TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Scotland to Novgorod
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to Vologda
1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Cyprus
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Finland
1 fighter moved from Russia to Finland
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Ukraine
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Russia to Finland
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Holland Belgium
Battle in Cyprus
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Cyprus, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Finland
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Finland, round 2 : 5/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Finland to Norway
1 infantry moved from Persia to Northwest Persia
2 aaGuns moved from United Kingdom to Scotland
1 battleship, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
4 infantry moved from Eastern Persia to Persia
1 fighter moved from 98 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,3,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 5,00
Italians : 0,33
Chinese : 0,00
AA fire in Ukraine : : 0,83
Japanese : -1,33
AA fire in Novgorod : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Scotland to Novgorod
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to Vologda
1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Cyprus
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Finland
1 fighter moved from Russia to Finland
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Ukraine
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Russia to Finland
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Holland Belgium
Battle in Cyprus
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Cyprus, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Finland
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Finland, round 2 : 5/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Finland to Norway
1 infantry moved from Persia to Northwest Persia
2 aaGuns moved from United Kingdom to Scotland
1 battleship, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
4 infantry moved from Eastern Persia to Persia
1 fighter moved from 98 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,3,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 5,00
Italians : 0,33
Chinese : 0,00
AA fire in Ukraine : : 0,83
Japanese : -1,33
AA fire in Novgorod : : -0,17
Italy 5: Is my capital safe? Yes. Once Italy kills the two UK transports there is no attack on Rome.
Strategy: Long term game now so go for the money.
Italy has to protect the Continent while Germany turtles and threatens Moscow. Therefore, Italy needs to retake Normandy. Can’t do it this Turn so set up for next Turn. Kill the two UK transports and call it a day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Libya to Tunisia
Italians take Tunisia from British
1 armour moved from Tunisia to Libya
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Libya
1 fighter moved from 99 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Romania to Northern Italy
1 armour moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Western Germany to France
Place Units - Italians
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Caroline Islands to 26 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Convoy disrupting in 3 locations, although J can hit all three, it’s usually annoying as hell and displaces all his 3 des, of which one already is displaced though.
Consolidating everything else with the rest of the fleet. The 3 figs land on US-carriers. The fleet is extremely secure what I can see, so the third fig may leave and we won’t need any blockers.
Both aussie and french inf move up through the ME.
The french des will find a haven in z92, helping to rid Italy of their NO. Might this be the time for an ab in Gibraltar? It will be vulnerable to the east and we want to be able to move the UK-fleet without sacrificing our little companion.
I think it is time for a US power move somewhere, we should pick a side and spend 70-30 or 80-20 till we have the upper hand. I think that the pacific would be best, because any heavy spending in the Atlantic wont have an impact for a few turns, and even then the impact wouldn’t be worth the effort.
Atlantic side stable, the Germans cant grab Moscow for a while due to far east men coming in, and the NO income. Middle east is also more or less secure, or will be by the time that the Germans can march their infantry all the way down there. I think the best place to hold is Iraq, given that India has fallen (if it comes to that, will need Atlantic planes for that though, he definitely can not get to Egypt if you prepare).
You should go for Novgorod, would be a crippling hit to Germany. Germany only has a minor to defend, and doesn’t have any substantial troops up there already meaning Germany would have to match your spending (or mostly match, defense is cheap) without Italian help. Italy alone can hold Normandy off, and can counter significant allied spending with a little German help, no point in going hard there.
My original plan with the french inf in UK was to put them in a US-trannie and ship them over the channel. That should be better, since if G buys a carrier to take out the sb, then it’s their loss.
I agree with US-spending focused on Pac. We need to keep Norway and Normandie secure, which might need some extra figs. More bombers would be nice as well to SBR G to threads.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
EDIT: 1 infantry moved from United Kingdom to Scotland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
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1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
EDIT: 1 infantry moved from United Kingdom to Scotland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Its a good build, but I would also consider building a sub, transport, and inf.
The move with the subs is good but only if you can take out his destroyers after. He doesn’t need destroyers in 35 for a turn because you don’t have US subs that can hit him there.
