@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Vologda to Archangel
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from India to Kazakhstan
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Samara
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Samara
2 aaGuns, 21 artilleries, 33 infantry and 5 mech_infantrys moved from Russia to Samara
1 infantry moved from Samara to Vologda
1 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.17
i ve debated with myself to stack moscow or not
after many twists i ve left moscow in the end
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve debated with myself to stack moscow or not
after many twists i ve left moscow in the end
Maybe it was possible, but G put a lot of pressure there now.
take ur time with japs
cheers
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve debated with myself to stack moscow or not
after many twists i ve left moscow in the end
Maybe it was possible, but G put a lot of pressure there now.
the odds were not good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Yunnan to Hopei
1 bomber moved from Yunnan to Kazakhstan
2 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 1 infantry moved from Szechwan to Shensi
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 49 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Shensi
Japanese attack with 4 armour, 2 infantry and 2 mech_infantrys
British defend with 4 aaGuns; Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/8 hits, 2,67 expected hits
Chinese roll dice for 4 aaGuns and 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Shensi
Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/7 hits, 2,50 expected hits
Chinese roll dice for 2 aaGuns and 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 3/7 hits, 2,50 expected hits
Chinese roll dice for 2 aaGuns and 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the British and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for British: 4 aaGuns
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 aaGun and 2 infantry moved from Yunnan to Burma
2 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 bomber moved from Hopei to Malaya
1 bomber moved from Kazakhstan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 25 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Midway to 20 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Russians : 0,67
Japanese : -1,83
green lights for the greens?!
can u please redo jap
i forgot to pull those aa guns to kansu
it was a clear oversight
cheers
Yes, go ahead.
i wrote u another msg , about shensi aa guns
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
can u please redo jap
i forgot to pull those aa guns to kansu
it was a clear oversightcheers
Oh, then I have to redo G as well, because if they weren’t there I’d attacked Shensi with a german mech and tank and then killed off the chinese fig and inf and aa anyway.
I was sure you meant them to stay there as blockers. I believe it will have to stand.
I think sacrificing those aa was your best bet.
wait for me to check
Sure thing. I’m sure we can fix this, but it’s a deep hassle, and I’m not so sure you really want to change it.
what about pulling just one aa gun to kansu? is that ok?
i mean without all the mess up again?
cheers
ok i ve done the usa buys
i am starting cm
and we can resolve this issue on the way
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
what about pulling just one aa gun to kansu? is that ok?
Sure, that would dissuade a german attack. Not so sure only 2 aa in Shensi would put me off. 1 would be a clear shot.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
what about pulling just one aa gun to kansu? is that ok?
Sure, that would dissuade a german attack. Not so sure only 2 aa in Shensi would put me off. 1 would be a clear shot.
ok then i just move one aa gun from shensi to kansu?
ok i am posting the moves
i need ur scramble orders, ool if u wish, or better we go round by round
of course i assume u ll scramble since its logical
i am posting
i am attackin sz 112
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Johnston Island to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 49 Sea Zone
2 carriers, 2 fighters, 7 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
Combat Hit Differential Summary :