TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Scotland to Novgorod
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to Vologda
1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Cyprus
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Finland
1 fighter moved from Russia to Finland
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Ukraine
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Russia to Finland
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Holland Belgium
Battle in Cyprus
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Cyprus, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Finland
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Finland, round 2 : 5/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Finland to Norway
1 infantry moved from Persia to Northwest Persia
2 aaGuns moved from United Kingdom to Scotland
1 battleship, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
4 infantry moved from Eastern Persia to Persia
1 fighter moved from 98 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,3,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 5,00
Italians : 0,33
Chinese : 0,00
AA fire in Ukraine : : 0,83
Japanese : -1,33
AA fire in Novgorod : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 submarines moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Scotland to Novgorod
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to Vologda
1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
2 fighters moved from Midway to 33 Sea Zone
1 cruiser moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Hunan to Kweichow
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Cyprus
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Finland
1 fighter moved from Russia to Finland
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Russia to Ukraine
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Russia to Finland
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Holland Belgium
Battle in Cyprus
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Cyprus, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Finland
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Finland, round 2 : 5/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Cyprus to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Finland to Norway
1 infantry moved from Persia to Northwest Persia
2 aaGuns moved from United Kingdom to Scotland
1 battleship, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
4 infantry moved from Eastern Persia to Persia
1 fighter moved from 98 Sea Zone to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 submarine placed in 98 Sea Zone
2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,3,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 5,00
Italians : 0,33
Chinese : 0,00
AA fire in Ukraine : : 0,83
Japanese : -1,33
AA fire in Novgorod : : -0,17
Italy 5: Is my capital safe? Yes. Once Italy kills the two UK transports there is no attack on Rome.
Strategy: Long term game now so go for the money.
Italy has to protect the Continent while Germany turtles and threatens Moscow. Therefore, Italy needs to retake Normandy. Can’t do it this Turn so set up for next Turn. Kill the two UK transports and call it a day.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Libya to Tunisia
Italians take Tunisia from British
1 armour moved from Tunisia to Libya
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Libya
1 fighter moved from 99 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Romania to Northern Italy
1 armour moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Western Germany to France
Place Units - Italians
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Caroline Islands to 26 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Convoy disrupting in 3 locations, although J can hit all three, it’s usually annoying as hell and displaces all his 3 des, of which one already is displaced though.
Consolidating everything else with the rest of the fleet. The 3 figs land on US-carriers. The fleet is extremely secure what I can see, so the third fig may leave and we won’t need any blockers.
Both aussie and french inf move up through the ME.
The french des will find a haven in z92, helping to rid Italy of their NO. Might this be the time for an ab in Gibraltar? It will be vulnerable to the east and we want to be able to move the UK-fleet without sacrificing our little companion.
I think it is time for a US power move somewhere, we should pick a side and spend 70-30 or 80-20 till we have the upper hand. I think that the pacific would be best, because any heavy spending in the Atlantic wont have an impact for a few turns, and even then the impact wouldn’t be worth the effort.
Atlantic side stable, the Germans cant grab Moscow for a while due to far east men coming in, and the NO income. Middle east is also more or less secure, or will be by the time that the Germans can march their infantry all the way down there. I think the best place to hold is Iraq, given that India has fallen (if it comes to that, will need Atlantic planes for that though, he definitely can not get to Egypt if you prepare).
You should go for Novgorod, would be a crippling hit to Germany. Germany only has a minor to defend, and doesn’t have any substantial troops up there already meaning Germany would have to match your spending (or mostly match, defense is cheap) without Italian help. Italy alone can hold Normandy off, and can counter significant allied spending with a little German help, no point in going hard there.
My original plan with the french inf in UK was to put them in a US-trannie and ship them over the channel. That should be better, since if G buys a carrier to take out the sb, then it’s their loss.
I agree with US-spending focused on Pac. We need to keep Norway and Normandie secure, which might need some extra figs. More bombers would be nice as well to SBR G to threads.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
EDIT: 1 infantry moved from United Kingdom to Scotland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
EDIT: 1 infantry moved from United Kingdom to Scotland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Its a good build, but I would also consider building a sub, transport, and inf.
The move with the subs is good but only if you can take out his destroyers after. He doesn’t need destroyers in 35 for a turn because you don’t have US subs that can hit him there.
So I would only suggest doing it if you are going to be able move the fleet in such a way that those subs are in range of your US or ANZAC air. And that might be difficult to do in both the South and the North.
