Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Anyway, that german inf was a risk, but I considered it a bait. Wanted UK to attack z97 so Axis could get rid of or decimate the fleet. It was however extremely costly.
i dont like axis fleets. Italian first ;)
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i dont like axis fleets. Italian first ;)
I have come to understand that. The hard way. :)
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Will I see a russian turn or are you busy with work?
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i am playing
i ve send a mech from szechwan to kwiechow
but i could use a sikang one
can i alter it ?
i hope U ll allow it
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i ll proceed as if u will since its no biggie
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Sure, but if you haven’t started to roll dice yet: Autosave. ;)
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Sure, but if you haven’t started to roll dice yet: Autosave. ;)
i diced
but it doesnt have anything with dice
i didnt planed ncm in advance , the defence of my territories
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Sure, but if you haven’t started to roll dice yet: Autosave. ;)
i diced
but it doesnt have anything with dice
i didnt planed ncm in advance , the defence of my territories
my only battle was a one inf + air attack on kweichow
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However no problem.
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even ur inf score a hit
it would change a situation
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Szechwan to Kweichow 3 fighters and 1 tactical_bomber moved from Szechwan to Kweichow Combat - Russians Battle in Kweichow Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Sikang to Szechwan 1 mech_infantry moved from Szechwan to Burma 2 fighters and 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from Kweichow to Szechwan EDIT: 1 mech_infantry moved from Szechwan to Burma 6 infantry moved from Yenisey to Timguska 1 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Bryansk 2 aaGuns, 5 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Russia to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Kazakhstan 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Russians 3 mech_infantrys placed in Volgograd 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : 0,67 Japanese : -0,33
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
However no problem.
i apologise
i was in a hurry to play the move as fast as i can
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No worries, friend.
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i like how we improve our game play over time
the games are more and more interesting
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look at all those colors in SE Asia
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I will be available for play until 16:30 today.
cheers
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France has all from Morocco to Tobruk :)
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Never seen it before
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I fixed the tr’s in the previous round, having one inf at each tr, but now it says I’ve got 2 on one and 0 on the other. Crap. Tried to fix it in CM, but doesn’t work. It’s just awfully buggy.
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TripleA is actually crap when it comes to tr’s and ac’s.