@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Urals to Samara
1 armour moved from Novosibirsk to Kazakhstan
3 bombers moved from Ukraine to Kazakhstan
2 fighters moved from Russia to Samara
1 bomber moved from Ukraine to Samara
3 tactical_bombers moved from Ukraine to Kazakhstan
1 armour moved from Ukraine to Tambov
2 armour moved from Denmark to Holland Belgium
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Holland Belgium
1 fighter moved from Western Germany to France
1 fighter moved from Novgorod to Samara
1 fighter moved from France to Southern France
1 fighter moved from Western Germany to Southern France
Purchase Units - Germans
Germans buy 6 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 3 bombers and 3 tactical_bombers
British defend with 1 armour; French defend with 1 infantry
Germans roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 4.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the French and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 3 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 3 fighters in Samara, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Samara to Ukraine
1 fighter moved from Samara to Ukraine
1 fighter moved from Samara to Ukraine
1 fighter moved from Samara to Russia
3 bombers moved from Kazakhstan to Ukraine
3 tactical_bombers moved from Kazakhstan to Novosibirsk
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
2 fighters placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Northwest Persia to Szechwan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
4 infantry moved from Manchuria to Korea
2 bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 tactical_bomber; Russians defend with 2 aaGuns and 4 infantry
AA fire in Korea : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 6/15 hits, 5.50 expected hits
Americans roll dice for 2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry in Korea, round 3 : 9/13 hits, 5.17 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Korea, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 tactical_bomber owned by the ANZAC and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 34
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for ANZAC: 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
2 fighters moved from Korea to Manchuria
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1.00
Americans : -1.67
Japanese : 4.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Iwo Jima to 13 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Iwo Jima to 13 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 13 Sea Zone
Americans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 13 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/13 hits, 6.67 expected hits
Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 2 : 6/6 hits, 3.00 expected hits
2 tactical_bombers owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 3 fighters owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
Casualties for Italians: 3 fighters and 3 infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Malta
1 carrier moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Malta
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries, 1 bomber and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Malta
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 armour moved from Hunan to Kiangsi
1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 artilleries, 1 fighter and 4 infantry moved from Kwangsi to Kwangtung
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 3 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 3 mech_infantrys in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Jehol
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 armour moved from Northwest Persia to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 fighters moved from Caucasus to Volgograd
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat - British
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour and 1 factory_minor
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Volgograd
British win, taking Volgograd from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Rostov
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 artilleries moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Egypt to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kwangsi
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Iraq
British undo move 2.
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
Italians : 4.00
British : 0.83
Americans : 0.17
Chinese : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Western Ukraine to Southern Italy
1 fighter moved from Tunisia to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
5 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Ukraine to Northern Italy
2 infantry moved from Tunisia to Libya
Combat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry
British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/10 hits, 4.50 expected hits
Americans roll dice for 1 artillery and 3 fighters in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 3 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 23
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Casualties for British: 3 fighters
Non Combat Move - Italians
5 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - ANZAC
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Caucasus to Kazakhstan
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Rostov
2 armour moved from Russia to Volgograd
1 armour moved from Samara to Kazakhstan
1 fighter moved from Novgorod to Rostov
1 fighter moved from Russia to Rostov
3 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Novosibirsk to Kazakhstan
2 fighters moved from Ukraine to Volgograd
3 bombers moved from Ukraine to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Southern France
1 fighter moved from France to Holland Belgium
Purchase Units - Germans
Germans buy 7 armour and 3 fighters; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 armour and 2 fighters
British defend with 1 armour
Germans roll dice for 1 armour and 2 fighters in Rostov, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 fighters
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour, 4 bombers and 3 tactical_bombers
British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 4 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 5.50 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
4 bombers moved from Kazakhstan to Ukraine
3 tactical_bombers moved from Kazakhstan to Samara
2 fighters moved from Volgograd to Ukraine
2 fighters moved from Rostov to Ukraine
3 aaGuns moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 armour and 2 fighters placed in France
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,5
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
