TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from India to 45 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 5 fighters and 2 submarines
Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 2 fighters, 1 infantry and 2 transports
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser and 5 fighters in 45 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 5 destroyers, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 4/10 hits, 4.00 expected hits
3 fighters owned by the ANZAC, 4 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
ANZAC : 2.50
Japanese : 0.00
Savegame