Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Killing Time (and Nazis)
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FirstPost
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Russians Russians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 4 infantry moved from Russia to West Russia 1 infantry moved from Novosibirsk to Russia 1 artillery moved from Karelia S.S.R. to West Russia 1 armour moved from Archangel to West Russia 1 infantry moved from Kazakh S.S.R. to Szechwan 2 armour moved from Russia to Evenki National Okrug 1 submarine moved from 4 Sea Zone to 7 Sea Zone 1 fighter moved from Russia to West Russia 1 fighter moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Archangel to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 7 infantry in West Russia, round 2 : 3/11 hits, 3.17 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in West Russia, round 3 : 2/9 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Russians retreated to Karelia S.S.R. Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Caucasus 1 fighter moved from West Russia to Szechwan Place Units - Russians 2 submarines placed in 4 Sea Zone 1 bomber placed in Russia Russians undo move 2. 1 bomber placed in Caucasus Russians undo move 2. 1 bomber placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : -1.83 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Germans Germans buy 6 armour; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus 1 armour, 1 artillery, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Caucasus 3 infantry moved from Belorussia to West Russia 3 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 submarines moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Northwestern Europe to 7 Sea Zone 2 submarines moved from 9 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Algeria to Libya 1 armour moved from Bulgaria Romania to West Russia 1 armour moved from Poland to West Russia 1 armour moved from Baltic States to West Russia 2 infantry moved from Bulgaria Romania to Ukraine S.S.R. 2 armour moved from France to Poland 2 armour moved from Germany to Belorussia 2 infantry moved from Poland to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Northwestern Europe to Poland 1 infantry moved from Northwestern Europe to France 3 infantry moved from Germany to France 1 armour moved from Italy to Poland 1 fighter moved from Bulgaria Romania to Caucasus 1 fighter moved from Poland to West Russia 1 fighter moved from Germany to West Russia 1 bomber moved from Germany to Caucasus Combat - Germans Battle in 11 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone 2 transports owned by the Americans lost in 11 Sea Zone Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 2 transports Battle in 7 Sea Zone Germans attack with 2 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 21 Casualties for Germans: 2 submarines Casualties for Russians: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in West Russia Germans attack with 3 armour, 2 fighters and 3 infantry Russians defend with 1 armour, 2 artilleries and 4 infantry Germans roll dice for 3 armour, 2 fighters and 3 infantry in West Russia, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 1 armour, 2 artilleries and 4 infantry in West Russia, round 2 : 3/7 hits, 2.50 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia Germans roll dice for 3 armour and 2 fighters in West Russia, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 2 artilleries in West Russia, round 3 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in West Russia Germans roll dice for 2 armour and 2 fighters in West Russia, round 4 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 armour in West Russia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 11 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 1 armour, 2 artilleries and 4 infantry Battle in Karelia S.S.R. Germans attack with 6 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Caucasus, round 2 : 4/10 hits, 3.83 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Caucasus, round 3 : 5/8 hits, 3.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 fighter in Caucasus, round 3 : 3/3 hits, 1.50 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Germans 2 fighters moved from Caucasus to Belorussia 1 bomber moved from Caucasus to Belorussia 2 fighters moved from 7 Sea Zone to France 2 fighters moved from West Russia to Belorussia Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 3.00 British : -0.33 Americans : 0.33 Russians : 0.50 AA fire in Caucasus : : -0.50 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Western Canada to Eastern Canada 1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone 2 infantry moved from India to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 cruiser moved from 14 Sea Zone to 8 Sea Zone 1 infantry moved from Burma to Yunnan Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 2 fighters moved from 5 Sea Zone to 8 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 1 carrier and 1 transport placed in 8 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone 1 submarine moved from 44 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone 1 artillery moved from French Indo-China Thailand to Yunnan 1 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Kwangtung 2 infantry moved from Kiangsu to Anhwei 1 fighter moved from Manchuria to Anhwei 1 fighter moved from French Indo-China Thailand to Anhwei 2 fighters moved from 61 Sea Zone to Yunnan 1 infantry moved from Kiangsu to Anhwei Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry; Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits, 2.33 expected hits Americans roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Yunnan Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Yunnan, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwei Japanese attack with 2 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Anhwei, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Anhwei Japanese win, taking Anhwei from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 32 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Solomon Islands 2 fighters moved from Anhwei to Manchuria 2 fighters moved from Yunnan to 61 Sea Zone Place Units - Japanese 1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans : -2.83 Japanese : -0.17 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 fighter moved from Szechwan to India 2 infantry moved from Szechwan to Kazakh S.S.R. Combat - Americans Battle in 53 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone 1 battleship owned by the Americans retreated to 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 destroyer and 1 fighter Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter 1 fighter owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from 53 Sea Zone to Western United States 1 fighter moved from Eastern United States to 56 Sea Zone 1 infantry moved from Central United States to Western United States 1 armour moved from Eastern United States to Western United States 2 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 cruiser moved from 19 Sea Zone to 56 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.83 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 armour moved from Evenki National Okrug