@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
With adjust I mean find out by rolls which air dice to use. Like we have before.
In those battles 1 fig, 1 tac is sufficient.
But dice have been rolled, so it’s awkward.
that is the problem that dices have been rolled
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but i ll be mercifull and allow u to move out 1 normandy fig tac .
is that ok?
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem
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I would also make priority of Normandie, since it has a mIC and nb.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
well u got crappy dice in holland so
you can pull some air from normandy?
Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.
but u cant think clearly since now u now the dice results
thats the problem
I didn’t really not them. But I know I can. :)
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in the case u want to move guys from normandy out
my offer is ok
but we roll from the start
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Nevermind. I can’t hold Alexandria securely even if I send 2 fig, 3 tac there. So the problem is then the italians, maybe, going in with full force. But let it be.
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Thanks for the offer anyway.
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For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
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np, i always try to go to the help of the opponent as much as i can, but there are limits of course.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
yeah, tahts why i dont like axis
its much more easier to connect allied ones
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
np, i always try to go to the help of the opponent as much as i can, but there are limits of course.
Yes, I know. We’re the same.
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.
yeah, tahts why i dont like axis
its much more easier to connect allied ones
Lol, actually it’s the same for me with US/UK. :grin:
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from Shensi to Szechwan 1 armour and 1 mech_infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 3 mech_infantrys moved from Volgograd to Sikang 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 5 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 3 infantry moved from Russia to Bryansk 1 submarine moved from 111 Sea Zone to 109 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 1 infantry placed in Novgorod 1 infantry placed in Novgorod 1 artillery and 1 infantry placed in Russia 3 mech_infantrys placed in Volgograd Russians undo move 3. Russians undo move 2. 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Baltic States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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russia done
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Easy times with no war. Well, except for in the east.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from Kwangsi to Chahar 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Chahar Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/8 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 34 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 battleship moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 submarine moved from 36 Sea Zone to 42 Sea Zone EDIT: 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Chahar to Anhwe 2 bombers moved from Chahar to Kwangsi Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 marine placed in Japan 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : 0,33
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Japan is finished. Yankees go.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 4 fighters moved from Hawaiian Islands to Midway 1 fighter moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 25 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 harbour placed in Midway Americans undo move 2. Americans undo move 1. 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :