Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Southern France 1 artillery and 4 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Tambov 2 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 1 artillery moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 2 artilleries and 4 infantry moved from Bryansk to Smolensk 2 artilleries moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Yugoslavia to Southern France 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Southern France 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry French defend with 1 artillery and 1 factory_minor Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for French: 1 artillery Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 4 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 7 infantry in Smolensk, round 2 : 1/11 hits, 3,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 battleship owned by the British lost in 112 Sea Zone Germans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Southern France Germans attack with 4 fighters and 3 infantry French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 3/7 hits, 2,50 expected hits French roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 2 artilleries owned by the French lost in Southern France Germans win, taking Southern France from French with 4 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries and 1 infantry Battle in Russia Germans attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 6 artilleries and 1 factory_major Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 3/9 hits, 3,33 expected hits Russians roll dice for 6 artilleries in Russia, round 2 : 0/6 hits, 2,00 expected hits 3 artilleries owned by the Russians lost in Russia Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Russia, round 3 : 5/9 hits, 3,33 expected hits Russians roll dice for 3 artilleries in Russia, round 3 : 2/3 hits, 1,00 expected hits 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 6 artilleries Casualties for Germans: 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Smolensk 1 aaGun moved from Volgograd to Caucasus 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 infantry moved from Volgograd to Caucasus 12 mech_infantrys moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 1 tactical_bomber moved from Russia to Caucasus 2 fighters moved from Russia to Rostov 5 armour moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 10 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 5 infantry moved from Western Germany to Northern Italy 4 fighters moved from Southern France to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 3 infantry placed in Ukraine 1 infantry placed in Volgograd 1 infantry placed in Novgorod 8 infantry placed in Western Germany 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (3 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Smolensk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 French : 0,67 Russians : -1,33
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moscow is taken, but the allies wont surrender
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
moscow is taken, but the allies wont surrender
They’re a sturdy bunch. So, what mischief are the ruskijs up to?
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 artillery and 1 infantry moved from Vologda to Russia 21 artilleries, 2 fighters, 33 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 22 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry Russians roll dice for 22 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 18/64 hits, 19.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 22 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Kansu 3 aaGuns moved from Samara to Russia 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Timguska to Kansu 1 aaGun moved from Vologda to Russia 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from India to Kansu Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -1.17
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
moscow is taken, but the allies wont surrender
They’re a sturdy bunch. So, what mischief are the ruskijs up to?
The bear is back :)
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
moscow is taken, but the allies wont surrender
They’re a sturdy bunch. So, what mischief are the ruskijs up to?
The bear is back :)
crazy game :bear:
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Allies 2086
Axis 1584+502
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while u play jap,
i ll try to prepare allied move as much as i can ( i dont know what will jap play) but something can be prepaired
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
while u play jap,
i ll try to prepare allied move as much as i can ( i dont know what will jap play) but something can be prepaired
I do J right now.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 submarine moved from 78 Sea Zone to 41 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone Japanese take 42 Sea Zone from ANZAC Japanese take 37 Sea Zone from UK_Pacific 1 submarine moved from 22 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Java 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 carriers and 3 destroyers moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from Kweichow to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Suiyuyan 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 2 carriers, 3 destroyers, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from UK_Pacific with 2 carriers, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 54 Sea Zone Japanese attack with 3 submarines Americans defend with 2 carriers, 2 fighters and 1 transport; ANZAC defend with 2 fighters and 2 transports Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 carriers and 3 transports in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans 1 carrier owned by the Americans lost in 54 Sea Zone Americans roll dice for 1 carrier and 3 transports in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Americans lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits 1 transport owned by the Americans lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 7 : 0/3 hits, 1,00 expected hits Japanese roll dice for 3 submarines in 54 Sea Zone, round 8 : 1/3 hits, 1,00 expected hits 1 transport owned by the ANZAC lost in 54 Sea Zone 3 submarines owned by the Japanese Submerged Americans win with 4 fighters remaining. Battle score for attacker is 53 Casualties for Americans: 2 carriers and 1 transport Casualties for ANZAC: 2 transports Battle in Suiyuyan Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry 2 fighters owned by the ANZAC and 2 fighters owned by the Americans forced to land in Queensland Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 55 Sea Zone: 3 submarines EDIT: Removing units owned by Japanese from 54 Sea Zone: 3 submarines EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Tsinghai to French Indo China 1 bomber moved from Java to French Indo China 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Shensi 1 infantry moved from Shan State to Burma 1 infantry moved from Siberia to Sakha 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone Japanese undo move 1. 1 carrier and 2 destroyers placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 1 carrier placed in 6 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -1,00 Chinese : 0,00 UK_Pacific : 0,00 Japanese : -4,00
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what stupidity did i make in sz 54 and then stupit stupid dices ruin everything
if i loose this game i wont play this game ever again -
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
u can not retreat from lone tranies
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
u can not retreat from lone tranies
But you did in one of our earlier games, if I remember correctly. The air is still in the battle zone.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
I got an option to retreat right after having killed off the last trannie, but clicked past it. Seems strange, but then I remembered you did something similar after a battle in z112. So I retreat the subs to z55.
u can not retreat from lone tranies
But you did in one of our earlier games, if I remember correctly. The air is still in the battle zone.
ah i have air
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i am not sure we ll check with adam
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ot retreat from lone tranies
it seems not dice but my stupidity cost me a lot
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Yep, that’s good. It feels strange.
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i am off for half hour
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I’d say that the subs can’t retreat (and that it was played faulty in our previous game when US-subs retreated from such a battle).
Excerpt from the rules:
"STEP 6. PRESS ATTACK OR RETREAT
Combat rounds (steps 2–5) continue unless one of the following two conditions occurs (in this order):Condition A — Attacker and/or Defender Loses All Units.
Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends."
Along with:
“For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless.”
“in sea battles hits from air units can’t be assigned to submarines unless there is a destroyer present that is friendly to the air units in the battle”