Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
Modified to include an attack on SZ124.
For the attack on SZ6, do you want to submerge your sub?
Yes, submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 5 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
4 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
3 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter and 4 submarines
Casualties for Japanese: 5 destroyers
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 4 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Midway
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -2.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 artillery and 6 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 5 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 5 destroyers in 6 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
4 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
3 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter and 4 submarines
Casualties for Japanese: 5 destroyers
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 4 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Midway
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 artillery and 6 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Egypt to Iraq
2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys moved from Persia to Iraq
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in British Somaliland
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 3/9 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking British Somaliland from Italians, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Iraq to Egypt
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 fighters and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.17
British : 1.67
Americans : -2.17
Chinese : 1.33
Neutral_Axis : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 cruiser and 3 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 92 Sea Zone
1 submarine owned by the Italians Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour and 2 fighters in Rostov, round 3 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 0,67
So air units cannot hit subs (unless a destroyer is present?)
I was thinking that air units could not hit submerged subs, but if you were attacking - you be exposed. Guess I was wrong.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to New Guinea
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 34 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to New Guinea
1 cruiser and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 1 tactical_bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Tambov
4 bombers moved from Novgorod to Tambov
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Vologda
1 armour moved from Nenetsia to Vologda
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Tambov
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Tambov, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Tambov to Ukraine
2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
1 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
5 infantry moved from Belarus to Bryansk
5 armour moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,67
12 TUV swing on Bryansk hurts.
Make that 15 TUV. I was expected to win round 1 +9.
@akreider2 Didn’t see this comment. Yes, you need a destroyer in the sea zone for planes to hit subs.
I have to redo my turn. My internet connection failed before I could post…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 10 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Siam to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
3 fighters moved from Siam to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 2/7 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/10 hits, 4,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to Kiangsu
5 fighters and 2 tactical_bombers moved from Burma to Hunan
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
6 transports moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 fighter, 6 infantry, 1 marine and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,2,5,4,2,3,6,4,5,4,4,1,5,4,2,1,6,3,4
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,67
Japanese : -3,50
I simulated an attack on SZ19 and it didn’t give me the option to retreat. Is there something with Kamikaze attack squares? Or can I not retreat if I have to use my ACs to land planes?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Szechwan
1 fighter moved from Sikang to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
5 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Hopei
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - Americans
1 bomber moved from 34 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Caroline Islands
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to United Kingdom
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 destroyer moved from 124 Sea Zone to 117 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Sikang to Szechwan
1 fighter moved from Sikang to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
5 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Hopei
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters and 3 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Tunisia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Persia
Place Units - British
3 fighters placed in Persia
1 fighter and 1 mech_infantry placed in United Kingdom
British undo move 2.
British undo move 1.
2 fighters and 1 mech_infantry placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 1.50
Americans : -0.33
Chinese : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
1 bomber and 2 fighters moved from Ukraine to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 2 fighters
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Northwest Persia, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Ukraine
2 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Northern Italy to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,17
British : -0,67