So I would only suggest doing it if you are going to be able move the fleet in such a way that those subs are in range of your US or ANZAC air. And that might be difficult to do in both the South and the North.
Since it is the ANZAC move, there is no way to reposition the fleet safely. I would agree that the subs did their job and should look to be protected in SZ 18, 21 or 22 (1 sub each).
I also like getting a transport in the south to allow more pressure on DEI. But you have 2 US trans + 1 ANZAC already in Caroline Is to possibly attack Java and Celebes. The new trans in NSW would only be able to attack Java, so nothing immediately gained. Perhaps a ftr is better since you have US carriers coming without ftrs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Germany 5: Is my capital safe? Well, as long as there is enough to defend against a UK attack of 3 infantry, 1 mechanized infantry and 5 fighters Berlin is safe.
Strategy: 1) Need to assist Italy in pushing the Allies off of the Continent. 2) Grab the money from the oil rich Russian south. 3) Keep in mind turtling Russia. 4) Have the Luftwaffe in place to sink the UK Med Fleet if they kill the Italian fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 63 PUs;
Germans buy 4 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Germany to Finland
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
4 armour and 5 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
5 artilleries and 26 infantry moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
4 armour and 7 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Battle in Caucasus
Germans attack with 10 armour, 1 infantry and 10 mech_infantrys
British defend with 2 infantry
Germans roll dice for 10 armour, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 9/21 hits, 6.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 5 armour, 5 artilleries, 26 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 5 artilleries, 26 infantry and 7 mech_infantrys in Volgograd, round 2 : 9/43 hits, 10.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour, 5 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 4/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Germany
2 fighters moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 infantry moved from Novgorod to Vyborg
1 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Rostov
2 bombers moved from Rostov to Western Germany
5 artilleries and 3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Western Germany to France
12 mech_infantrys moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Dzavhan to Yenisey
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun, 4 artilleries, 34 infantry and 3 mech_infantrys moved from Samara to Tambov
1 infantry moved from Novosibirsk to Samara
1 aaGun and 2 infantry moved from Vologda to Russia
26 infantry moved from Russia to Tambov
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
6 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
2 aaGuns and 1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
4 infantry moved from Novosibirsk to Vologda
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs
Was considering stacking in Samara, but like the more aggressive stance in Tambov better. Still want to have inf in Volgda do counter a northern push and contesting Archangel. Samara has the benifit of guarding Kazakhstan and the east territories.
Consider 4 inf in Samara to be safe against 2 italian tanks (+90 %). The sb is gone to other pastures in north Africa, so that’s nice not to have to count that one in.
Actually, when looking at it again, I might reconsider. Only need 1 inf in Samara if Moscow is safe-guarded by foreign air. Needs 2 extra figs.
I had a plan though to evacuate the foreign air this turn in order to boost Russia’s economy further.
The Tambov stack has 60 % on defence. It’s not the capital, so I think it’s ok. If G goes for it, the clash will for sure be very costly, even with good dice, and that should be the end of the Barbarossa-expedition.
The sub goes to z92, where I plan that we plant some nice fleet while still keeping z110 safe.
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Persia
1 fighter moved from Novosibirsk to Persia
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Sinkiang
1 armour moved from Novosibirsk to Yakut S.S.R.
1 armour moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Russia to Kazakh S.S.R.
1 armour moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
Combat - Russians
Battle in Persia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Persia
Russians roll dice for 1 fighter and 2 infantry in Persia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Persia, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Persia
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Sinkiang, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 armour and 3 infantry
Japanese defend with 4 infantry
Russians roll dice for 2 armour and 3 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 3 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Yakut S.S.R., round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Russians
1 fighter moved from Sinkiang to Karelia S.S.R.
1 fighter moved from Persia to Karelia S.S.R.
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Karelia S.S.R.
