TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 1 artillery moved from Caucasus to West Russia
2 armour, 1 bomber, 4 fighters and 2 infantry moved from Belorussia to West Russia
6 infantry moved from Karelia S.S.R. to West Russia
6 armour moved from Germany to Belorussia
2 armour moved from Poland to West Russia
2 armour moved from Poland to West Russia
2 fighters moved from France to Belorussia
1 infantry moved from Italy to Germany
1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Libya to 15 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from Libya to Egypt
Germans take Egypt from British
5 infantry moved from France to Germany
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Italy to Germany
1 aaGun moved from France to Germany
1 infantry moved from Morocco to Algeria
1 submarine moved from 11 Sea Zone to 22 Sea Zone
Place Units - Germans
4 bombers and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 8 PUs;
Combat Move - British
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Italy
British take Italy from Germans
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 carrier moved from 17 Sea Zone to 15 Sea Zone
1 cruiser moved from 17 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to India
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in 16 Sea Zone
British attack with 1 cruiser and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 cruiser owned by the British lost in 16 Sea Zone
1 transport owned by the Germans lost in 16 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 cruiser
Casualties for Germans: 1 battleship and 1 transport
Battle in Egypt
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Solomon Islands
British attack with 2 infantry
Japanese defend with 1 bomber and 1 infantry
British roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Solomon Islands
British roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Solomon Islands, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
British win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - British
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 fighter moved from 16 Sea Zone to 15 Sea Zone
Place Units - British
3 infantry placed in India
British undo move 1.
1 artillery and 2 infantry placed in India
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.00
Japanese : -1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery moved from Manchuria to Kiangsu
4 infantry moved from Manchuria to Kiangsu
2 fighters moved from Manchuria to Burma
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
2 infantry moved from 36 Sea Zone to Burma
1 armour moved from 36 Sea Zone to Burma
2 battleships, 1 carrier, 2 destroyers and 2 fighters moved from 61 Sea Zone to 36 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from Japan to 60 Sea Zone
Place Units - Japanese
1 carrier placed in 60 Sea Zone
1 fighter placed in 60 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Western United States to 56 Sea Zone
3 infantry moved from Western United States to 56 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
3 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 52 Sea Zone to Wake Island
2 infantry moved from Central United States to Western United States
Combat - Americans
Battle in Wake Island
Americans attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 armour and 4 infantry moved from Russia to Novosibirsk
7 infantry moved from Evenki National Okrug to Novosibirsk
3 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 factory and 3 infantry
Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 3 : 1/6 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to India
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 aaGun moved from Russia to Kazakh S.S.R.
1 bomber moved from Caucasus to United Kingdom
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -2.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 artilleries and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from West Russia to Caucasus
6 armour moved from Belorussia to Caucasus
9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry moved from West Russia to Russia
3 infantry moved from Germany to Italy
2 infantry moved from Germany to France
2 bombers moved from Germany to France
1 bomber moved from Germany to Italy
2 fighters moved from Belorussia to Germany
2 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to Northwestern Europe
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Italy
Germans attack with 1 bomber and 3 infantry
British defend with 1 factory and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Italy, round 2 : 0/4 hits, 1.17 expected hits
British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Italy, round 3 : 1/4 hits, 1.17 expected hits
British roll dice for 1 infantry in Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Italy
Germans win, taking Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in France
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in France
Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 6 armour and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry
Russians defend with 1 factory and 6 infantry
Germans roll dice for 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry in Russia, round 2 : 9/21 hits, 8.67 expected hits
Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 9 armour, 1 artillery, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
4 fighters moved from Russia to West Russia
1 bomber moved from Russia to Germany
1 bomber moved from Italy to Germany
2 bombers moved from France to Germany
1 bomber moved from Northwestern Europe to Germany
4 fighters moved from West Russia to Poland
1 infantry moved from Algeria to Libya
Place Units - Germans
