1 sub hit, absorbed on BB. 3 more hits, how do you want to take the losses?
39028ecf-6090-4fdb-9374-ea0bf83aafe4-image.png
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
green light for spaghetii
i have a des in marhshal islands that i forgot to move
i ll put it to jhnstn island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from Johnston Island to 46 Sea Zone
2 artilleries and 1 infantry moved from Chile to Argentina
2 bombers moved from Brazil to Argentina
1 mech_infantry moved from Bolivia to Argentina
1 mech_infantry moved from Peru to Argentina
Combat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Spain
Americans attack with 2 artilleries and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Spain to Portugal
2 fighters moved from Spain to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 bomber moved from Western United States to Queensland
2 bombers moved from Argentina to Queensland
2 transports moved from 65 Sea Zone to 64 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 airfield placed in Portugal
1 factory_minor placed in Venezuela
1 factory_minor placed in Brazil
1 factory_minor placed in Chile
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 aaGuns, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Rio de Oro
Combat - British
Battle in Rio de Oro
Battle in Caucasus
British attack with 3 artilleries and 4 infantry
Germans defend with 2 artilleries and 3 infantry
British roll dice for 3 artilleries and 4 infantry in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Rio de Oro from Neutral_True, taking Caucasus from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 3 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Non Combat Move - British
1 infantry moved from West India to India
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from India to West India
Place Units - British
2 aaGuns and 5 infantry placed in United Kingdom
2 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Portugal: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Portugal: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Americans : -1.17
Neutral_True : -1.33
Japanese : -0.33
how bout we play tech in our next game to make it even more fun
Available Technologies
Once activated, Technology in “Big World : 1942” provides the following benefits. In other maps, different technology may be available, or the same technology as below but with slightly different results (like ‘Jet Power’ increasing attack power instead of defense power). Technologies only affect the player who discovered the technology, and do not affect any other players. Jet Power: Each Fighter’s defense power is increased by 1. Super Subs: Each Submarine’s attack power is increased by 1. Long Range Aircraft: Adds 2 to all aircraft range. Rockets: Your AA Guns gain the ability to launch rockets: At the end of your combat move phase, each of your AA Guns may attack enemy factories within 3 movement away from the AA Gun. Generally each enemy factory can be targeted by only one rocket, and rockets may only target one factory. The damage is a single 6 sided die, but limited to the production value of the target territory, and the victim immediately loses that number of PUs (or in some maps, the factory will be damaged instead). Destroyer Bombard: Each of your Destroyers may conduct shore bombardment. Heavy Bomber: Each of your bombers rolls 2 dice when attacking and raiding (if ‘LHTR’ rules is turned on, then only the better result is used. If not, then both dice count.) Industrial Technology: All of your units cost one PU less. (Industrial Tech is considered an ‘optional technology’ and both players must agree to allow this tech before the game starts, otherwise it should not be researched.)
For all of the technologies, except Destroyer Bombard and Industrial Technology, the units will visually change to have new icons.
Some technologies available on other maps, but NOT available on “Big World : 1942”, are: Advanced Artillery: Each artillery provided double the number of support (i.e.: supports up to 2 infantry instead of 1). Paratroopers: Bombers may now transport a single infantry into combat. Neither bomber or infantry can move before the infantry loads. The movement must be to a battle, and movement ends in the first enemy territory reached. Increased Factory Production: Factories in territories valued 3 or greater may produce 2 additional units. In addition, repairing is done at half price. War Bonds: At the end of your turn, roll 1 die and collect that much income. Mechanized Infantry: Each armour may transport a single infantry with it as it moves.
14
Improved Shipyards: Naval units are cheaper to purchase. Radar: AA Guns now fire at +1 attack (2 instead of 1).
we can give each nation a tech to choose, or even two per country, 1 land and sea
air and naval advances
land and production advances
Jet Power: Each Fighter’s defense power is increased by 1.
Super Subs: Each Submarine’s attack power is increased by 1.
Long Range Aircraft: Adds 2 to all aircraft range.
Rockets: Your AA Guns gain the ability to launch rockets: At the end of your combat move phase, each of your AA Guns may attack enemy factories within 3 movement away from the AA Gun. Generally each enemy factory can be targeted by only one rocket, and rockets may only target one factory. The damage is a single 6 sided die, but limited to the production value of the target territory, and the victim immediately loses that number of PUs (or in some maps, the factory will be damaged instead). Destroyer Bombard: Each of your Destroyers may conduct shore bombardment. Heavy Bomber: Each of your bombers rolls 2 dice when attacking and raiding (if ‘LHTR’ rules is turned on, then only the better result is used. If not, then both dice count.) Industrial Technology: All of your units cost one PU less. (Industrial Tech is considered an ‘optional technology’ and both players must agree to allow this tech before the game starts, otherwise it should not be researched.)