Place Units - Russians
2 armour and 2 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body>
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 12 infantry moved from United States of America to SZ 1
2 artilleries, 12 infantry and 7 transports moved from SZ 1 to SZ 14
2 artilleries and 12 infantry moved from SZ 14 to Morocco
Combat Move - Americans
Place Units - Americans
6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Midway
Combat Move - French
1 fighter moved from 93 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Round: 8
Combat Move - Chinese
2 Infantrys and 1 Tank moved from Hupeh to Kweichow
1 Fighter moved from Hupeh to Kweichow
1 Artillery and 1 Infantry moved from Chahar to Shantung
1 Infantry moved from Szechwan to Yunnan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 3 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kweichow, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kweichow, round 4 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kweichow, round 5 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Battle in Shantung
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shantung
1 Tank owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Yunnan
Chinese attack with 1 Infantry
Yamamoto defend with 1 ArmoredCar
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Yamamoto lost in Yunnan
Chinese win, taking Yunnan from Yamamoto with 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCar
Non Combat Move - Chinese
1 AAGun, 1 Mech.Inf and 9 Tanks moved from Chahar to Shansi
2 Artillerys, 1 Elite, 2 Infantrys and 3 Tanks moved from Suiyuan to Shansi
1 Infantry moved from Hupeh to Anhwei
1 Fighter moved from Kweichow to Shansi
2 Artillerys, 1 Elite and 3 Infantrys moved from Ningsia to Shensi
2 Artillerys, 3 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
2 ArmoredCars and 2 Tanks moved from Gobi Altai to Shensi
1 Elite moved from Gobi Altai to Ningsia
1 Marine moved from Hsining to E.Qinghai
5 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Round: 9
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
1 Tankette moved from Ulaan Ude to Belogorsk
1 Tankette moved from Ulaan Ude to Hsingan
1 Tank moved from Quingdao to Hsingan
1 EarlyFighter moved from Ulaan Ude to Hsingan
1 Artillery and 1 Elite moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 2 Artillerys, 1 Elite and 3 Infantrys
Masaharu defend with 1 Elite and 1 Infantry
Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Jinan, round 2 : 1/6 hits, 2.00 expected hits
Masaharu roll dice for 1 Elite and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Jinan, round 3 : 3/6 hits, 2.00 expected hits
Masaharu roll dice for 1 Elite in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Elite and 1 Infantry
Battle in Belogorsk
Russians attack with 1 Tankette
Masaharu defend with 1 Infantry
Russians roll dice for 1 Tankette in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Russians lost in Belogorsk
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 Tankette
Casualties for Masaharu: 1 Infantry
Battle in Hsingan
Russians attack with 1 EarlyFighter, 1 Tank and 1 Tankette
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter, 1 Tank and 1 Tankette in Hsingan, round 2 : 0/3 hits, 1.17 expected hits
Masaharu roll dice for 2 Infantrys in Hsingan, round 2 : 1/2 hits, 0.67 expected hits
1 Tankette owned by the Russians lost in Hsingan
Russians roll dice for 1 EarlyFighter and 1 Tank in Hsingan, round 3 : 2/2 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Tankette
Casualties for Masaharu: 2 Infantrys
Non Combat Move - Russians
4 Mech.Infs moved from Achinsk to Tulun
4 Artillerys and 2 Infantrys moved from Tulun to Ulaan Ude
1 AAGun moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Hsingan to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
1 Infantry moved from Irkutsk to Quingdao
Place Units - Russians
1 Artillery and 5 Infantrys placed in Kaask
Russians undo move 1.
2 Artillerys and 4 Infantrys placed in Kaask
1 Infantry and 3 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Round: 12
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 3 Infantrys moved from Ningsia to Shensi
1 ArmoredCar moved from Ningsia to Shensi
1 Fighter moved from Lanchow to Shensi
1 Elite and 5 Infantrys moved from Lanchow to Szechwan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Elite and 5 Infantrys
Yamamoto defend with 3 Infantrys and 1 Tank
Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 4/6 hits, 1.17 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Chinese lost in Szechwan
3 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 3 Infantrys and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shensi
Chinese attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
Yamamoto defend with 5 Infantrys
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 5 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Chinese lost in Shensi
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 3 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Chinese lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shensi
1 Infantry owned by the Yamamoto lost in Shensi
Chinese win, taking Shensi from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Casualties for Yamamoto: 5 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Shensi to Lanchow
6 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
3 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs