before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
i did not attack either korea, or japanese territories bordering mongolia
look at page 22
i ve dissmised the attack on kansu
maybe u used the wrong map later?
when we resolve this i ll proceed with allies
cheers
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
I found it. It’s as you say. In R7 there’s an attack of Kansu from Timguska. I know I corrected this and posted a new map were the cancel of Mongolia wasn’t activated, so maybe you used the wrong map? ;) Doesn’t matter. We’ll fix this. I’ll mull over whether to activate that sucker now or not.
We’ll just activate it manually if it happens.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Szechwan to Sikang
1 bomber moved from Kazakhstan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kazakhstan to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 artillery and 4 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 armour and 4 mech_infantrys moved from Burma to Yunnan
2 armour moved from Yunnan to Kweichow
2 armour moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Szechwan
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 56 PUs (5 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 1,33
I will soon be able to get PC
Usa ready to roll? We have green light for the little greens?
i am back
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
I found it. It’s as you say. In R7 there’s an attack of Kansu from Timguska. I know I corrected this and posted a new map were the cancel of Mongolia wasn’t activated, so maybe you used the wrong map? ;) Doesn’t matter. We’ll fix this. I’ll mull over whether to activate that sucker now or not.
sorry for all the mess
i am the one who started it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 bomber moved from Hawaiian Islands to Johnston Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 bomber moved from Hawaiian Islands to Johnston Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
2 fighters moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
Combat - British
Battle in Southern France
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to France
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 aaGuns moved from France to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
6 artilleries and 6 infantry moved from Northwest Persia to Iraq
5 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 aaGun, 6 artilleries and 4 infantry moved from Persia to Iraq
1 fighter moved from Java to India
1 bomber moved from India to Iraq
Place Units - British
2 aaGuns and 1 artillery placed in Iraq
1 submarine placed in 98 Sea Zone
2 tactical_bombers placed in Egypt
British undo move 2.
1 submarine placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : -0.67
Chinese : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Johnston Island to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines
Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 marines
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
2 carriers moved from 110 Sea Zone to 109 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 bomber moved from Hawaiian Islands to Johnston Island
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
2 fighters moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
Combat - British
Battle in Southern France
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to France
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 aaGuns moved from France to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
6 artilleries and 6 infantry moved from Northwest Persia to Iraq
5 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 aaGun, 6 artilleries and 4 infantry moved from Persia to Iraq
1 fighter moved from Java to India
1 bomber moved from India to Iraq
Place Units - British
2 aaGuns and 1 artillery placed in Iraq
1 submarine placed in 98 Sea Zone
2 tactical_bombers placed in Egypt
British undo move 2.
1 submarine placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : -0.67
Chinese : 0.00
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Italians collect 17 PUs (2 lost to blockades); end with 19 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Volgograd: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33
French : 0,00
dices betrayed me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Britain
Japanese win, taking 42 Sea Zone from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 30 Sea Zone to 10 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Britain
Japanese win, taking 42 Sea Zone from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 30 Sea Zone to 10 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - French
French buy 2 aaGuns, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Southern France
French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - French
1 fighter moved from Southern France to 110 Sea Zone
Place Units - French
1 aaGun, 1 artillery and 1 infantry placed in France
1 aaGun placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.17
ANZAC : -1.67
Japanese : 0.67
germany on the move
cheers