L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to Spain
            2 mech_infantrys moved from Northern Italy to Spain
    
        Combat - Italians
            Battle in Spain
                Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Americans defend with 2 artilleries
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 artilleries in Spain, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry and 2 mech_infantrys
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6,1,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,6,6,3,4,1,5
            Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,67
    

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I like the idea of tech, but it really has to be a good system for it. Havenโ€™t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.

    No, i dont mean we spend money for tech, but we pick some techs, and add them in edit


  • Silly me i forgot to send brits to spain. But now its too late


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 artillery and 2 infantry moved from Portugal to Spain
    
        Combat - French
            Battle in Spain
                French attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    French roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Spain
                    French roll dice for 1 artillery and 1 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Spain, round 5 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Spain
                French win, taking Spain from Italians with 1 artillery remaining. Battle score for attacker is -2
                Casualties for French: 2 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.83
    

    Savegame


  • Spain is blue hhhha


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Spain is blue hhhha

    We prefer that from green or beige. :)


  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
            1 marine moved from 109 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from 109 Sea Zone to Scotland
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Will change the CM.


  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Iโ€™ll assume no scramble to move forward, since itโ€™s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when Iโ€™m on defence, as you know.


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
            Battle in Tsinghai
                Germans attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Eire from British, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Germans attack with 3 artilleries and 5 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Sikang, round 2 : 2/8 hits, 2,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Evenkiyskiy
                    Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 14 artilleries and 20 infantry
                British defend with 3 artilleries and 1 infantry
                    Germans roll dice for 14 artilleries and 20 infantry in Caucasus, round 2 : 9/34 hits, 10,33 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 14 artilleries and 18 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for British: 3 artilleries and 1 infantry
            Battle in Spain
                Germans attack with 10 artilleries and 18 infantry
                French defend with 1 artillery
                    Germans roll dice for 10 artilleries and 18 infantry in Spain, round 2 : 6/28 hits, 8,00 expected hits
                    French roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Spain
                Germans win, taking Spain from French with 10 artilleries and 18 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Germans
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
            3 submarines moved from 110 Sea Zone to 109 Sea Zone
            5 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Normandy Bordeaux to Southern Italy
            2 aaGuns moved from Southern France to Spain
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Novosibirsk to Urals
            3 infantry moved from Samara to Kazakhstan
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Tsinghai to Volgograd
            2 aaGuns and 1 infantry moved from Eastern Persia to Turkmenistan
            7 armour and 13 mech_infantrys moved from Eastern Persia to Kazakhstan
            4 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Buryatia to Yenisey
            1 infantry moved from Vologda to Samara
            2 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from Southern France to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Western Germany
            2 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            2 bombers and 3 fighters placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            5 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Volgograd
            Germans undo move 3.
            1 artillery and 4 infantry placed in Western Germany
            1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,3,4,3,4,2,5
            Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,00
    British : 0,67
    French : -0,33
    Americans : 0,67
    Chinese : 1,00
    Russians : 1,33
    

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Iโ€™ll assume no scramble to move forward, since itโ€™s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when Iโ€™m on defence, as you know.

    Actually thatโ€™s what would happen in practice, since no dice with air had to be rolled.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Iโ€™ll assume no scramble to move forward, since itโ€™s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when Iโ€™m on defence, as you know.

    well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices


  • sorry i was busy

    i ll try to play quick russia now


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Combat Move - Russians
            1 infantry moved from Kansu to Timguska
                  Russians take Timguska from Germans
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Shensi to Hopei
            1 mech_infantry moved from Kansu to Hopei
            1 artillery and 1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
            Battle in Hopei
                Russians attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Chahar
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Kansu to Suiyuyan
            1 artillery moved from Kansu to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.00
    Japanese : -0.67
    

    Savegame


  • crazy game but i think germany has too much money and units xd

    allies hold on u dudes

    ha


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Iโ€™ll assume no scramble to move forward, since itโ€™s expected to lose a lot of extra TUV in both zones.

    If you want to scramble, new dice should be rolled. I play that way also when Iโ€™m on defence, as you know.

    well its the right of the defender to scramble, and if the attacker hurries, the defender can but doesnt need to ask for a reroll of the attackers dices

    I know this is the rule, but I find it awkward and donโ€™t like to play by it.


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    crazy game but i think germany has too much money and units xd

    They sure do. Saves the day!


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Kweichow to Hopei
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Chahar
            1 bomber moved from Kazakhstan to Hopei
            1 bomber moved from Kweichow to Chahar
            1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
            1 fighter moved from Kweichow to Hopei
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                  Japanese take 41 Sea Zone from ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 45 Sea Zone to 34 Sea Zone
            1 fighter moved from 45 Sea Zone to Paulau Island
            1 destroyer and 1 fighter moved from 45 Sea Zone to 46 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Paulau Island
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Paulau Island, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 3 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    Japanese roll dice for 1 artillery and 1 fighter in Paulau Island, round 4 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Paulau Island
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 2 infantry
                1 fighter owned by the Japanese retreated
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 destroyer; ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Chahar
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 3 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Korea
            2 carriers and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Paulau Island to 34 Sea Zone
            2 fighters moved from Japan to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            2 carriers moved from 42 Sea Zone to 34 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 45 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 artillery and 2 infantry moved from Malaya to Shan State
            3 mech_infantrys moved from French Indo China to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Hopei to French Indo China
            1 bomber moved from Chahar to French Indo China
            1 fighter moved from Hopei to French Indo China
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    ANZAC : -0,50
    Chinese : -1,67
    Japanese : -5,33
    

    Savegame

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