RIP to the 3 tacs. You died to keep Italy fighting.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 armour and 1 artillery moved from Southern France to Spain 3 fighters moved from 110 Sea Zone to Spain 1 bomber moved from United Kingdom to Spain 2 fighters moved from United Kingdom to Spain 1 bomber moved from Western United States to Venezuela 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela Combat - Americans Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Battle in Venezuela Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Venezuela, round 2 : 4/5 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese, taking Venezuela from Neutral_True with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 infantry in Spain, round 2 : 3/14 hits, 6.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry in Spain, round 3 : 4/12 hits, 5.33 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 2 destroyers and 5 submarines moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Venezuela to Brazil 1 bomber moved from Queensland to Western United States 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to 110 Sea Zone 2 fighters moved from Spain to 110 Sea Zone 1 fighter moved from Spain to Gibraltar 1 bomber moved from Spain to Brazil 2 aaGuns moved from Normandy Bordeaux to Spain Place Units - Americans 1 submarine placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Americans undo move 4. Americans undo move 2. Americans undo move 2. 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern France to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 99 Sea Zone 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 119 Sea Zone 2 fighters moved from 110 Sea Zone to 119 Sea Zone 1 armour moved from Persia to Saudi Arabia 2 infantry moved from Iraq to Saudi Arabia 18 artilleries and 19 infantry moved from Northwest Persia to Turkey Combat - British Battle in Saudi Arabia British attack with 1 armour and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour and 2 infantry in Saudi Arabia, round 2 : 2/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 18 artilleries and 19 infantry Neutral_True defend with 8 infantry British roll dice for 18 artilleries and 19 infantry in Turkey, round 2 : 15/37 hits, 12.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 18 artilleries and 17 infantry remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Battle in 119 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 3 fighters, 5 submarines and 2 tactical_bombers Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 3 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 3 aaGuns moved from Northwest Persia to Turkey 1 artillery and 3 infantry moved from Normandy Bordeaux to Spain 2 fighters moved from 119 Sea Zone to 110 Sea Zone 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 16 mech_infantrys moved from Eastern Persia to India 3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt Place Units - British 1 fighter placed in United Kingdom 1 destroyer and 2 submarines placed in 110 Sea Zone 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Spain: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Southern France: 1 aaGun EDIT: Adding units owned by British to Spain: 1 aaGun EDIT: Removing units owned by British from Southern France: 1 aaGun EDIT: Adding units owned by British to Spain: 1 aaGun EDIT: Removing units owned by Americans from Spain: 1 aaGun EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by British to Southern France: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 infantry EDIT: Adding units owned by British to Southern France: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 93 EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Germans : -0.17 British : 3.67 Italians : -0.33 Americans : -1.67 Neutral_True : -3.00
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Allies 2194
Axis 1794+400 TUV
epic game continues :)
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go italians i think its all ok
if u see i missed something tell me
cheers
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I wouldn’t have scrambled. You know my view regarding this: If I choose to scramble new dice should be rolled.
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour; Americans defend with 1 aaGun AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits French roll dice for 1 aaGun, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits French roll dice for 2 fighters in Normandy Bordeaux, round 3 : 2/2 hits, 1,33 expected hits 1 fighter owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0,50 expected hits French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour, 3 fighters and 1 mech_infantry Casualties for Americans: 1 aaGun Casualties for British: 1 infantry Casualties for French: 2 fighters Non Combat Move - Italians 2 mech_infantrys moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Tambov to Volgograd Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,2,6,3,6,6,6,3 Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : 0,33 AA fire in Normandy Bordeaux : : 0,50
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 5 infantry EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Removing units owned by British from France: 1 artillery EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry EDIT: Removing units owned by British from France: 1 armour EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Germans captures 19PUs while taking French capital Germans converts factory_major into different units 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia Germans take Yugoslavia from Neutral_Allies 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 3 armour moved from Greater Southern Germany to France Germans take France from French 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from Germany to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone Combat - Germans Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 submarine moved from 124 Sea Zone to 112 Sea Zone 2 aaGuns moved from Western Germany to Holland Belgium 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 2 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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Sorry, wrong thread. Redoing turns for shift from 2.0 to 1.9.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in New Britain Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 artillery moved from Queensland to New South Wales EDIT: 1 marine moved from Queensland to New South Wales 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC ANZAC creates battle in territory 41 Sea Zone Battle in New Britain Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 artillery moved from Queensland to New South Wales EDIT: 1 marine moved from Queensland to New South Wales 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 armour and 2 mech_infantrys Germans defend with 1 factory_minor and 2 infantry French roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the French and 2 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for French: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - French 1 aaGun, 1 artillery and 2 infantry moved from Southern France to Spain Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.33 French : 1.33
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@trulpenplay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Yugoslavia: 5 infantry EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Removing units owned by British from France: 1 artillery EDIT: Removing units owned by French from France: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry EDIT: Removing units owned by British from France: 1 armour EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by Germans from 118 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Germans captures 19PUs while taking French capital Germans converts factory_major into different units 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia Germans take Yugoslavia from Neutral_Allies 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 3 armour moved from Greater Southern Germany to France Germans take France from French 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from Germany to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone Combat - Germans Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 submarine moved from 124 Sea Zone to 112 Sea Zone 2 aaGuns moved from Western Germany to Holland Belgium 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 3 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 2 infantry and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
but why are u doin it manually
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
but why are u doin it manually
Because 1.9 and 2.0 are not compatible. Battles have been done with both G and J.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
but why are u doin it manually
Because 1.9 and 2.0 are not compatible. Battles have been done with both G and J.
