@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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Game History
Round: 11 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 1 infantry moved from Russia to Tambov 1 infantry moved from Smolensk to Belarus 1 artillery moved from Archangel to Belarus 1 artillery, 1 fighter and 2 infantry moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 fighter moved from Samara to Russia 1 artillery moved from Russia to Vologda Place Units - Russians 3 artilleries, 1 fighter and 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Samara: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Vologda: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
i am off cheers
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Szechwan to Sikang 1 bomber moved from Kazakhstan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from Kazakhstan to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry British defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Sikang Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Yunnan 1 bomber moved from Suiyuyan to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 artillery and 4 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 4 armour and 4 mech_infantrys moved from Burma to Yunnan 2 armour moved from Yunnan to Kweichow 2 armour moved from Yunnan to Szechwan 2 mech_infantrys moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Szechwan Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Japanese collect 56 PUs (5 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,33 -
And of course your single sub convoyed a maximum of 5 IPC. Sigh.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
And of course your single sub convoyed a maximum of 5 IPC. Sigh.
i saw it. thats why i put it there. sz 37 sub hero!
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something s not right
u attacked amur and the mongolians were not trrigered
its not ok
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i did not attack either korea, or japanese territories bordering mongolia
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look at page 22
i ve dissmised the attack on kansu
maybe u used the wrong map later?
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when we resolve this i ll proceed with allies
cheers
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
I found it. It’s as you say. In R7 there’s an attack of Kansu from Timguska. I know I corrected this and posted a new map were the cancel of Mongolia wasn’t activated, so maybe you used the wrong map? ;) Doesn’t matter. We’ll fix this. I’ll mull over whether to activate that sucker now or not.
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We’ll just activate it manually if it happens.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Szechwan to Sikang 1 bomber moved from Kazakhstan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from Kazakhstan to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry British defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Sikang Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Yunnan 1 bomber moved from Suiyuyan to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 artillery and 4 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 4 armour and 4 mech_infantrys moved from Burma to Yunnan 2 armour moved from Yunnan to Kweichow 2 armour moved from Yunnan to Szechwan 2 mech_infantrys moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Szechwan Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Japanese collect 56 PUs (5 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Changing ownership of Sakha from Russians to Japanese EDIT: Removing units owned by Japanese from Amur: 1 infantry EDIT: Adding units owned by Japanese to Sakha: 1 infantry EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,33 -
I will soon be able to get PC
Usa ready to roll? We have green light for the little greens?
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i am back
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
something s not right
u attacked amur and the mongolians were not trrigered
its not ok
I checked it before the turn and was a bit surprised. We have to check the history, but maybe you’ve attacked some J territory bordering Mongolia with R? I’ll look into it.
No need to rush. We ll check it thorougly. Have to go now. Cheers
I found it. It’s as you say. In R7 there’s an attack of Kansu from Timguska. I know I corrected this and posted a new map were the cancel of Mongolia wasn’t activated, so maybe you used the wrong map? ;) Doesn’t matter. We’ll fix this. I’ll mull over whether to activate that sucker now or not.
sorry for all the mess
i am the one who started it -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium Combat - Americans Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hawaiian Islands Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits 2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 2 marines Battle in Holland Belgium Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 2 carriers moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 109 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from 26 Sea Zone to Western United States 1 bomber moved from Hawaiian Islands to Johnston Island 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to United Kingdom Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 2 artilleries and 2 infantry placed in Western United States 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.67 Japanese : -1.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Chahar 1 infantry moved from Hopei to Chahar 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 2 marines and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium Combat - Americans Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hawaiian Islands Americans attack with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 marines Americans roll dice for 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 artillery and 2 marines in Hawaiian Islands, round 2 : 0/3 hits, 1.00 expected hits 2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 bomber, 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 2 marines Battle in Holland Belgium Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to United Kingdom 2 carriers moved from 110 Sea Zone to 109 Sea Zone 2 carriers moved from 109 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from 26 Sea Zone to Western United States 1 bomber moved from Hawaiian Islands to Johnston Island 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Western United States to United Kingdom Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 2 artilleries and 2 infantry placed in Western United States 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Chahar 1 infantry moved from Hopei to Chahar 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 aaGuns, 1 artillery, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Southern France 2 fighters moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Germans Combat - British Battle in Southern France British attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 3 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to France 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 3 aaGuns moved from France to Normandy Bordeaux 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Trans-Jordan to Iraq 6 artilleries and 6 infantry moved from Northwest Persia to Iraq 5 mech_infantrys moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 aaGun, 6 artilleries and 4 infantry moved from Persia to Iraq 1 fighter moved from Java to India 1 bomber moved from India to Iraq Place Units - British 2 aaGuns and 1 artillery placed in Iraq 1 submarine placed in 98 Sea Zone 2 tactical_bombers placed in Egypt British undo move 2. 1 submarine placed in 81 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Americans : -0.67 Chinese : 0.00 Japanese : -0.17