5 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Chahar to Buyant-Uhaa
1 tactical_bomber moved from Szechwan to Buyant-Uhaa
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
1 mech_infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Purchase Units - Japanese
Japanese buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Amur, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Amur to Manchuria
2 bombers moved from Amur to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Russians : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
3 bombers moved from Malta to Northern Italy
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Malta to Southern Italy
8 fighters moved from 95 Sea Zone to Northern Italy
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 6 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Southern Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 4 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -22
Casualties for Americans: 1 armour, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 artillery
Battle in Northern Italy
Americans attack with 2 artilleries, 3 bombers, 9 fighters and 2 infantry
Italians defend with 1 aaGun, 1 bomber, 1 factory_major, 6 fighters and 5 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 9 fighters and 2 infantry in Northern Italy, round 2 : 9/16 hits, 7.83 expected hits
Italians roll dice for 1 aaGun, 1 bomber, 6 fighters and 5 infantry in Northern Italy, round 2 : 6/12 hits, 5.83 expected hits
1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 5 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 3 bombers and 7 fighters in Northern Italy, round 3 : 5/10 hits, 5.50 expected hits
Italians roll dice for 4 fighters in Northern Italy, round 3 : 2/4 hits, 2.67 expected hits
2 fighters owned by the Americans and 4 fighters owned by the Italians lost in Northern Italy
Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry
Casualties for Italians: 1 aaGun, 1 bomber, 6 fighters and 5 infantry
Non Combat Move - Americans
5 fighters moved from Northern Italy to 95 Sea Zone
3 bombers moved from Northern Italy to Malta
3 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from Kiangsi to Jehol
1 artillery and 2 infantry moved from Kiangsi to Anhwe
Place Units - Americans
2 artilleries and 6 infantry placed in Central United States
4 fighters and 1 tactical_bomber placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
4 artilleries and 5 infantry moved from Jehol to Manchuria
1 fighter moved from Kiangsi to Manchuria
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters and 14 infantry
AA fire in Manchuria : 0/1 hits, 0.17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 4/10 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 14 infantry in Manchuria, round 2 : 7/18 hits, 6.67 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Manchuria
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 2 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Rostov
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Volgograd
British attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Kazakhstan
British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 armour moved from India to Eastern Persia
1 fighter moved from India to Caucasus
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to Central United States
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Iraq
British undo move 1.
3 fighters placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
Italians : 1.17
British : 4.00
AA fire in Southern Italy : : 0.67
Americans : -2.17
AA fire in Northern Italy : : -0.50
Chinese : 0.67
AA fire in Manchuria : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Italians
4 infantry moved from Libya to Tobruk
Italians take Tobruk from British
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 armour moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Jehol
Place Units - ANZAC
2 infantry placed in Queensland
1 fighter placed in Queensland
1 fighter placed in New South Wales
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Kazakhstan
1 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Volgograd
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Samara to Novosibirsk
2 tactical_bombers moved from Samara to Kansu
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Rostov
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from France to Southern France
1 armour moved from France to Southern France
Purchase Units - Germans
Germans buy 7 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 2 fighters
British defend with 1 armour, 1 artillery and 1 factory_minor
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Volgograd, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Kansu
Germans attack with 2 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 tactical_bombers in Kansu, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kansu
Germans roll dice for 2 tactical_bombers in Kansu, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 2 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour and 3 bombers
British defend with 1 armour and 1 artillery
Germans roll dice for 2 armour and 3 bombers in Kazakhstan, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
2 tactical_bombers moved from Kansu to Yenisey
1 tactical_bomber moved from Novosibirsk to Yenisey
2 fighters moved from Volgograd to Russia
3 bombers moved from Kazakhstan to Russia
2 fighters moved from Rostov to Russia
1 bomber moved from Volgograd to Russia
1 fighter moved from France to Southern France
1 armour moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
2 fighters placed in France
1 armour and 2 fighters placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,4,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.00
Chinese : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - Russians
9 infantry and 1 tactical_bomber moved from Buyant-Uhaa to Amur
1 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 10 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 10 infantry and 1 tactical_bomber in Amur, round 2 : 3/11 hits, 2.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Amur to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - Japanese
2 artilleries moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
4 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 5 infantry
Russians defend with 9 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 5 infantry in Amur, round 2 : 10/12 hits, 4.67 expected hits
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Japanese
3 fighters moved from Amur to Manchuria
2 bombers moved from Amur to Japan
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Manchuria
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Russians : -2.00
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - Americans
