Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Fucking chinese!
I got so pissed off by the dice that I just drove it until the end.
Changed the causalty selection so you saved a chinese inf instead of russian.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and i rolled ur guy again , so if it scored it would be a hit
You think? I’d say the first roll stands, unless you interpret it as a whole new battle by applying less force.
On first time u missed too. I was going to get u an extra shot if that german dude score. So u re not on less, only could profit
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Fucking chinese!
I got so pissed off by the dice that I just drove it until the end.
Unbeliveable!
I wanted to remove that russian inf there but i had some inner feeling that i should leave it there in kansu to give its part in the allied defence of china in their expected doom
I cant believe what happened.
I was super lucky. Paranormal
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Changed the causalty selection so you saved a chinese inf instead of russian.
I ll see it all tomorrow in peace
I think i cant play today anymore
Especially not the triple allied move
Whoever wins this game, it will be because he was slightly better and slightly luckier.
So close game, but one side has to prevail.
We re in the 14th round.
I hope we can advance severely in the next 3 days.
We already had today and yesterday.
So full of twists and ups and downs. Havent seen it before all in one game. Ok some weird dices helped it, but stil…
If somebody s tracking this i believe he enjoys it with popcorns in his hand
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Fucking chinese!
I got so pissed off by the dice that I just drove it until the end.
I am on mobile.
China is ur definitely most hated nation.
U even dislike them when playing them
Lol, true that! And then Corona and all…
dng sz
battle
my subs scored 2 hits
but my loosers then scored only one
cas selection please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 30 Sea Zone to 45 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 45 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
Americans : -1.83
The sub.
u scored 7
stupid d ices
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
u scored 7
stupid d ices
Expected 5 for US and 6 for J. That’s a pain.
urs scored little above average but my were bad
because i combine with anzac
I know. I would’ve struggled to keep atleast one ac alive.
and my crazy nature, i have to go to close battles as soon as i spot the chance, cant help myself xd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 30 Sea Zone to 45 Sea Zone
1 carrier and 2 submarines moved from 30 Sea Zone to 45 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 artillery, 3 carriers, 5 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 carriers, 5 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 45 Sea Zone
2 destroyers owned by the Americans and 1 carrier owned by the Americans retreated to 55 Sea Zone
Japanese win with 3 carriers, 5 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -50
Casualties for Americans: 1 destroyer, 3 fighters and 3 submarines
Casualties for Japanese: 1 submarine
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in Dutch New Guinea
Non Combat Move - Americans
1 bomber moved from 45 Sea Zone to Queensland
1 tactical_bomber moved from 45 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 aaGuns, 1 armour, 4 artilleries and 5 infantry moved from Holland Belgium to France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 2 fighters placed in 110 Sea Zone
2 fighters placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
and my crazy nature, i have to go to close battles as soon as i spot the chance, cant help myself xd
It’s a curse! :grin: