@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
Sure, I allow it. The fig defends just as well from London.
i wait for ur reply and then i ll proceed with uk
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i accidentaly put a uk fig on ac instead of london
can i change it ?
i ve bought 2 usa fig to land on that ac on the next move, but i ve forgoten in on uk turn and instead of london i ve put fig to ac
Sure, I allow it. The fig defends just as well from London.
thanks
uk goes
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Northern Italy
1 artillery and 1 marine moved from Johnston Island to 30 Sea Zone
1 artillery, 1 marine and 1 transport moved from 30 Sea Zone to 47 Sea Zone
1 artillery and 1 marine moved from 47 Sea Zone to New Britain
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
retreated to 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 3 submarines
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Holland Belgium
Americans attack with 1 armour, 4 artilleries and 5 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Holland Belgium, round 2 : 3/10 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in New Britain
Americans attack with 1 artillery and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 marine in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in New Britain
Americans roll dice for 1 marine in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 marine in New Britain, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in New Britain
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery and 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Northern Italy to France
Place Units - Americans
2 fighters placed in Eastern United States
2 carriers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from France to Southern France
3 fighters moved from France to Southern France
2 tactical_bombers moved from France to Southern France
Combat - British
Battle in Southern France
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers, 2 fighters and 3 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
EDIT: 2 aaGuns moved from France to Holland Belgium
3 fighters and 2 tactical_bombers moved from Southern France to France
1 fighter moved from United Kingdom to Normandy Bordeaux
3 aaGuns, 13 artilleries and 17 infantry moved from Northwest Persia to Iraq
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from West India to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 submarine placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 0.00
Americans : -1.83
AA fire in Northern Italy : : -0.17
Chinese : 0.33
Japanese : 1.00
sorry had some battle calc to do
italy on the move
finally lucky
s france britisth guys heroes
Doing Italy.
fast anzac will go then
i ll go prepare the move
and i ve finally bombarded something and it went pretty well in n italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 18 PUs;
Italians buy 5 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from Southern France to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,83
French : 0,67
Russians : 0,00
Aussie and french on the move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - French
French buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 aaGun moved from France to Normandy Bordeaux
Place Units - French
1 artillery and 2 infantry placed in France
1 fighter placed in Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
all done
germany on the move
i ll go eat and do some stuff i need to do while u play germans
cheers
i must again must say i truly enjoy playing against U , because u re a true gentlemen, very good player, statistics fan, fast player and a person with a sense of humour :)
even if i loose the game, i hope playing more, with U too :)
and i forgot to mention
russian sub hero :)
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i must again must say i truly enjoy playing against U , because u re a true gentlemen, very good player, statistics fan, fast player and a person with a sense of humour :)
Likewise :)