@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Or, of course, you don’t have any air left. Then it’s the des.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
You have to tell me of your selected causalties.
oh i removed the air
i have only 3 subs
ok u have
1 des [dice 1d6]
1 bat, 4 figs [dice 5d6]
1d6: 1
5d6: 5, 2, 1, 2, 1
unbeliveabel
oh dices first u gave me everything then u smash me down like nobody
and the thing is i wasnt greddy, i went for maximum offense, removed the acs , had 80 % to win the battle
A bit late for that roll. 3 expected hits though.
oh dices, we love u we hate u , my friend trulpen and i cant live without u xd
Now, what was that TUV-swing?
now we dont know TUV of the battle
they should really fix this triple a thing
You can calculate it. Try dicebot. ;)
Japanese sub-hero!
Finally!
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
they should really fix this triple a thing
I think the problem is other games and making all of them work in one client.
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Japanese sub-hero!
no its not
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        Turning on Edit Mode
        EDIT: Adding units owned by British to Kansu: 1 aaGun
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1
        EDIT: Removing units owned by Germans from 112 Sea Zone: 2 carriers
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers
        EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from United Kingdom: 3 fighters
        EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter, 6 submarines and 1 tactical_bomber
        EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
        EDIT: Turning off Edit Mode
        1 destroyer moved from 26 Sea Zone to 49 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        2 infantry moved from 25 Sea Zone to Midway
        1 bomber moved from Johnston Island to 49 Sea Zone
        1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
        2 fighters moved from 26 Sea Zone to 49 Sea Zone
        EDIT: 3 fighters moved from Western Germany to 112 Sea Zone
    Combat - Americans
        Battle in Midway
        Battle in 49 Sea Zone
            Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
            Japanese defend with 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
            Americans win, taking Midway from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 49 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship and 1 destroyer
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Southern France: 1 infantry
        EDIT: Changing ownership of Southern France from Germans to Americans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing ownership of Southern France from Americans to French
        EDIT: Turning off Edit Mode
        EDIT: 4 fighters moved from 112 Sea Zone to Western Germany
        2 infantry moved from France to Southern France
        1 bomber moved from 49 Sea Zone to Queensland
        5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
        5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
        1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Queensland
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        2 carriers, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 marine moved from 54 Sea Zone to Queensland
        1 fighter moved from 49 Sea Zone to 54 Sea Zone
        1 fighter moved from 49 Sea Zone to 54 Sea Zone
        1 artillery moved from Western United States to 10 Sea Zone
        1 artillery, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 2 destroyers, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
        1 artillery and 1 marine moved from 30 Sea Zone to Johnston Island
        1 bomber moved from Western United States to Gibraltar
    Place Units - Americans
        2 fighters placed in Eastern United States
        1 artillery and 3 infantry placed in Western United States
        1 carrier and 2 transports placed in 10 Sea Zone
        1 destroyer and 2 submarines placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 53 PUs; end with 53 PUs
        Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kansu to Tsinghai
        1 fighter moved from Suiyuyan to Tsinghai
    Combat - Chinese
        Battle in Tsinghai
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Chinese
        1 fighter moved from Tsinghai to Kansu
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 5 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Kansu: 1 infantry
        EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
look like chinese marine looks like, like an alien xd
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
Japanese sub-hero!
no its not
i ve already rolled it before the big battle it missed
this dice doesnt count i had to roll because it was cm
I don’t see that it happened. You did S France by dicebot. This battle looks correct.