Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 2 transports in 20 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 tactical_bombers
British defend with 1 cruiser and 1 transport
Japanese roll dice for 3 tactical_bombers in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters
French defend with 1 destroyer
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Chinese defend with 1 artillery and 1 infantry
AA fire in Yunnan : 2/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/14 hits, 6.50 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4.33 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 bomber owned by the British and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 1 tactical_bomber in Yunnan, round 3 : 4/9 hits, 4.83 expected hits
Chinese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the Chinese and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 5 fighters in Yunnan, round 4 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/3 hits, 1.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 3 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
3 fighters moved from Yunnan to Kwangtung
2 bombers moved from Hunan to Kwangtung
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 34 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : -0.50
French : -0.33
ANZAC : -0.33
Americans : -0.67
AA fire in Yunnan : : 0.50
Chinese : -0.67
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Amur to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 cruiser, 2 destroyers, 8 fighters and 3 submarines moved from 86 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Brazil to 91 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Novgorod
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Amur to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 cruiser, 2 destroyers, 8 fighters and 3 submarines moved from 86 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Brazil to 91 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Novgorod
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Kiangsu
Battle in Philippines
Battle in Shantung
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Shantung from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 10 fighters, 4 submarines, 2 tactical_bombers and 5 transports
Germans defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Italians defend with 2 fighters
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 10 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 14/17 hits, 8.17 expected hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Americans
1 battleship owned by the Germans, 2 destroyers owned by the Germans, 4 submarines owned by the Americans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 10 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 102
Casualties for Americans: 1 destroyer and 4 submarines
Casualties for Germans: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Casualties for Italians: 2 fighters
Battle in Gibraltar
Americans attack with 4 artilleries, 1 bomber and 6 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries, 1 bomber and 6 infantry in Gibraltar, round 2 : 3/11 hits, 3.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.50 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 3 : 4/9 hits, 3.33 expected hits
Italians roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 21
Casualties for Americans: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 fighters and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
4 carriers moved from 86 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
1 bomber moved from Novgorod to Vyborg
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Gibraltar to French West Africa
1 bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Americans undo move 2.
2 artilleries and 2 fighters placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery and 1 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Battle in Bryansk
British attack with 2 armour and 2 mech_infantrys
Germans defend with 2 armour
British roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Bryansk
British win, taking Bryansk from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - British
2 armour and 2 fighters moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from India to Burma
1 battleship and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
2 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
1 mech_infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.17
British : 0.67
AA fire in Western Germany : : -0.17
Americans : 6.17
AA fire in Normandy Bordeaux : : -0.17
Chinese : -0.33
Japanese : 0.33
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 armour moved from Ukraine to Bryansk
5 fighters moved from Bessarabia to Bryansk
1 armour moved from Romania to Ukraine
1 bomber moved from Bessarabia to Bryansk
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 mech_infantry moved from Greece to Yugoslavia
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Algeria
Battle in Tunisia
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 5 fighters
British defend with 2 armour and 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber and 5 fighters in Bryansk, round 2 : 5/8 hits, 4.17 expected hits
British roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Algeria from British, taking Tunisia from British, taking Bryansk from British with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
5 fighters moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 fighter and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Jehol
Battle in Iwo Jima
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Jehol from Japanese, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Iwo Jima to Korea
1 fighter moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
7 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Romania to Ukraine
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Germany to Holland Belgium
2 armour moved from Germany to Denmark
2 armour moved from Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 4x factory_major, 5x factory_minor, 3x factory_minor, 6x factory_minor, 6x airfield; Remaining resources: 72 PUs;
Germans buy 1 destroyer, 6 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
2 aaGuns moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Germany to France
2 fighters moved from Ukraine to Russia
Place Units - Germans
1 destroyer placed in 93 Sea Zone
2 fighters placed in Novgorod
2 fighters placed in Western Germany
2 fighters placed in France
1 mech_infantry placed in Normandy Bordeaux
Germans undo move 2.