to Russia 6 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Szechwan to Russia 1 infantry moved from Szechwan to Kazakh S.S.R. 2 submarines moved from 4 Sea Zone to 6 Sea Zone Non Combat Move - Russians Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Germans Germans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to Caucasus 1 armour and 1 artillery moved from Caucasus to West Russia 2 armour, 1 bomber, 4 fighters and 2 infantry moved from Belorussia to West Russia 6 infantry moved from Karelia S.S.R. to West Russia 6 armour moved from Germany to Belorussia 2 armour moved from Poland to West Russia 2 armour moved from Poland to West Russia 2 fighters moved from France to Belorussia 1 infantry moved from Italy to Germany 1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from Libya to 15 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Caucasus 1 infantry moved from Libya to Egypt Germans take Egypt from British 5 infantry moved from France to Germany Combat - Germans Non Combat Move - Germans 1 aaGun moved from Italy to Germany 1 aaGun moved from France to Germany 1 infantry moved from Morocco to Algeria 1 submarine moved from 11 Sea Zone to 22 Sea Zone Place Units - Germans 4 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - British British buy 2 artilleries and 5 infantry; Remaining resources: 8 PUs; Combat Move - British 2 infantry moved from Eastern Australia to 39 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 1 infantry moved from Persia to India 1 infantry moved from Trans-Jordan to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Italy British take Italy from Germans 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from 8 Sea Zone to France British take France from Germans 2 fighters moved from 17 Sea Zone to 16 Sea Zone 1 carrier moved from 17 Sea Zone to 15 Sea Zone 1 cruiser moved from 17 Sea Zone to 16 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to India 1 destroyer moved from 17 Sea Zone to 15 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in 16 Sea Zone British attack with 1 cruiser and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 cruiser owned by the British lost in 16 Sea Zone 1 transport owned by the Germans lost in 16 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 cruiser Casualties for Germans: 1 battleship and 1 transport Battle in Egypt British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Solomon Islands British attack with 2 infantry Japanese defend with 1 bomber and 1 infantry British roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Solomon Islands British roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Solomon Islands, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands British win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber and 1 infantry Non Combat Move - British 1 fighter moved from 16 Sea Zone to 15 Sea Zone 1 fighter moved from 16 Sea Zone to 15 Sea Zone Place Units - British 3 infantry placed in India British undo move 1. 1 artillery and 2 infantry placed in India 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.00 British : 1.00 Japanese : -1.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Kwangtung to Yunnan 1 infantry moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 infantry moved from Malaya to French Indo-China Thailand 1 artillery moved from Manchuria to Kiangsu 4 infantry moved from Manchuria to Kiangsu 2 fighters moved from Manchuria to Burma 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Burma 2 infantry moved from 36 Sea Zone to Burma 1 armour moved from 36 Sea Zone to Burma 2 battleships, 1 carrier, 2 destroyers and 2 fighters moved from 61 Sea Zone to 36 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 fighter moved from Japan to 60 Sea Zone Place Units - Japanese 1 carrier placed in 60 Sea Zone 1 fighter placed in 60 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Western United States to 56 Sea Zone 3 infantry moved from Western United States to 56 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone 1 armour moved from 52 Sea Zone to Wake Island 3 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from 52 Sea Zone to Wake Island 2 infantry moved from Central United States to Western United States Combat - Americans Battle in Wake Island Americans attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 52 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0.83 Japanese : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 2 armour and 4 infantry moved from Russia to Novosibirsk 7 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Russia to Caucasus 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 bomber, 1 fighter and 4 infantry Germans defend with 1 armour, 1 factory and 3 infantry Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Germans lost in Caucasus Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 3 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to India 2 submarines moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from Russia to Kazakh S.S.R. 1 bomber moved from Caucasus to United Kingdom Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -2.83 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Germans Germans buy 5 artilleries and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from West Russia to Caucasus 6 armour moved from Belorussia to Caucasus 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry moved from West Russia to Russia 3 infantry moved from Germany to Italy 2 infantry moved from Germany to France 2 bombers moved from Germany to France 1 bomber moved from Germany to Italy 2 fighters moved from Belorussia to Germany 2 infantry moved from Germany to Northwestern Europe 1 bomber moved from Germany to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Italy Germans attack with 1 bomber and 3 infantry British defend with 1 factory and 1 infantry Germans roll dice for 1 bomber and 3 infantry in Italy, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 3 infantry in Italy, round 3 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Italy Germans win, taking Italy from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in France Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Germans win, taking France from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 6 armour and 2 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour and 2 infantry in Caucasus, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 6 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry Russians defend with 1 factory and 6 infantry Germans roll dice for 9 armour, 1 artillery, 1 bomber, 4 fighters and 6 infantry in Russia, round 2 : 9/21 hits, 8.67 expected hits Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 9 armour, 1 artillery, 1 bomber, 4 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 4 fighters moved from Russia to West Russia 1 bomber moved from Russia to Germany 1 bomber moved from Italy to Germany 2 bombers moved from France to Germany 1 bomber moved from Northwestern Europe to Germany 4 fighters moved from West Russia to Poland 1 infantry moved from Algeria to Libya Place Units - Germans 5 artilleries and 3 fighters placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -2.00 British : -0.33 Russians : -1.