Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 artillery moved from Vologda to Archangel
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter and 1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from India to Kazakhstan
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 artillery and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Samara
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Samara
2 aaGuns, 21 artilleries, 33 infantry and 5 mech_infantrys moved from Russia to Samara
1 infantry moved from Samara to Vologda
1 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.17
i ve debated with myself to stack moscow or not
after many twists i ve left moscow in the end
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve debated with myself to stack moscow or not
after many twists i ve left moscow in the end
Maybe it was possible, but G put a lot of pressure there now.
take ur time with japs
cheers
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ve debated with myself to stack moscow or not
after many twists i ve left moscow in the end
Maybe it was possible, but G put a lot of pressure there now.
the odds were not good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Yunnan to Hopei
1 bomber moved from Yunnan to Kazakhstan
2 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
2 armour and 1 infantry moved from Szechwan to Shensi
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 49 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Shensi
Japanese attack with 4 armour, 2 infantry and 2 mech_infantrys
British defend with 4 aaGuns; Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/8 hits, 2,67 expected hits
Chinese roll dice for 4 aaGuns and 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Shensi
Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 0/7 hits, 2,50 expected hits
Chinese roll dice for 2 aaGuns and 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 3/7 hits, 2,50 expected hits
Chinese roll dice for 2 aaGuns and 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the British and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for British: 4 aaGuns
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 aaGun and 2 infantry moved from Yunnan to Burma
2 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 78 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 bomber moved from Hopei to Malaya
1 bomber moved from Kazakhstan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 25 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Midway to 20 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Russians : 0,67
Japanese : -1,83
green lights for the greens?!
can u please redo jap
i forgot to pull those aa guns to kansu
it was a clear oversight
cheers
Yes, go ahead.
i wrote u another msg , about shensi aa guns
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
can u please redo jap
i forgot to pull those aa guns to kansu
it was a clear oversightcheers
Oh, then I have to redo G as well, because if they weren’t there I’d attacked Shensi with a german mech and tank and then killed off the chinese fig and inf and aa anyway.
I was sure you meant them to stay there as blockers. I believe it will have to stand.
I think sacrificing those aa was your best bet.
wait for me to check
Sure thing. I’m sure we can fix this, but it’s a deep hassle, and I’m not so sure you really want to change it.
what about pulling just one aa gun to kansu? is that ok?
i mean without all the mess up again?
cheers
ok i ve done the usa buys
i am starting cm
and we can resolve this issue on the way
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
what about pulling just one aa gun to kansu? is that ok?
Sure, that would dissuade a german attack. Not so sure only 2 aa in Shensi would put me off. 1 would be a clear shot.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
what about pulling just one aa gun to kansu? is that ok?
Sure, that would dissuade a german attack. Not so sure only 2 aa in Shensi would put me off. 1 would be a clear shot.
ok then i just move one aa gun from shensi to kansu?
ok i am posting the moves
i need ur scramble orders, ool if u wish, or better we go round by round
of course i assume u ll scramble since its logical
i am posting
i am attackin sz 112
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Johnston Island to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
2 fighters moved from 26 Sea Zone to 49 Sea Zone
2 carriers, 2 fighters, 7 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
Combat Hit Differential Summary :