1 fighter placed in Novgorod
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,6
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 infantry moved from Amur to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Kwangtung to 19 Sea Zone
1 bomber moved from Kwangtung to 35 Sea Zone
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
3 fighters moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Kwangtung to 19 Sea Zone
1 bomber moved from Kwangtung to 35 Sea Zone
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
3 fighters moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports
British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 submarines; ANZAC defend with 1 destroyer, 5 fighters and 1 submarine
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 11/20 hits, 10.17 expected hits
Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 9 fighters in 33 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/20 hits, 10.17 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 9 fighters in 33 Sea Zone, round 3 : 10/16 hits, 9.33 expected hits
2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 5/15 hits, 8.50 expected hits
Americans roll dice for 2 battleships and 5 fighters in 33 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits
4 fighters owned by the Japanese and 5 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 3 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/11 hits, 6.33 expected hits
Americans roll dice for 2 battleships in 33 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 6 carriers, 1 cruiser, 5 destroyers, 4 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer, 5 fighters and 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 submarines
Casualties for British: 1 battleship and 1 destroyer
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber
Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers could not land in 33 Sea Zone and were removed
1 bomber moved from 35 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 fighters placed in Manchuria
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -4.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 artillery moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
1 bomber moved from Amur to Japan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 artillery moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
1 bomber moved from Amur to Japan
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern Italy
Americans attack with 4 artilleries and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 3/4 hits, 1.67 expected hits
2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries in Southern Italy, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 3 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 4 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 5 : 3/3 hits, 1.33 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 4 artilleries and 2 infantry
Casualties for Italians: 2 aaGuns and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French West Africa to Gibraltar
4 fighters moved from French West Africa to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Japan to Iwo Jima
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
Place Units - Americans
3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Vyborg: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
Purchase Units - British
British buy 3 artilleries, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Novosibirsk
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
1 armour owned by the British retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 8 armour and 1 factory_minor
British roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 3.33 expected hits
Germans roll dice for 8 armour in Volgograd, round 2 : 3/8 hits, 4.00 expected hits
1 mech_infantry owned by the British, 4 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd
British roll dice for 3 armour, 1 artillery and 1 fighter in Volgograd, round 3 : 1/5 hits, 2.33 expected hits
Germans roll dice for 4 armour in Volgograd, round 3 : 2/4 hits, 2.00 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Volgograd
British roll dice for 2 armour and 1 fighter in Volgograd, round 4 : 3/3 hits, 1.50 expected hits
Germans roll dice for 3 armour in Volgograd, round 4 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Germans: 8 armour
Battle in Rostov
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters moved from Egypt to Caucasus
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to Caucasus
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
2 artilleries and 1 mech_infantry placed in Persia
1 artillery and 2 mech_infantrys placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.33
Defenders Fire, : : -0.17
Italians : 3.00
British : -1.67
AA fire in Japan : : -0.17
Americans : 0.17
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : -0.17
Attackers Fire, : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - Italians
2 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to Libya
1 armour moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
1 armour moved from Bryansk to Rostov
2 fighters moved from Ukraine to Northern Italy
2 fighters moved from Ukraine to Southern Italy
4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Algeria to Tunisia
1 fighter moved from Northern Italy to Southern France
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Volgograd
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Italians win, taking Volgograd from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Libya, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Libya
Italians win, taking Libya from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Western Ukraine
1 fighter moved from Libya to Tunisia
Place Units - Italians
1 fighter and 1 infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships and 1 cruiser
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Caucasus to Kazakhstan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Urals to Samara
1 armour moved from Novosibirsk to Kazakhstan
3 bombers moved from Ukraine to Kazakhstan
2 fighters moved from Russia to Samara
1 bomber moved from Ukraine to Samara
3 tactical_bombers moved from Ukraine to Kazakhstan
1 armour moved from Ukraine to Tambov
2 armour moved from Denmark to Holland Belgium
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Holland Belgium
1 fighter moved from Western Germany to France
1 fighter moved from Novgorod to Samara
1 fighter moved from France to Southern France
1 fighter moved from Western Germany to Southern France
Purchase Units - Germans
Germans buy 6 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 3 bombers and 3 tactical_bombers
British defend with 1 armour; French defend with 1 infantry
Germans roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 4.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the French and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 3 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 3 fighters in Samara, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Samara to Ukraine
1 fighter moved from Samara to Ukraine
1 fighter moved from Samara to Ukraine
1 fighter moved from Samara to Russia
3 bombers moved from Kazakhstan to Ukraine
3 tactical_bombers moved from Kazakhstan to Novosibirsk
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
2 fighters placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Dzavhan to Yenisey
1 tactical_bomber moved from Northwest Persia to Szechwan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
4 infantry moved from Manchuria to Korea
2 bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 artillery moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 tactical_bomber; Russians defend with 2 aaGuns and 4 infantry
AA fire in Korea : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 6/15 hits, 5.50 expected hits
Americans roll dice for 2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.50 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry in Korea, round 3 : 9/13 hits, 5.17 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Korea, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 tactical_bomber owned by the ANZAC and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 34
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Casualties for ANZAC: 1 tactical_bomber
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
2 fighters moved from Korea to Manchuria
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1.00
Americans : -1.67
Japanese : 4.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Iwo Jima to 13 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Iwo Jima to 13 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 13 Sea Zone
Americans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 13 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/13 hits, 6.67 expected hits
Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 2 : 6/6 hits, 3.00 expected hits
2 tactical_bombers owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 3 fighters owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
Casualties for Italians: 3 fighters and 3 infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Malta
1 carrier moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Malta
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries, 1 bomber and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Malta
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 armour moved from Hunan to Kiangsi
1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 artilleries, 1 fighter and 4 infantry moved from Kwangsi to Kwangtung
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 3 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 3 mech_infantrys in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Jehol
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 armour moved from Northwest Persia to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 fighters moved from Caucasus to Volgograd
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat - British
Battle in Volgograd
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 armour and 1 factory_minor
British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Volgograd
British win, taking Volgograd from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Rostov
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
2 artilleries moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 artilleries moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Egypt to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kwangsi
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Iraq
British undo move 2.
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
Italians : 4.00
British : 0.83
Americans : 0.17
Chinese : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10
Combat Move - Italians
1 bomber moved from Western Ukraine to Southern Italy
1 fighter moved from Tunisia to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
5 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Ukraine to Northern Italy
2 infantry moved from Tunisia to Libya
Combat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry
British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/10 hits, 4.50 expected hits
Americans roll dice for 1 artillery and 3 fighters in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 3 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 23
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Casualties for British: 3 fighters
Non Combat Move - Italians
5 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.67