I only just noticed that I beat off a 2 transport landing in Celebes. Getting some reversals of the earlier dice but I think a fair bit of damage has been done.
The Luftwaffe have too many jobs here. That Italian DD was a good ship.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 marine placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
4 bombers moved from Western Germany to Finland
4 bombers moved from Romania to Finland
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
14 armour, 9 artilleries, 16 infantry and 11 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 3 armour and 8 bombers
Americans defend with 3 artilleries
Germans roll dice for 3 armour and 8 bombers in Finland, round 2 : 4/11 hits, 6,83 expected hits
Americans roll dice for 3 artilleries in Finland, round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the Germans and 3 artilleries owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour and 8 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Americans: 3 artilleries
Battle in Rostov
Germans attack with 14 armour, 9 artilleries, 16 infantry and 11 mech_infantrys
Russians defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 14 armour, 9 artilleries, 16 infantry and 11 mech_infantrys in Rostov, round 2 : 19/50 hits, 16,00 expected hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 14 armour, 9 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Finland to Germany
4 bombers moved from Finland to Vyborg
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Ukraine
4 bombers moved from Vyborg to Novgorod
1 fighter moved from Smolensk to Ukraine
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2,17
Americans : 0,00
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
3 fighters and 2 infantry moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Manchuria
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Kiangsi to 21 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 transports moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1,00 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 harbour placed in Hainan
1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1,17
ANZAC : 0,33
Chinese : 0,33
Japanese : -0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Iwo Jima to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Scramble orders for SZ112 and SZ6?
Max scramble sz 6. No scramble sz 112.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Iwo Jima to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery and 1 bomber in Manchuria, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 112 Sea Zone
Americans attack with 4 bombers and 2 fighters
Germans defend with 3 destroyers and 1 transport
Americans roll dice for 4 bombers and 2 fighters in 112 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
Germans roll dice for 3 destroyers and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
3 destroyers owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Germans: 3 destroyers and 1 transport
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Americans: 3 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from Manchuria to Korea
2 bombers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
4 bombers moved from 112 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
3 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 1.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Manchuria
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Iwo Jima to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery and 1 bomber in Manchuria, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 112 Sea Zone
Americans attack with 4 bombers and 2 fighters
Germans defend with 3 destroyers and 1 transport
Americans roll dice for 4 bombers and 2 fighters in 112 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
Germans roll dice for 3 destroyers and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
3 destroyers owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Germans: 3 destroyers and 1 transport
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits, 4.50 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Americans: 3 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
Non Combat Move - Americans
1 bomber moved from Manchuria to Korea
2 bombers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
4 bombers moved from 112 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
3 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Manchuria
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from Tunisia to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - British
1 bomber moved from France to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 carrier, 2 cruisers, 2 mech_infantrys and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 carrier, 2 cruisers, 2 infantry, 2 mech_infantrys and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
1 fighter moved from Persia to 79 Sea Zone
1 fighter moved from Persia to 79 Sea Zone
1 mech_infantry moved from Persia to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
3 aaGuns, 7 artilleries and 17 infantry moved from India to Burma
Place Units - British
1 bomber placed in United Kingdom
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00
AA fire in France : : -0.17
Americans : 1.00
Chinese : -0.17
AA fire in Northern Italy : : 0.83
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Ukraine to Russia
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/4 hits, 1,33 expected hits
1 bomber owned by the Italians lost in Russia
Air Battle is over, the attackers have all died
Cleaning up after air battles
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
Attackers Fire, : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 6 submarines and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Korea
1 fighter moved from Caroline Islands to Korea
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Combat Hit Differential Summary :
I posted at the end of the French turn. I didn’t start the German turn (of course!).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Finland to Norway
4 bombers moved from Germany to Norway
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers and 1 fighter moved from Novgorod to Smolensk
1 fighter moved from Western Germany to Norway
2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Norway
Germans attack with 2 armour, 4 bombers and 1 fighter
Americans defend with 1 fighter
Germans roll dice for 2 armour, 4 bombers and 1 fighter in Norway, round 2 : 4/7 hits, 4,17 expected hits
Americans roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Ukraine
2 bombers moved from Archangel to Ukraine
4 bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 armour moved from Novgorod to Eastern Poland
2 armour moved from Novgorod to Finland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : 0,33
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
3 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
Americans defend with 1 artillery; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Manchuria, round 2 : 5/7 hits, 4,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
2 infantry moved from Anhwe to Hunan
1 aaGun, 4 armour, 7 artilleries and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 infantry placed in Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 44 PUs (3 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 97 Sea Zone
2 destroyers and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Korea to Kiangsu
2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
Scramble orders for Japan (SBR) and SZ97?
@akreider2 Max scramble sz97. No intercepters for Japan.