I did a quick check on odds on Moscow on the turn after next. You will need 10-12 allied air in range to keep his odds below 50% if he decides to really go for it.
Game is definitely looking vastly improved with Japan tied up in China, Germany stalled, and the Med about to be turned into a convoy-raiding nightmare for the Axis. The loss of the Italian air force was a big blow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
3 infantry moved from Vologda to Archangel
1 artillery and 3 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
1 artillery and 1 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Volgograd
Russians attack with 3 artilleries, 2 fighters and 7 infantry
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour and 2 fighters
Russians win, taking Volgograd from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Russians: 6 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 armour and 2 fighters
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 infantry moved from Yenisey to Timguska
2 fighters moved from Volgograd to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Russia to Vologda
1 infantry moved from Novosibirsk to Samara
4 infantry moved from Samara to Vologda
1 aaGun moved from Vologda to Samara
5 artilleries moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Samara
29 infantry moved from Tambov to Russia
3 mech_infantrys moved from Tambov to Russia
2 infantry moved from Russia to Samara
31 infantry moved from Tambov to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
I like it, but why give up Yenisey. As stands, the position is a stalemate, neither side can advance. The 2 inf aren’t getting anywhere quickly to help anything. I would think its worth it to stand and protect a few IPCs.
The good news is that as I see an all out push by G to attack Moscow in 2 turns with max def buy (9 inf + ftr) + max off buy (3 sb + 3 tanks) The battle is 75:25, and just a few allied ftrs can stop that. Russia is turning a corner
Don’t know why but recently I have a grid on this map now. I have not been able to figure out why it appeared and how to remove it. It is very annoying and makes it hard to take my Turn as I am not exactly sure what lines are the grid and which ones are real borders. Anyone know how to turn it off?
Is my Capitol safe? The US has a 4 infantry, mech and artillery attack I need to consider. No planes can make it and no bombard as Japan still has Kamikazes. With no ANZAC transport in range there is no ANZAC follow on attack.
Need to beef up the Philippines so the US cannot push the IJN out of position. Need more fighters there and fewer tactical since Japan cannot hit the Allied fleet anyway. Also looks like Japan can take India and West India and secure India; which is good so Japan can build there next Turn. Need to take Java back. China is not looking good and not sure how to turn that round. Probably can’t. Looks like will need to pull back from that stack so the Jap planes can be freed up for other duties; like landing in India to hold it next Turn and the Philippines. So last Turn holding Anwhe. That means Japan needs carriers to land planes on next Turn to fight the US fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
2 fighters and 2 tactical_bombers moved from Shan State to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
4 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
5 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
6 infantry moved from 39 Sea Zone to India
1 infantry moved from Anhwe to Hopei
5 fighters and 1 tactical_bomber moved from Anhwe to Hopei
7 fighters moved from Anhwe to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 fighters, 6 infantry and 2 tactical_bombers in India, round 2 : 5/11 hits, 3.83 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 7 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 fighters and 1 infantry in Yunnan, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from West India to 39 Sea Zone
1 fighter moved from West India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Shan State
2 bombers moved from Java to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Chahar to Anhwe
5 fighters and 1 tactical_bomber moved from Hopei to Anhwe
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from 35 Sea Zone to Anhwe
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
4 fighters moved from Yunnan to Anhwe
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 0.83
My preliminary, sloppy analysis is that a landing in Greece needs max effort, but perhaps putting some of the fleet in z97 while landing in Normandie could be possible. Fleet in z97 will be out of place for anything but obliterate the italian fleet.
Round: 2
Combat Move - Thai
1 Infantry moved from S.French Indochina to N.Thailand
1 Artillery moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
Purchase Units - Thai
Thai buy 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Thailand, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Infantry owned by the Chinese lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from N.Thailand to Malaya
3 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
Place Units - Thai
3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 infantry moved from Greece to 101 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 artillery and 5 infantry moved from 100 Sea Zone to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Round: 5
Purchase Units - British
British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to Congo
British take Congo from Germans
1 infantry moved from Libya to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 bomber moved from Karelia S.S.R. to Baltic Sea Zone
1 bomber moved from Baltic Sea Zone to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Germany to Karelia S.S.R.
1 infantry moved from French West Africa to French Equatorial Africa
1 aaGun moved from Libya to French Equatorial Africa
6 infantry moved from United Kingdom to North Sea Zone
1 armour moved from Finland Norway to North Sea Zone
1 armour, 6 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone
1 armour and 6 infantry moved from West Spain Sea Zone to Algeria
1 carrier moved from North Sea Zone to West Spain Sea Zone
3 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to West Spain Sea Zone
Place Units - British
1 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs
Round: 5
Purchase Units - British
British buy 10 infantry and 1 tank; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to South West Africa
1 transport moved from SZ 22 to SZ 2
1 artillery and 1 infantry moved from London to SZ 9
1 artillery, 1 infantry and 1 transport moved from SZ 9 to SZ 7
2 infantry moved from London to SZ 9
2 infantry moved from Wales to SZ 8
1 artillery, 9 infantry and 1 tank moved from India to Persia
1 artillery and 1 infantry moved from Union of South Africa to Angola
Combat - British
British creates battle in territory SZ 18
Battle in South West Africa
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in South West Africa, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in South West Africa
1 infantry owned by the Germans lost in South West Africa
British win, taking SZ 18 from AustroHungarians, taking South West Africa from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Combat Move - British
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - British
10 infantry and 1 tank placed in India
Turn Complete - British
British collect 38 PUs; end with 39 PUs