@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
green lights for the greens?!
can u please redo jap
i forgot to pull those aa guns to kansu
it was a clear oversight
cheers
Yes, go ahead.
i wrote u another msg , about shensi aa guns
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
can u please redo jap
i forgot to pull those aa guns to kansu
it was a clear oversightcheers
Oh, then I have to redo G as well, because if they weren’t there I’d attacked Shensi with a german mech and tank and then killed off the chinese fig and inf and aa anyway.
I was sure you meant them to stay there as blockers. I believe it will have to stand.
I think sacrificing those aa was your best bet.
wait for me to check
Sure thing. I’m sure we can fix this, but it’s a deep hassle, and I’m not so sure you really want to change it.
what about pulling just one aa gun to kansu? is that ok?
i mean without all the mess up again?
cheers
ok i ve done the usa buys
i am starting cm
and we can resolve this issue on the way
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
what about pulling just one aa gun to kansu? is that ok?
Sure, that would dissuade a german attack. Not so sure only 2 aa in Shensi would put me off. 1 would be a clear shot.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
what about pulling just one aa gun to kansu? is that ok?
Sure, that would dissuade a german attack. Not so sure only 2 aa in Shensi would put me off. 1 would be a clear shot.
ok then i just move one aa gun from shensi to kansu?
ok i am posting the moves
i need ur scramble orders, ool if u wish, or better we go round by round
of course i assume u ll scramble since its logical
i am posting
i am attackin sz 112
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Johnston Island to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 49 Sea Zone
2 carriers, 2 fighters, 7 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
Combat Hit Differential Summary :
i ve scored 7 hits
first 2 i put on the bats
now the other 5
posting map
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Johnston Island to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 49 Sea Zone
2 carriers, 2 fighters, 7 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Midway
Battle in 49 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win, taking Midway from Japanese with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 5 fighters, 7 submarines and 2 tactical_bombers
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Germans
Americans roll dice for 1 bomber, 2 carriers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.17
I’m on the move and can’t see the map. Not sure what UK has for follow-up.
Oh, and I can’t roll dice atm. But better we wait then. Don’t want to do this with dicebot and blind anyway.
i am at home on vacation
i can roll
uk has one more fig in paris
@Amon-Sul sorry wrong picture