but they say now u can load the old files in neww triple a
or u and ur buddy wish to change entire gaame scenario in the middle of a game
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
but why are u doin it manually
Because 1.9 and 2.0 are not compatible. Battles have been done with both G and J.
but they say now u can load the old files in neww triple a
or u and ur buddy wish to change entire gaame scenario in the middle of a game
I wasn’t aware of that.
Then I did a lot of work not called for. Much ado about nothing.
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R
regularkid about 15 hours agoalright, i just re-tested version 3 with an older saved game, and it DOES work. So I’m removing the warning about this. Download away!
0https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion/73
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 destroyers, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Kazakhstan to Afghanistan 2 infantry moved from Kazakhstan to Caucasus 5 armour and 11 mech_infantrys moved from Kazakhstan to Afghanistan 1 infantry moved from Russia to Vologda Germans take Vologda from Russians 3 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 3 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 8 artilleries and 10 infantry moved from France to Southern France 2 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 mech_infantry moved from Yenisey to Buryatia 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Novgorod to 114 Sea Zone 1 tactical_bomber moved from Yugoslavia to 114 Sea Zone 2 armour moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Kazakhstan to Turkmenistan Combat - Germans Battle in Afghanistan Germans attack with 5 armour, 1 infantry and 11 mech_infantrys Russians defend with 1 armour Germans roll dice for 5 armour, 1 infantry and 11 mech_infantrys in Afghanistan, round 2 : 4/17 hits, 4,50 expected hits Russians roll dice for 1 armour in Afghanistan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Afghanistan Germans win, taking Afghanistan from Russians with 5 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Buryatia Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber French defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1,67 expected hits French roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the French, 1 infantry owned by the Germans and 1 armour owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 armour and 1 mech_infantry Battle in Archangel Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 119 Sea Zone Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber British defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from British with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 submarine Battle in Turkmenistan Germans attack with 2 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 8 artilleries and 10 infantry British defend with 2 infantry; French defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 8 artilleries and 10 infantry in Southern France, round 2 : 8/18 hits, 5,67 expected hits French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Southern France Germans win, taking Southern France from French with 8 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Yugoslavia 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 3 infantry moved from Yugoslavia to Northern Italy 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 marine moved from Western Germany to 113 Sea Zone 1 marine moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 fighter moved from 114 Sea Zone to Yugoslavia 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from France to Southern France 5 infantry moved from Northern Italy to Southern France 3 fighters and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from Archangel to 112 Sea Zone 2 aaGuns, 23 artilleries and 30 infantry moved from Russia to Samara 1 aaGun moved from Kazakhstan to Turkmenistan 1 aaGun moved from Kazakhstan to Afghanistan 1 mech_infantry moved from Kazakhstan to Afghanistan 3 artilleries moved from Rostov to Volgograd 3 artilleries moved from Volgograd to Samara 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 4 mech_infantrys moved from Russia to Volgograd 2 infantry moved from Smolensk to Bryansk 3 infantry moved from Belarus to Bryansk 1 aaGun moved from Northern Italy to Southern France Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Volgograd 1 fighter and 1 tactical_bomber placed in Western Germany Germans undo move 4. 1 tactical_bomber placed in 112 Sea Zone 1 fighter placed in Western Germany Germans undo move 3. 3 infantry placed in Volgograd 2 artilleries and 1 infantry placed in France 1 destroyer placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2,2,5,5,6,2,1 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2,00 British : -0,83 French : -0,50 Russians : 0,00
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
regularkid about 15 hours ago
alright, i just re-tested version 3 with an older saved game, and it DOES work. So I’m removing the warning about this. Download away!
https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion/73That’s something else. About compatibility of the new P2V-map.
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Allies look pretty toasted in our game now.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Allies look pretty toasted in our game now.
i couldnt disagree more
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Allies look pretty toasted in our game now.
i couldnt disagree more
Haha, love the spirit! :)
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 10 artilleries and 10 infantry moved from Novosibirsk to Kansu 10 artilleries and 10 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Tsinghai Russians attack with 10 artilleries and 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Tsinghai, round 2 : 5/20 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 10 artilleries and 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Kansu, round 2 : 7/20 hits, 6.67 expected hits Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns, 3 artilleries, 2 infantry and 5 mech_infantrys moved from Novosibirsk to Tsinghai 4 fighters and 1 tactical_bomber moved from West India to India Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.33 Japanese : -0.33