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Malta to Southern Italy
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 91 Sea Zone to Southern France
5 fighters moved from 95 Sea Zone to Southern France
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 bombers moved from Malta to Southern Italy
3 fighters moved from 95 Sea Zone to Southern France
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 3 bombers and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern Italy, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 3 infantry in Southern Italy, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Italians: 3 infantry
Battle in Southern France
Americans attack with 2 artilleries, 12 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 12 fighters and 2 infantry in Southern France, round 2 : 7/16 hits, 7.33 expected hits
Germans roll dice for 1 armour, 6 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 8/11 hits, 5.83 expected hits
2 fighters owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 5 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 artillery and 7 fighters in Southern France, round 3 : 3/8 hits, 3.83 expected hits
Germans roll dice for 4 fighters in Southern France, round 3 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Germans and 3 fighters owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 4 fighters in Southern France, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -21
Casualties for Americans: 1 artillery, 9 fighters and 2 infantry
Casualties for Germans: 1 armour, 6 fighters, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 93 Sea Zone
2 carriers moved from 95 Sea Zone to 93 Sea Zone
2 bombers moved from Southern Italy to Malta
2 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 fighters, 7 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 95 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 bombers and 6 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
4 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 11 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 4/12 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 3 fighters and 11 infantry in Manchuria, round 2 : 6/15 hits, 6.17 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
1 infantry owned by the Chinese and 4 artilleries owned by the Chinese retreated to Jehol
Japanese win with 1 armour, 3 fighters and 7 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
2 infantry moved from Kwangsi to Kwangtung
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
2 fighters moved from Caucasus to Novosibirsk
2 fighters moved from Persia to Volgograd
1 fighter moved from Persia to Rostov
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat - British
Battle in Morocco
Battle in Novosibirsk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Novosibirsk
British win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Volgograd
British attack with 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/9 hits, 4.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Rostov
British attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Caucasus to Southern Italy
1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
2 fighters moved from Novosibirsk to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
2 fighters moved from Rostov to Caucasus
2 fighters moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
3 mech_infantrys moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from India to Kazakhstan
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 fighters placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : 3.83
Italians : 1.00
British : 1.50
Americans : -1.67
Chinese : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 3 infantry
British defend with 2 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 infantry in Southern Italy, round 2 : 2/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 2 fighters in Southern Italy, round 2 : 1/3 hits, 1.67 expected hits
1 artillery owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery
Casualties for British: 2 fighters
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - ANZAC
3 artilleries, 3 infantry and 1 tactical_bomber moved from Jehol to Manchuria
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 7 infantry
ANZAC roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 3 fighters and 7 infantry in Manchuria, round 2 : 5/11 hits, 4.83 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Manchuria
1 artillery owned by the ANZAC retreated to Jehol
Japanese win with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 artilleries and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Manchuria to Jehol
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 aaGun, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 fighter placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 armour moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Bryansk to Rostov
2 armour moved from Novgorod to Bryansk
2 bombers moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
3 tactical_bombers moved from Yenisey to Samara
2 bombers moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
2 armour moved from Bryansk to Volgograd
1 armour moved from Novgorod to Vologda
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from France to Southern France
2 fighters moved from Western Germany to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to Southern France
Purchase Units - Germans
Germans buy 23 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 2 bombers and 3 fighters
British defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour, 2 bombers and 3 fighters in Volgograd, round 2 : 5/7 hits, 3.83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 artillery
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Rostov, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 2 armour and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 3 tactical_bombers in Samara, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 9 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 9 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 6/11 hits, 4.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 fighter moved from Southern France to Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
3 aaGuns moved from Belarus to Smolensk
1 fighter moved from Southern France to Normandy Bordeaux
3 tactical_bombers moved from Samara to Russia
3 fighters moved from Volgograd to Russia
2 bombers moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
2 bombers moved from Rostov to Russia
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in Germany
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,1,5,6,5,5
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
Americans : 0.67