Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
look at page 22
i ve dissmised the attack on kansu
maybe u used the wrong map later?
when we resolve this i ll proceed with allies
cheers
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
I found it. It’s as you say. In R7 there’s an attack of Kansu from Timguska. I know I corrected this and posted a new map were the cancel of Mongolia wasn’t activated, so maybe you used the wrong map? ;) Doesn’t matter. We’ll fix this. I’ll mull over whether to activate that sucker now or not.
We’ll just activate it manually if it happens.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Szechwan to Sikang
1 bomber moved from Kazakhstan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kazakhstan to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 artillery and 4 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 armour and 4 mech_infantrys moved from Burma to Yunnan
2 armour moved from Yunnan to Kweichow
2 armour moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 56 PUs (5 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 1,33
I will soon be able to get PC
Usa ready to roll? We have green light for the little greens?
i am back
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
I found it. It’s as you say. In R7 there’s an attack of Kansu from Timguska. I know I corrected this and posted a new map were the cancel of Mongolia wasn’t activated, so maybe you used the wrong map? ;) Doesn’t matter. We’ll fix this. I’ll mull over whether to activate that sucker now or not.
sorry for all the mess
i am the one who started it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 bomber moved from Hawaiian Islands to Johnston Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 bomber moved from Hawaiian Islands to Johnston Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
2 fighters moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
Combat - British
Battle in Southern France
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to France
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 aaGuns moved from France to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
6 artilleries and 6 infantry moved from Northwest Persia to Iraq
5 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 aaGun, 6 artilleries and 4 infantry moved from Persia to Iraq
1 fighter moved from Java to India
1 bomber moved from India to Iraq
Place Units - British
2 aaGuns and 1 artillery placed in Iraq
1 submarine placed in 98 Sea Zone
2 tactical_bombers placed in Egypt
British undo move 2.
1 submarine placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : -0.67
Chinese : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 bomber moved from Hawaiian Islands to Johnston Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
2 fighters moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
Combat - British
Battle in Southern France
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to France
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 aaGuns moved from France to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
6 artilleries and 6 infantry moved from Northwest Persia to Iraq
5 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 aaGun, 6 artilleries and 4 infantry moved from Persia to Iraq
1 fighter moved from Java to India
1 bomber moved from India to Iraq
Place Units - British
2 aaGuns and 1 artillery placed in Iraq
1 submarine placed in 98 Sea Zone
2 tactical_bombers placed in Egypt
British undo move 2.
1 submarine placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : -0.67
Chinese : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Italians collect 17 PUs (2 lost to blockades); end with 19 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Volgograd: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33
French : 0,00
dices betrayed me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Britain
Japanese win, taking 42 Sea Zone from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 30 Sea Zone to 10 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Britain
Japanese win, taking 42 Sea Zone from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 30 Sea Zone to 10 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - French
French buy 2 aaGuns, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Southern France
French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
1 fighter moved from Southern France to 110 Sea Zone
Place Units - French
1 aaGun, 1 artillery and 1 infantry placed in France
1 aaGun placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.17
ANZAC : -1.67
Japanese : 0.67
germany on the move
cheers
I see U re off
i hope its al ok
take ur time
cheers