5 artilleries and 3 fighters placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.33
Russians : -1.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 4 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from 15 Sea Zone to India
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 artillery and 3 infantry moved from Egypt to Libya
1 carrier, 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 fighter moved from United Kingdom to 13 Sea Zone
2 infantry moved from Solomon Islands to 44 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
Combat - British
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Borneo, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
British win, taking Libya from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
Place Units - British
3 fighters placed in India
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 6 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
2 fighters moved from 60 Sea Zone to Japan
1 carrier moved from 60 Sea Zone to 47 Sea Zone
1 artillery moved from Burma to 36 Sea Zone
1 armour moved from Burma to 36 Sea Zone
2 infantry moved from Burma to 36 Sea Zone
1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Borneo
1 armour moved from 47 Sea Zone to Borneo
2 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from Burma to French Indo-China Thailand
2 artilleries moved from Burma to French Indo-China Thailand
2 fighters moved from Burma to Japan
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Soviet Far East to Manchuria
4 infantry moved from Kiangsu to Kwangtung
1 artillery moved from Kiangsu to Kwangtung
1 infantry moved from Burma to French Indo-China Thailand
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports
British defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
British roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the British lost in 47 Sea Zone
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 25
Casualties for British: 1 cruiser, 1 submarine and 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 bomber and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
1 transport moved from 52 Sea Zone to 56 Sea Zone
1 armour moved from 59 Sea Zone to Iwo Jima
1 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 59 Sea Zone to Iwo Jima
1 carrier, 2 destroyers and 1 fighter moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from 59 Sea Zone to Iwo Jima
1 bomber moved from Western United States to Alaska
1 artillery moved from Central United States to Western United States
2 infantry moved from Kazakh S.S.R. to Persia
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Iwo Jima to 59 Sea Zone
Place Units - Americans
1 battleship and 1 destroyer placed in 56 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Combat Move - Russians
2 armour and 13 infantry moved from Novosibirsk to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 2 armour and 13 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 13 infantry in Sinkiang, round 2 : 3/15 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 2 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Kazakh S.S.R. to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 aaGun, 4 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Persia
2 armour moved from Caucasus to Persia
1 infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
9 armour, 1 artillery and 4 infantry moved from Russia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
4 armour moved from Caucasus to Kazakh S.S.R.
5 fighters moved from Germany to France
2 infantry moved from Northwestern Europe to France
2 infantry moved from Italy to Southern Europe
3 artilleries moved from Germany to Southern Europe
4 fighters moved from Poland to Southern Europe
2 artilleries moved from Germany to France
5 bombers moved from Germany to France
1 submarine moved from 22 Sea Zone to 10 Sea Zone
Combat - Germans
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 10 Sea Zone
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Persia
Germans attack with 2 armour and 2 infantry
Americans defend with 2 infantry; Russians defend with 1 aaGun
Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Persia
Germans roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Persia
Germans win, taking Persia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to France
1 aaGun moved from Germany to Southern Europe
Place Units - Germans
4 infantry placed in Caucasus
1 aaGun placed in Russia
4 armour and 3 artilleries placed in Russia
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 battleship and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Morocco to 13 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Libya to Egypt
1 infantry moved from Libya to Algeria
British take Algeria from Germans
1 artillery and 2 infantry moved from India to Persia
5 fighters moved from India to Persia
1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to 7 Sea Zone
Combat - British
Battle in Persia
British attack with 1 artillery, 5 fighters and 2 infantry
Germans defend with 2 armour and 2 infantry
British roll dice for 1 artillery, 5 fighters and 2 infantry in Persia, round 2 : 1/8 hits, 3.33 expected hits
Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 1 artillery and 5 fighters in Persia, round 3 : 3/6 hits, 2.83 expected hits
Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia
British win with 5 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - British
5 fighters moved from Persia to India
Place Units - British
3 infantry placed in India
1 artillery and 1 infantry placed in United Kingdom
1 battleship placed in 7 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -2.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Borneo to 47 Sea Zone
1 artillery moved from Borneo to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Western Australia
