@AndrewAAGamer it looks like I posted twice, but they are the same.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
-
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.
If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.
well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices
-
sorry i was busy
i ll try to play quick russia now
-
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 1 infantry moved from Kansu to Timguska Russians take Timguska from Germans 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Shensi to Hopei 1 mech_infantry moved from Kansu to Hopei 1 artillery and 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Hopei Russians attack with 1 artillery and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery moved from Kansu to Suiyuyan 1 artillery moved from Kansu to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.00 Japanese : -0.67
-
crazy game but i think germany has too much money and units xd
allies hold on u dudes
ha
-
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.
If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.
well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices
I know this is the rule, but I find it awkward and don’t like to play by it.
-
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
crazy game but i think germany has too much money and units xd
They sure do. Saves the day!
-
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 infantry moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Chahar 1 bomber moved from Kazakhstan to Hopei 1 bomber moved from Kweichow to Chahar 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 fighter moved from Kweichow to Hopei 1 destroyer moved from 42 Sea Zone to 39 Sea Zone Japanese take 41 Sea Zone from ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 45 Sea Zone to 34 Sea Zone 1 fighter moved from 45 Sea Zone to Paulau Island 1 destroyer and 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Paulau Island Japanese attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Paulau Island, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Paulau Island Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 3 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Paulau Island Japanese roll dice for 1 artillery and 1 fighter in Paulau Island, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Paulau Island Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 2 infantry 1 fighter owned by the Japanese retreated Battle in 39 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 destroyer; ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Chahar Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 3 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 1 mech_infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea 2 carriers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Paulau Island to 34 Sea Zone 2 fighters moved from Japan to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 34 Sea Zone 2 carriers moved from 42 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers and 4 submarines moved from 45 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 3 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Burma 1 bomber moved from Hopei to French Indo China 1 bomber moved from Chahar to French Indo China 1 fighter moved from Hopei to French Indo China 1 fighter and 1 tactical_bomber moved from Chahar to Hunan Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0,83 ANZAC : -0,50 Chinese : -1,67 Japanese : -5,33
-
@Amon-Sul bump#1
Will you be able to put in a move today? If not, it’s no problem waiting until tomorrow or later this week.
-
i will try to play tomorrow
cheers
-
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.
If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.
well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices
I know this is the rule, but I find it awkward and don’t like to play by it.
then u must be patient xd
-
Patience is my flag characteristic. Hmm, sometimes. Not when doing my own moves though, apparently.
-
TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 fighters, 11 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 10 artilleries, 2 fighters and 8 infantry moved from Portugal to Spain 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Spain 3 fighters moved from 91 Sea Zone to Spain 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 armour, 11 artilleries, 5 fighters and 8 infantry Germans defend with 2 aaGuns, 10 artilleries and 18 infantry AA fire in Spain : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Spain Americans roll dice for 1 armour, 11 artilleries, 4 fighters and 8 infantry in Spain, round 2 : 10/24 hits, 8.83 expected hits Germans roll dice for 2 aaGuns, 10 artilleries and 18 infantry in Spain, round 2 : 13/28 hits, 9.33 expected hits 2 aaGuns owned by the Germans, 8 infantry owned by the Germans, 8 infantry owned by the Americans and 5 artilleries owned by the Americans lost in Spain Americans roll dice for 1 armour, 6 artilleries and 4 fighters in Spain, round 3 : 2/11 hits, 4.50 expected hits Germans roll dice for 10 artilleries and 10 infantry in Spain, round 3 : 3/20 hits, 6.67 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Spain Americans roll dice for 1 armour, 3 artilleries and 4 fighters in Spain, round 4 : 2/8 hits, 3.50 expected hits Germans roll dice for 10 artilleries and 8 infantry in Spain, round 4 : 8/18 hits, 6.00 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 4 fighters owned by the Americans and 3 artilleries owned by the Americans lost in Spain Germans win with 10 artilleries and 6 infantry remaining. Battle score for attacker is -78 Casualties for Americans: 1 armour, 11 artilleries, 5 fighters and 8 infantry Casualties for Germans: 2 aaGuns and 12 infantry Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 2.00 Americans : -3.00 AA fire in Spain : : 0.17 Japanese : 0.33
-
u were super lucky in spain
-
i still have some chances in this game but i dont want to torter both of us
the axis are on the path to victory
i resign
-
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i still have some chances in this game but i dont want to torter both of us
the axis are on the path to victory
i resign
Yes, I believe it’s more or less inevitable from now on.
Well fought!
-
i am slightly loosing motivation to play a and a
the axis are owerpowered, and nobody will give me 40 or 50 bid with alllies
i like allies, dont like to play much with axis, but if i want to keep winning i need to play the axis
and that sucks from my point of view
-
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i still have some chances in this game but i dont want to torter both of us
the axis are on the path to victory
i resign
Yes, I believe it’s more or less inevitable from now on.
Well fought!
i fought yes, i ll try to meditate some allied strategies, improve them , and if i can put a good resistance to top players, i ll continue playing this game, if not i ll take a break and wait for the bids to grow
-
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
te some allied strategies, improve them , and if i can put a good resistance to top players, i ll continue playing this game, if not i ll take a break and wait for the bids to grow
i need to check some of the top players games, and implement something from their top moves into my play
-
I think your special opening of contesting Yunnan and pushing lots of russian force east would be pretty stable with that huge a bid.
-
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
te some allied strategies, improve them , and if i can put a good resistance to top players, i ll continue playing this game, if not i ll take a break and wait for the bids to grow
i need to check some of the top players games, and implement something from their top moves into my play
That’s a very good strategy for improvement. Well worth the time invested.
I checked out A-D vs JDOW A-semi. Perhaps 10 min. Learned a lot! Also when looking at A-D’s play against you gave me some worthy revelations. Maybe 5 min used there. Extremely efficient way to improve.