@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Norway, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from French West Africa to 87 Sea Zone
1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from 16 Sea Zone to Midway
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 9 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
British take Algeria from Italians
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Gibraltar to Northern Italy
3 mech_infantrys moved from Yunnan to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Western Germany
British converts factory_major into different units
Battle in Malaya
British attack with 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Malaya, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Western Germany from Germans, taking Malaya from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Malaya to Burma
3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Burma
2 mech_infantrys moved from Persia to Trans-Jordan
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Gibraltar to Norway
1 bomber moved from Northern Italy to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 77 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from India to Burma
3 infantry moved from India to Burma
Place Units - British
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
British : -1.00
AA fire in France : : -0.17
Americans : -0.50
AA fire in Southern France : : -0.17
Chinese : 0.17
AA fire in Northern Italy : : -0.17
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Libya to Tobruk
3 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Tunisia to Libya
1 bomber moved from Eastern Poland to Ukraine
Combat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kenya
Italians attack with 1 armour and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Kenya
British win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Southern Italy
5 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Ukraine to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Romania
Place Units - Italians
2 bombers placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 2.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Norway
Turn Complete - French
Combat Hit Differential Summary :
damn, that 1 fighter
It is surprising how much difference 1 guy can make sometimes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Baltic States to Bryansk
16 armour and 9 mech_infantrys moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
1 tactical_bomber moved from Baltic States to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Novgorod
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 fighters and 1 tactical_bomber moved from Egypt to Ukraine
1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Vyborg
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour, 1 bomber and 3 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 1.
1 bomber and 2 mech_infantrys placed in Novgorod
3 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.67
edited NCM for that tac bomber, realized you had somewhat of a shot (20%) to berlin bankjob me.
I’ve always called most of my tabletop games at around round 4-7 because it seems clear who will win. I don’t know how to judge these League games of attrition… just out of curiosity… who do you think has the upper hand?
I’m happy with my current position. But far from winning. Several battles are still out there, and of course the dice can drastically change anything. This one will go probably 8+ rounds before it gets clear.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Archangel
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
21 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
4 infantry moved from Russia to Vologda
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 aaGun moved from Buryatia to Amur
1 infantry moved from Volgograd to Samara
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
Actually, I’m less happy that your heading for the Middle East!! This game is not going to have a winner for a long time unless the dice intervene.
This is the advantage of the online format. If a game goes long, just enjoy it. Not really possible in the tabletop format.
Um. I just realized something rather large. I forgot to move 2 ANZAC fighters to land on the CV. Would make a big difference in the possible naval battle. I still should win, but it shouldnt’ be close. Will you let me edit? It really is an oversight. That’s why I landed 1 US fighter in Queensland so I could put 2 fighters on the CV.
@surfer yes thats fine, honestly if i havent started my move yet, editing an NCM is no biggy imo
@surfer oh, didn’t think about that it was two turns past… well sure I guess doesn’t impact Germany.
Thanks! I will be more careful, but hate to have the game hinge on that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry, 1 marine, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
4 artilleries and 5 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 infantry moved from Siam to French Indo China
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hopei
2 bombers moved from Kiangsu to Amur
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 4 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 5 infantry in Szechwan, round 2 : 4/9 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 4 bombers, 9 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 21 infantry
AA fire in Amur : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 bombers, 9 infantry and 1 mech_infantry in Amur, round 2 : 8/18 hits, 6.33 expected hits
Russians roll dice for 1 aaGun and 21 infantry in Amur, round 2 : 9/21 hits, 7.00 expected hits
8 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry retreated to Manchuria
Russians win with 14 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Non Combat Move - Japanese
4 bombers moved from Amur to Manchuria
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Manchuria
1 artillery, 1 bomber, 1 infantry and 1 marine placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0.50
ANZAC : -0.33
Americans : 0.33
Chinese : 0.33
UK_Pacific : 0.67
Russians : 2.00
Japanese : 2.00
I got so exited when Japan rolled 8 hits in Amur… I thought “YES, finally the Japanese aren’t useless in this game, I’ve finally caught a break”.
and then I rolled for the russians…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 10 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 5 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 bombers moved from United Kingdom to Germany
1 infantry moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Java
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking Denmark from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from 5 Sea Zone to Sakha
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to Norway
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
9 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.17
AA fire in Germany : : -0.33