@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Wait, I don’t want to go into Amur. It should activate the Mongolian pact. I’ll edit that.
where to u want to put that dude
I Sakha.
then its already done
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Wait, I don’t want to go into Amur. It should activate the Mongolian pact. I’ll edit that.
where to u want to put that dude
I Sakha.
then its already done
Good
i purchased wrongly had to do it from teh start
it seems i ll be using or map in teh end
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 4 artilleries, 1 bomber and 6 infantry moved from France to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 6 infantry
Germans defend with 2 artilleries and 4 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 6 infantry in Southern France, round 2 : 6/15 hits, 5.67 expected hits
Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Southern France, round 2 : 5/10 hits, 3.33 expected hits
2 aaGuns owned by the Italians, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 2/10 hits, 4.33 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 3 fighters in Southern France, round 4 : 4/8 hits, 3.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 3 artilleries, 1 fighter and 6 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry
Battle in Wake Island
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 carriers moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from New Guinea to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
5 submarines moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
Americans undo move 1.
3 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 2.33
Americans : -2.00
AA fire in Southern France : : 0.17
Japanese : 0.00
no chinese anymore
lucky axis in s france
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 tactical_bombers moved from France to 95 Sea Zone
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to 95 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
Combat Hit Differential Summary :
scramble sz 95?
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
scramble sz 95?
Nope. You could’ve safely assumed that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 4 artilleries, 1 bomber and 6 infantry moved from France to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters and 6 infantry
Germans defend with 2 artilleries and 4 infantry; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Southern France : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 6 infantry in Southern France, round 2 : 6/15 hits, 5.67 expected hits
Italians roll dice for 2 aaGuns, 3 artilleries and 7 infantry in Southern France, round 2 : 5/10 hits, 3.33 expected hits
2 aaGuns owned by the Italians, 1 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 : 2/10 hits, 4.33 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 3 fighters in Southern France, round 4 : 4/8 hits, 3.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 3 artilleries, 1 fighter and 6 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns, 1 artillery and 3 infantry
Battle in Wake Island
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 carriers moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from New Guinea to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
5 submarines moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
Americans undo move 1.
3 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 tactical_bombers moved from France to 95 Sea Zone
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to 95 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 74 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 74 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 10 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
British attack with 3 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern France
2 aaGuns moved from France to Southern France
EDIT: 2 aaGuns moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 5 mech_infantrys moved from West India to Eastern Persia
10 mech_infantrys moved from India to Eastern Persia
3 artilleries moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
10 artilleries and 10 infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Persia
Place Units - British
1 carrier placed in 110 Sea Zone
3 submarines placed in 81 Sea Zone
2 infantry placed in Iraq
1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -2.00
Italians : 2.00
British : -3.17
Americans : -2.00
AA fire in Southern France : : 0.17
Japanese : -0.50
All clear?
I start Italy and check back here.
i think its it
if u see i missed something tell me xd
i have to go cheers
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
if u see i missed something tell me xd
i have to go cheers
I will definitely point out obvious blunders or fishy set-ups. Although with your crazy I never can tell. :grin:
What a crazy battle in z74!
Got another sub-hero for the record.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Volgograd to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33
Russians : -0,33
anzac goes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :