@dawgoneit Hm, I think I did. I will check. It should be 1 German inf in Holland and 1 extra Japanese transport.
If not, I will add them with Jap turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from Hawaiian Islands to Wake Island
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Wake Island
Americans attack with 4 fighters
Japanese defend with 1 airfield, 3 bombers and 2 infantry
Americans roll dice for 4 fighters in Wake Island, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 3 bombers and 2 infantry in Wake Island, round 2 : 2/5 hits, 1,17 expected hits
2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island
Americans roll dice for 2 fighters in Wake Island, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Wake Island, round 3 : 3/3 hits, 0,83 expected hits
1 bomber owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island
Japanese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 4 fighters
Casualties for Japanese: 3 bombers
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 0,33
Americans : 0,83
Japanese : 3,00
i guess you win now! and you complain about dice after this and my american batle last round that was supposed to be -18 and ended up at -120???
Hahahah! Good game. There is no defence now (realistic)
around 20% but that does make a difference for the expected outcome, it is still -18, ended up -120…
I got 38% on 26 fleet…
But that would depend somewhat on whether Japan loses the destroyer in the first round or not…?
Eh - with 3 carriers, surely not
Wake was the right attack
And then Karl’s bombers starting rolling 1’s… ;)
Oysteilo was being sober and judicious to talk me out of quitting after the Hawaii debacle
Yes, you still had that very strong follow up attack
@gamerman01 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
Wake was the right attack
And then Karl’s bombers starting rolling 1’s… ;)
4 bombers scores 3 hits on defence, not bad! I would say its ok with 3 hits on offence!
Actually, to not point that out he would have to be kind of a weasel… :smile_cat:
I think I only had 3 bombers. 4 fts at 12 vs 5 units at 7… dicey.
@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
I think I only had 3 bombers. 4 fts at 12 vs 5 units at 7… dicey.
BUT – you kill the 2 inf and block 26, game over
@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
I think I only had 3 bombers. 4 fts at 12 vs 5 units at 7… dicey.
you score 2 out of 3 bombers in round 1. But no inf score, so, its okey. In round 2 you score with 1 bomber and 2 inf. It means 4 bombers score 3 on defence and 4 inf score 2 on defence. Bombers work as fighters and inf work as armor!
@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
I think I only had 3 bombers. 4 fts at 12 vs 5 units at 7… dicey.
BUT – you kill the 2 inf and block 26, game over
that was the only possibility at around 34% chance for you to survive
@oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
@Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:
I think I only had 3 bombers. 4 fts at 12 vs 5 units at 7… dicey.
BUT – you kill the 2 inf and block 26, game over
that was the only possibility at around 34% chance for you to survive
Well, tight game!