Advanced Artillery: Each artillery provided double the number of support (i.e.: supports up to 2 infantry instead of 1).
Paratroopers: Bombers may now transport a single infantry into combat. Neither bomber or infantry can move before the infantry loads. The movement must be to a battle, and movement ends in the first enemy territory reached.
Increased Factory Production: Factories in territories valued 3 or greater may produce 2 additional units. In addition, repairing is done at half price.
War Bonds: At the end of your turn, roll 1 die and collect that much income. Mechanized Infantry: Each armour may transport a single infantry with it as it moves.
14
Improved Shipyards: Naval units are cheaper to purchase. Radar: AA Guns now fire at +1 attack (2 instead of 1).
I like the idea of tech, but it really has to be a good system for it. Haven’t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Spain
2 mech_infantrys moved from Northern Italy to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 2 artilleries
Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 2 artilleries in Spain, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Spain, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6,1,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,6,6,3,4,1,5
Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,67
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I like the idea of tech, but it really has to be a good system for it. Haven’t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.
No, i dont mean we spend money for tech, but we pick some techs, and add them in edit
Silly me i forgot to send brits to spain. But now its too late
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 artillery and 2 infantry moved from Portugal to Spain
Combat - French
Battle in Spain
French attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
French roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Spain
French roll dice for 1 artillery and 1 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Spain, round 5 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Spain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Spain
French win, taking Spain from Italians with 1 artillery remaining. Battle score for attacker is -2
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.83
Spain is blue hhhha
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Spain is blue hhhha
We prefer that from green or beige. :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 artillery and 3 infantry moved from Kazakhstan to Sikang
8 infantry moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
4 artilleries moved from Volgograd to Caucasus
4 infantry moved from Kazakhstan to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
4 infantry moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
8 artilleries and 14 infantry moved from Southern France to Spain
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
2 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Normandy Bordeaux to Spain
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
Combat - Germans
Combat Hit Differential Summary :
Will change the CM.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 artillery and 3 infantry moved from Kazakhstan to Sikang
8 infantry moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
4 artilleries moved from Volgograd to Caucasus
4 infantry moved from Kazakhstan to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
4 infantry moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
8 artilleries and 14 infantry moved from Southern France to Spain
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
2 infantry moved from Normandy Bordeaux to Spain
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Combat Hit Differential Summary :
I’ll assume no scramble to move forward, since it’s expected to lose a lot of extra TUV in both zones.
If you want to scramble, new dice should be rolled. I play that way also when I’m on defence, as you know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 artillery and 3 infantry moved from Kazakhstan to Sikang
8 infantry moved from Rostov to Caucasus
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
4 artilleries moved from Volgograd to Caucasus
4 infantry moved from Kazakhstan to Caucasus
4 artilleries moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
4 infantry moved from Kazakhstan to Caucasus
2 artilleries moved from Kazakhstan to Caucasus
8 artilleries and 14 infantry moved from Southern France to Spain
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
2 infantry moved from Normandy Bordeaux to Spain
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Battle in Eire
Battle in Tsinghai
Germans attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Eire from British, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Sikang, round 2 : 2/8 hits, 2,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Evenkiyskiy
Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 14 artilleries and 20 infantry
British defend with 3 artilleries and 1 infantry
Germans roll dice for 14 artilleries and 20 infantry in Caucasus, round 2 : 9/34 hits, 10,33 expected hits
British roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 14 artilleries and 18 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 1 infantry
Battle in Spain
Germans attack with 10 artilleries and 18 infantry
French defend with 1 artillery
Germans roll dice for 10 artilleries and 18 infantry in Spain, round 2 : 6/28 hits, 8,00 expected hits
French roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Spain
Germans win, taking Spain from French with 10 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Germans
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
5 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Southern France to Spain
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Urals
3 infantry moved from Samara to Kazakhstan
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Tsinghai to Volgograd
2 aaGuns and 1 infantry moved from Eastern Persia to Turkmenistan
7 armour and 13 mech_infantrys moved from Eastern Persia to Kazakhstan
4 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Buryatia to Yenisey
1 infantry moved from Vologda to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
2 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
2 bombers and 3 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
5 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Volgograd
Germans undo move 3.
1 artillery and 4 infantry placed in Western Germany
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,3,4,3,4,2,5
Germans collect 71 PUs (7 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -4,00
British : 0,67
French : -0,33
Americans : 0,67
Chinese : 1,00
Russians : 1,33