holy moly… shockingly bad dice lol
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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Ok. I was sloppy with my moves of all the ftrs in Caucasus + Volgograd. My one ftr in Persia should have gone to Caucasus and return to NW persia. The other ftrs from Moscow could cover everything. However, I had moved Persian ftr to Volgograd which means it has only 1 movement to land.
I edited the game to remove the ftr that landed in Tambov and put in Moscow. I hope that is clear.
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@surfer all good, italy incoming in 10-20 mins
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 27 PUs; Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Finland 1 bomber moved from France to Finland 3 infantry moved from Northern Italy to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from France to Holland Belgium 4 artilleries and 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans
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@surfer Finland intercept? id assume so but who knows
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wait… holdup, i only want one bombing finland, let me redo that
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 27 PUs; Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Finland 1 artillery and 1 infantry moved from France to Holland Belgium 4 artilleries and 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans 1 bomber moved from France to Holland Belgium
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Yes. Intercept in Finland
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 27 PUs; Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Finland 1 artillery and 1 infantry moved from France to Holland Belgium 4 artilleries and 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans 1 bomber moved from France to Holland Belgium Combat - Italians Air Battle in Finland Italians attacks with 1 units heading to Finland Americans launches 1 interceptors out of Finland Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Holland Belgium Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Holland Belgium to France 1 bomber moved from Finland to Novgorod 3 infantry moved from Northern Italy to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to France 1 armour moved from France to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 Italians : -0.33 Americans : -0.33 AA fire in Normandy Bordeaux : : -0.17 Attackers Fire, : : -0.17 AA fire in Finland : : -0.17
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taking that ukraine complex with italy was a huge mistake… i couldve had russia a turn ago or maybe this turn
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from Northern Territory to South Australia 1 bomber moved from Northern Territory to Caroline Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 fighter moved from Persia to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from Northern Territory to South Australia 1 bomber moved from Northern Territory to Caroline Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 fighter moved from Persia to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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Yep. Small things can make big differences in the game. I’m still bummed that the miserable Italian troop held off 4 units from taking Caucasus. Yeah, you would take it back, but I’ll be trading on the cheap over there… Tank for inf I’ll do any day.
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@surfer yup, that was tough, start of game japan was like that for 5 turns straight it sucked
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 3 armour, 2 bombers, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Smolensk Germans take Vologda from Russians Germans take Smolensk from Russians 1 armour moved from Nenetsia to Belarus 1 armour moved from Volgograd to Bryansk Germans take Tambov from Russians Combat - Germans Non Combat Move - Germans 10 armour moved from Novgorod to Bryansk 4 armour moved from Baltic States to Bryansk 9 armour moved from Volgograd to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Tsinghai to Samara 1 mech_infantry moved from Kansu to Samara 1 mech_infantry moved from Sikang to Caucasus 2 fighters moved from Volgograd to Novgorod 2 bombers moved from Novgorod to Germany 1 fighter moved from Germany to Novgorod 4 armour moved from Germany to Baltic States 3 tactical_bombers moved from Bryansk to Novgorod 2 aaGuns, 1 artillery and 4 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Volgograd 2 bombers placed in Germany 1 factory_minor placed in Western Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
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I almost wanted to delay another turn to have Moscow 100% instead of 90-95%, but the allied pincers are closing in and iv’e got to redeploy my German capital elsewhere.
Ill also be interested to see if you keep the British planes there or not, it results in 25 more German tanks surviving on average, but is it worth 11 planes?
Also I should have put a complex in Rostov the turn after i took it, id be interested in seeing a German strategy where the Germans rush Ukraine and Stalingrad, and put a complex in Rostov and just pump infantry right next to Moscow with tanks coming from Germany and Leningrad. If the Russia defense was perfect I bet that would result in a G9 Moscow takeover very consistently, and also slingshot the Germans really easily into the middle east with that much production so close.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd Russians take Tambov from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 armour, 10 artilleries and 70 infantry moved from Russia to Samara 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 3 armour Battle in Samara Russians attack with 1 armour, 10 artilleries and 70 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Samara, round 2 : 22/81 hits, 17.17 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Volgograd to Persia 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 3.83
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It was essentially 100% and no need to go down with the ship. Reset for ME battle.
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 2 mech_infantrys moved from Kwangsi to French Indo China 2 mech_infantrys moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 2 bombers moved from Sumatra to India 1 bomber moved from Sumatra to India 3 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 6 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangsi to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 armour moved from Hopei to Yunnan 1 armour moved from Anhwe to Yunnan 1 armour moved from Kwangtung to Yunnan Combat - Japanese Air Battle in India
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@surfer intercept india? id think so but ill double check anyways
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No thanks