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 aaGun, 4 fighters and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from 15 Sea Zone to India 1 infantry moved from Rhodesia to Anglo-Egyptian Sudan 1 artillery and 3 infantry moved from Egypt to Libya 1 carrier, 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco British take Morocco from Germans 1 fighter moved from United Kingdom to 13 Sea Zone 2 infantry moved from Solomon Islands to 44 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Borneo Combat - British Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Borneo, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 3 fighters placed in India 1 aaGun, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 bomber, 6 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 fighters moved from 60 Sea Zone to Japan 1 carrier moved from 60 Sea Zone to 47 Sea Zone 1 artillery moved from Burma to 36 Sea Zone 1 armour moved from Burma to 36 Sea Zone 2 infantry moved from Burma to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 36 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to Borneo 1 armour moved from 47 Sea Zone to Borneo 2 infantry moved from 47 Sea Zone to Borneo 1 infantry moved from Burma to French Indo-China Thailand 2 artilleries moved from Burma to French Indo-China Thailand 2 fighters moved from Burma to Japan 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Soviet Far East to Manchuria 4 infantry moved from Kiangsu to Kwangtung 1 artillery moved from Kiangsu to Kwangtung 1 infantry moved from Burma to French Indo-China Thailand Combat - Japanese Battle in 47 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports British defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits British roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the British lost in 47 Sea Zone 1 transport owned by the British lost in 47 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 25 Casualties for British: 1 cruiser, 1 submarine and 1 transport Battle in Borneo Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 transport placed in 62 Sea Zone 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : -1.83 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Wake Island to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 1 armour, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 armour moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 1 carrier, 2 destroyers and 1 fighter moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Western United States to Alaska 1 artillery moved from Central United States to Western United States 2 infantry moved from Kazakh S.S.R. to Persia Combat - Americans Battle in Iwo Jima Americans attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Iwo Jima to 59 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 56 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Research Technology - Russians Combat Move - Russians 2 armour and 13 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Sinkiang Russians attack with 2 armour and 13 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour and 13 infantry in Sinkiang, round 2 : 3/15 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 armour and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 aaGun moved from Kazakh S.S.R. to Persia Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -0.17 Japanese : 0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Germans Germans buy 1 aaGun, 4 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Persia 2 armour moved from Caucasus to Persia 1 infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 9 armour, 1 artillery and 4 infantry moved from Russia to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 4 armour moved from Caucasus to Kazakh S.S.R. 5 fighters moved from Germany to France 2 infantry moved from Northwestern Europe to France 2 infantry moved from Italy to Southern Europe 3 artilleries moved from Germany to Southern Europe 4 fighters moved from Poland to Southern Europe 2 artilleries moved from Germany to France 5 bombers moved from Germany to France 1 submarine moved from 22 Sea Zone to 10 Sea Zone Combat - Germans Battle in 10 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 10 Sea Zone Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Germans attack with 2 armour and 2 infantry Americans defend with 2 infantry; Russians defend with 1 aaGun Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Persia Germans roll dice for 2 armour and 2 infantry in Persia, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Persia Germans win, taking Persia from British with 2 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun Casualties for Americans: 2 infantry Non Combat Move - Germans 1 aaGun moved from Germany to France 1 aaGun moved from Germany to Southern Europe Place Units - Germans 4 infantry placed in Caucasus 1 aaGun placed in Russia 4 armour and 3 artilleries placed in Russia 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -1.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 battleship and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 infantry moved from Morocco to 13 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry and 2 transports moved from 13 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Algeria British take Algeria from Germans 1 artillery and 2 infantry moved from India to Persia 5 fighters moved from India to Persia 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Battle in Persia British attack with 1 artillery, 5 fighters and 2 infantry Germans defend with 2 armour and 2 infantry British roll dice for 1 artillery, 5 fighters and 2 infantry in Persia, round 2 : 1/8 hits, 3.33 expected hits Germans roll dice for 2 armour and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 artillery and 5 fighters in Persia, round 3 : 3/6 hits, 2.83 expected hits Germans roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the British lost in Persia British win with 5 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - British 5 fighters moved from Persia to India Place Units - British 3 infantry placed in India 1 artillery and 1 infantry placed in United Kingdom 1 battleship placed in 7 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -2.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Borneo to 47 Sea Zone 1 artillery moved from Borneo to 47 Sea Zone 1 infantry moved from Borneo to 47 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Western Australia 1 infantry moved from 46 Sea Zone to Western Australia 1 artillery moved from 46 Sea Zone to Western Australia 2 battleships, 2 carriers, 2 destroyers and 2 fighters moved from 47 Sea Zone to 36 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Yunnan to Burma 1 infantry moved from Kwangtung to Anhwei 1 armour moved from Manchuria to Kwangtung 1 infantry moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians Combat - Japanese Battle in Western Australia Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Western Australia, round 2 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Australia Japanese win, taking Western Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Yunnan 2 artilleries moved from French Indo-China Thailand to Yunnan Place Units - Japanese 1 armour, 1 bomber, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : 1.83