1 infantry moved from 46 Sea Zone to Western Australia
1 artillery moved from 46 Sea Zone to Western Australia
2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 47 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangtung to Anhwei
1 armour moved from Manchuria to Kwangtung
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Australia
Japanese win, taking Western Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo-China Thailand to Yunnan
2 artilleries moved from French Indo-China Thailand to Yunnan
Place Units - Japanese
1 armour, 1 bomber, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 artillery moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Western United States to 59 Sea Zone
1 bomber moved from Alaska to Iwo Jima
1 transport moved from 59 Sea Zone to 56 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Western United States
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Research Technology - Russians
Combat Move - Russians
11 infantry moved from Sinkiang to Anhwei
2 armour moved from Sinkiang to Anhwei
Combat - Russians
Battle in Anhwei
Russians attack with 2 armour and 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 11 infantry in Anhwei, round 2 : 2/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwei
Russians win, taking Anhwei from Japanese with 2 armour and 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 7 armour and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Kazakh S.S.R. to Persia
12 armour moved from Kazakh S.S.R. to Persia
4 infantry moved from Caucasus to Persia
1 armour moved from Kazakh S.S.R. to Trans-Jordan
Germans take Trans-Jordan from British
4 armour moved from Russia to Persia
1 artillery moved from Russia to Archangel
Germans take Archangel from Russians
2 artilleries moved from Russia to Kazakh S.S.R.
2 infantry moved from Southern Europe to Germany
4 fighters moved from Southern Europe to Germany
5 bombers moved from France to Persia
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Southern Europe to Germany
4 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
3 artilleries moved from Southern Europe to Germany
1 artillery moved from Germany to France
Place Units - Germans
4 armour placed in Caucasus
3 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
4 fighters moved from India to Libya
1 infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Egypt to Libya
1 armour and 5 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Anhwei
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
British undo move 1.
1 artillery and 3 infantry placed in United Kingdom
1 battleship placed in 6 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Japanese
2 battleships, 2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 36 Sea Zone to 60 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 armour moved from Western Australia to 46 Sea Zone
1 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 40 Sea Zone
1 armour moved from 40 Sea Zone to New Zealand
1 infantry moved from 40 Sea Zone to New Zealand
1 artillery moved from Western Australia to Eastern Australia
Japanese take Eastern Australia from British
5 fighters moved from Japan to 60 Sea Zone
1 infantry moved from Kwangtung to Kiangsu
2 artilleries moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Kwangtung
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Japanese roll dice for 1 armour in New Zealand, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Zealand
Japanese win, taking New Zealand from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 60 Sea Zone to Kwangtung
1 fighter moved from 60 Sea Zone to Kwangtung
Place Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Iwo Jima to 59 Sea Zone
1 armour and 1 transport moved from 59 Sea Zone to 53 Sea Zone
1 armour moved from 53 Sea Zone to Hawaiian Islands
3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 59 Sea Zone to 60 Sea Zone
1 bomber moved from Iwo Jima to 60 Sea Zone
1 bomber moved from Western United States to 60 Sea Zone
1 fighter moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from India to 60 Sea Zone
Combat - Americans
Battle in 60 Sea Zone
Americans attack with 3 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters
Japanese defend with 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport
Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 8/17 hits, 8.17 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
Units damaged: 3 battleships owned by the Americans
3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 1 cruiser and 4 fighters in 60 Sea Zone, round 3 : 6/12 hits, 6.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits
5 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 60 Sea Zone
Americans roll dice for 3 battleships, 2 bombers and 1 cruiser in 60 Sea Zone, round 4 : 2/6 hits, 3.83 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 60 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 3 battleships and 2 bombers in 60 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 60 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 60 Sea Zone
Americans win with 3 battleships and 1 bomber remaining. Battle score for attacker is 45
Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters
Casualties for Japanese: 2 battleships, 3 carriers, 4 destroyers, 6 fighters and 1 transport
Non Combat Move - Americans
1 bomber moved from 60 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 carrier moved from 56 Sea Zone to 53 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
1 destroyer placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
3 units repaired.
Combat Hit Differential Summary :
Americans : -3.50
Japanese : -0.00
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :