@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 2.83 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
3 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Germans: 3 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.50
Italians : -0.33
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from Hunan to Burma
2 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
6 transports moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 6/10 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3,67 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 2/7 hits, 3,50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
2 battleships, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -0,67
Japanese : -3,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
Kamikaze orders for SZ6?
@akreider2, 3 kamikaze on the cruiser and 3 kamikaze on the battleship
Ok. And how do you feel about OOL? Want to use the default, or should I ask each round?
You got lucky and took out the battleship (2 hits). 0 hits on cruiser.
2 sub hits (I damaged two of your carriers) and 5 more hits (I’m about 2 under odds).
Default OOL would be to damage two more carriers, dmg two battleships, and take a sub.
@akreider2 this is ok
Ok, I get 8 hits to me - kill off my 4 carriers.
Next round you get 6 hits. I took 1 sub (from my sub hit). Default OOL is kill 1 carrier, 2 sub (your last two subs) and 2 des.
Those are your last two destroyers as well.
Do you want the default OOL?
Let me know if you want the default OOL for this last round of losses? Also are you ok with using it for future rounds or do you want to play it round by round?
In general, I think the default OOL is pretty good - especially when you don’t have to worry about landing planes.
@akreider2 sorry i fell asleep. Default OOL is fine! Again sorry, it was around midnight when you posted ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4,5
Battle in 6 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits
1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits
5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68
Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
Battle in Finland
Americans attack with 3 artilleries and 3 infantry
Germans defend with 3 armour
Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits
3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Germans: 3 armour
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 18 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 6 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 36 Sea Zone
Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
1 bomber moved from 18 Sea Zone to Iwo Jima
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
4 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
Place Units - Americans
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.50
Americans : -1.67
Japanese : -4.50
SZ6 started off bad for US, but ended with a big bang!
Consolation: you won SZ36.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -2.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 bomber moved from Queensland to 18 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4,5
Battle in 6 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits
1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits
5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68
Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
Battle in Finland
Americans attack with 3 artilleries and 3 infantry
Germans defend with 3 armour
Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits
3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Germans: 3 armour
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Battle in 18 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 6 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 36 Sea Zone
Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
1 bomber moved from 18 Sea Zone to Iwo Jima
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
4 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
Place Units - Americans
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Americans undo move 1.
1 submarine placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 bomber, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Tunisia to Northern Italy
1 infantry moved from India to Burma
2 fighters moved from India to Burma
2 mech_infantrys moved from Iraq to Northwest Persia
4 fighters moved from Persia to Caucasus
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour, 1 artillery and 4 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 4 fighters
Italians defend with 2 fighters
British roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Italians and 2 fighters owned by the British lost in Caucasus
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 fighters
Casualties for Italians: 2 fighters
Non Combat Move - British
2 fighters moved from Caucasus to Persia
1 mech_infantry moved from West India to India
4 mech_infantrys moved from Eastern Persia to India
4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 bomber moved from Northern Italy to Tunisia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in Persia
1 bomber placed in United Kingdom
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 2.17
British : 1.17
Italians : 0.50
Americans : -1.67
Chinese : -2.00
AA fire in Northern Italy : : -0.17
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Russia
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/4 hits, 1,33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from Russia to Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
Defenders Fire, : : -1,33
Attackers Fire, : : -0,17