickly at the J1- and J2-turns that he did against you. Was quite the inspiration. :)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i have to move more troops with usa to carolines
and for uk i ll do it on russia
Sure, that works.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,33