This is generally a nice writeup!
For new players, I’d say the dice simulators are your friends and would totally disagree with this:
“SIDEBAR: Battle Dice are not your friend!”
It’s only as a more advanced player that you need to worry about this. Otherwise if you maximize your TUV everywhere, you ought to do well.
Under strafing, a similar move is to attack at 50/50 odds when you have a good place to retreat in the hope that the first round will go in your favor allowing you to press the advantage. Especially useful for battles with a small number of valuable naval units (assuming you can retreat to a safe spot). Though not a beginner move. So long as your one round strafe simulation looks ok, the attacker often has an advantage when attacking at 50/50. This is less true in land battles that are 50/50 where the attacker is typically losing more units on the first round that the defender is (infantry that attack at 1 and defend at 2).
Interesting estimations on unit value. We could put this to a test with logistic regression models =)