@simon33 - Yes, All 3 fighters
G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!
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@oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
i forgot to move my sub to 91 (gibraltar sea zone) It seems silly to do that attack. I did not mean to
move the aub if you allow it if not let it be
oh, our russia attack was error? That’s fine. I thought you were trying to increase your chances of an air-blitz
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forgot burma battle. 2 inf and 1 tac + 1 fig vs 1 inf
attacker at 4:
[dice 1d6]
attacker at 3:
[dice 1d6]
attacker at 1:
[dice 2d6]
defender at 2:
[dice 1d6]
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1d6: 4
1d6: 5
2d6: 3, 4
1d6: 5 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Central America to 89 Sea Zone 1 armour moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 3 infantry moved from Central America to 89 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry, 2 marines and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 1/4 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier moved from 102 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 102 Sea Zone to Gibraltar 1 fighter moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 4 bombers moved from Eastern United States to Gibraltar 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 5 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Tanganyika Territory 1 bomber moved from Egypt to Tanganyika Territory 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Equatorial Africa British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 2 infantry EDIT: Removing units owned by British from India: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Tanganyika Territory to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,00 Italians : 1,67 Americans : -1,17 Chinese : 0,17 Neutral_Axis : 0,67 Japanese : -0,33
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se dice rolls for burma
I also added the russian sub as i dont think attacking your fleet wit the sub provides any gain for usa, if it does hit you simply just select a sub…
I did the error so you have the right to remove it
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and by the way this looks really horrible
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hold on, some edits are coming
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Central America to 89 Sea Zone 1 armour moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 3 infantry moved from Central America to 89 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry, 2 marines and 2 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 1/4 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 artilleries, 4 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 carrier moved from 102 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 102 Sea Zone to Gibraltar 1 fighter moved from 102 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 4 bombers moved from Eastern United States to Gibraltar 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 5 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Shensi 4 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Tanganyika Territory 1 bomber moved from Egypt to Tanganyika Territory 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Equatorial Africa British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Adding units owned by British to Burma: 2 infantry EDIT: Removing units owned by British from India: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Tanganyika Territory to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Gold Coast: 1 bomber, 4 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Egypt: 1 bomber, 4 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,00 Italians : 1,67 Americans : -1,17 Chinese : 0,17 Neutral_Axis : 0,67 Japanese : -0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Tunisia to Libya 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - French Turning on Edit Mode EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 2 fighters, 14 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to Gibraltar 1 bomber moved from Western Germany to Romania 1 armour and 1 mech_infantry moved from Germany to Denmark 2 fighters moved from 110 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from Holland Belgium to 104 Sea Zone 2 fighters moved from 110 Sea Zone to Finland 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Holland Belgium to 104 Sea Zone 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Western Germany to Denmark 2 infantry moved from Bulgaria to Romania Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour Bombing raid in Gibraltar causes 4 damage total. Battle in Romania Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 marine Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 marine in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 marine in Denmark, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 marine in Denmark, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Denmark Germans roll dice for 1 armour in Denmark, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 marine in Denmark, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Denmark, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 marine in Denmark, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 marine owned by the Russians lost in Denmark Russians win with no units remaining. Battle score for attacker is -8 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 1 marine Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from Western Germany to Germany 1 bomber moved from Gibraltar to Algeria 2 fighters moved from 104 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Finland to Norway 3 armour moved from Yugoslavia to Slovakia Hungary 3 aaGuns, 11 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary 1 aaGun and 1 armour moved from Germany to Slovakia Hungary 2 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Romania to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to United Kingdom Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 3 infantry placed in United Kingdom 6 artilleries and 4 infantry placed in Germany 3 infantry placed in France 2 fighters and 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from United Kingdom: 2 tactical_bombers EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.00 AA fire in Gibraltar : : -0.17 British : -0.33 Russians : 2.67
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ouch, that was one h*** of a marine
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He rules Denmark
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i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation
I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike
With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion
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@oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation
I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike
With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion
oh! whoops, I made my move thinking the sub was gone. Uff, how about this, I will allow it to live on condition that it not attack the blocker this turn. If not, I’d have to redo my entire german turn.
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Or you can just attack and if it losses, then no issue. If it wins, then we must consider options.
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@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
@oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
i just want to double check with you regarding my russian sub. Like I have said, it was my intention to move it to 91 and use as a potential can opener, exactly like the current situation
I forgot about the sub during combat and then it suddenly fired. Like I also have said it makes little sense to attack your fleet with a single sub as it provides no gain for a potential usa air strike
With that beeing said it did fire and I can not blindly expect you to accept this. So i am asking again if this is something you are okey with. I don’t want to be unfair. Or we can ask for a third party opinion
oh! whoops, I made my move thinking the sub was gone. Uff, how about this, I will allow it to live on condition that it not attack the blocker this turn. If not, I’d have to redo my entire german turn.
Also I honestly thought the attack was legit to extent it was to soften up my fleet for air strafe. If it hit and I lost the dd then, your chances of an air blitz would go up…
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I am usually not super worried about these things but in this instance, if you attack and win the game is over.
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Use dice bot to roll 10 dice each. We can see if the sub hits and is of consequence. Or you can save for next turn.
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maybe it should just die, its my bad although it is just reallllllly annoying the one time that russian sub can make a difference
i did not understand the 10 dice each