Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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Finally!
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
they should really fix this triple a thing
I think the problem is other games and making all of them work in one client.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Japanese sub-hero!
no its not
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cm
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by British to Kansu: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1 EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 112 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 3 fighters EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter, 6 submarines and 1 tactical_bomber EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Turning off Edit Mode 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Johnston Island to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone EDIT: 3 fighters moved from Western Germany to 112 Sea Zone Combat - Americans Battle in Midway Battle in 49 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone Americans win, taking Midway from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 49 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 1 infantry EDIT: Changing ownership of Southern France from Germans to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Southern France from Americans to French EDIT: Turning off Edit Mode EDIT: 4 fighters moved from 112 Sea Zone to Western Germany 2 infantry moved from France to Southern France 1 bomber moved from 49 Sea Zone to Queensland 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 marine moved from 30 Sea Zone to Johnston Island 1 bomber moved from Western United States to Gibraltar Place Units - Americans 2 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Western United States 1 carrier and 2 transports placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : 0.83
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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look like chinese marine looks like, like an alien xd
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Japanese sub-hero!
no its not
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cm
I don’t see that it happened. You did S France by dicebot. This battle looks correct.
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You started with the big battle, right?
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No, now I see it. Yes, it was rolled earlier. So sad.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Japanese sub-hero!
no its not
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cm
You should use your original file and edit in the corrected battle into that, instead of the opposite. Results in less messing and editing.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
look like chinese marine looks like, like an alien xd
It is because it is.
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That would be fun, to get a chinese marine as a bid. Just for the hell of it. I played a game with a chinese tac. That was pretty useless, but fun.
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It’s the second time you snitch me of my japanese sub-hero. You’re mean. :grin:
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cmi dont like this loads but wwhat can we do
yeah i looked i rolled it before the big battle ur sub died with no punch he
i ve lost 158 TUV worth of units
subs 42
figs 50
tacs 22
bom 12
acs 32u ve lost 111
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ok need scramble orders for sz 112 and sz 97
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok need scramble orders for sz 112 and sz 97
Sure, when I get the map I can look at it.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cmi dont like this loads but wwhat can we do
yeah i looked i rolled it before the big battle ur sub died with no punch he
i ve lost 158 TUV worth of units
subs 42
figs 50
tacs 22
bom 12
acs 32u ve lost 111
Sounds like a fair deal. ;)
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 battleship moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from France to 112 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from Egypt to 97 Sea Zone 1 bomber moved from Iraq to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cmi dont like this loads but wwhat can we do
yeah i looked i rolled it before the big battle ur sub died with no punch he
i ve lost 158 TUV worth of units
subs 42
figs 50
tacs 22
bom 12
acs 32u ve lost 111
Sounds like a fair deal. ;)
haha no , it would be fair if u had no bat and tra and 1-2 figs more ha
or 4 figs less
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
ok need scramble orders for sz 112 and sz 97
Sure, when I get the map I can look at it.
the map is here