Since it is the ANZAC move, there is no way to reposition the fleet safely. I would agree that the subs did their job and should look to be protected in SZ 18, 21 or 22 (1 sub each).
I also like getting a transport in the south to allow more pressure on DEI. But you have 2 US trans + 1 ANZAC already in Caroline Is to possibly attack Java and Celebes. The new trans in NSW would only be able to attack Java, so nothing immediately gained. Perhaps a ftr is better since you have US carriers coming without ftrs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Germany 5: Is my capital safe? Well, as long as there is enough to defend against a UK attack of 3 infantry, 1 mechanized infantry and 5 fighters Berlin is safe.
Strategy: 1) Need to assist Italy in pushing the Allies off of the Continent. 2) Grab the money from the oil rich Russian south. 3) Keep in mind turtling Russia. 4) Have the Luftwaffe in place to sink the UK Med Fleet if they kill the Italian fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 63 PUs;
Germans buy 4 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Germany to Finland
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
4 armour and 5 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
5 artilleries and 26 infantry moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
4 armour and 7 mech_infantrys moved from Rostov to Volgograd
Combat - Germans
Battle in Caucasus
Germans attack with 10 armour, 1 infantry and 10 mech_infantrys
British defend with 2 infantry
Germans roll dice for 10 armour, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 9/21 hits, 6.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 5 armour, 5 artilleries, 26 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 5 artilleries, 26 infantry and 7 mech_infantrys in Volgograd, round 2 : 9/43 hits, 10.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour, 5 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 4/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Germany to Germany
2 fighters moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 infantry moved from Novgorod to Vyborg
1 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Rostov
2 bombers moved from Rostov to Western Germany
5 artilleries and 3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Ukraine
1 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Western Germany to France
12 mech_infantrys moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Dzavhan to Yenisey
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun, 4 artilleries, 34 infantry and 3 mech_infantrys moved from Samara to Tambov
1 infantry moved from Novosibirsk to Samara
1 aaGun and 2 infantry moved from Vologda to Russia
26 infantry moved from Russia to Tambov
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
6 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
2 aaGuns and 1 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
4 infantry moved from Novosibirsk to Vologda
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs
Was considering stacking in Samara, but like the more aggressive stance in Tambov better. Still want to have inf in Volgda do counter a northern push and contesting Archangel. Samara has the benifit of guarding Kazakhstan and the east territories.
Consider 4 inf in Samara to be safe against 2 italian tanks (+90 %). The sb is gone to other pastures in north Africa, so that’s nice not to have to count that one in.
Actually, when looking at it again, I might reconsider. Only need 1 inf in Samara if Moscow is safe-guarded by foreign air. Needs 2 extra figs.
I had a plan though to evacuate the foreign air this turn in order to boost Russia’s economy further.
The Tambov stack has 60 % on defence. It’s not the capital, so I think it’s ok. If G goes for it, the clash will for sure be very costly, even with good dice, and that should be the end of the Barbarossa-expedition.
The sub goes to z92, where I plan that we plant some nice fleet while still keeping z110 safe.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
I bought a major factory to build in Kwangtung, but at the end of the turn wasn’t able to place it there, nor in Kiangsu or Manchuria. So I had to place it in Korea. Is that a bug or is there some rule preventing that?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 armour moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
2 artilleries and 5 infantry moved from Alexandria to Egypt
3 artilleries and 6 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 101 Sea Zone
4 transports moved from 101 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 marine moved from Cyprus to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
1 battleship moved from 101 Sea Zone to 100 Sea Zone
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 submarine moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Archangel to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 fighter moved from Russia to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Ukraine S.S.R. to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 submarine moved from 7 Sea Zone to 5 Sea Zone
Place Units - Russians
1 artillery and 4 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Round: 15
Combat Move - Germans
1 Stuka moved from E.Romania to Kiev
2 Infantrys moved from Latvia to Novgorod
3 Infantrys moved from Brest to Minsk
1 Elite moved from Vinnytsia to Kiev
2 Infantrys moved from Vinnytsia to Kiev
1 Stuka moved from Vinnytsia to Minsk
1 Elite moved from Brest to Minsk
1 JetFighter moved from Vinnytsia to Novgorod
1 JetFighter and 1 Stuka moved from Danzig to 6 Sea Zone
2 Adv.Fighters moved from 23 Sea Zone to 6 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from 23 Sea Zone to Oslo
2 Adv.Fighters moved from 23 Sea Zone to Oslo
2 Adv.Fighters moved from Hamburg to Oslo
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 4 Elites, 1 Factory, 21 Infantrys, 1 Stuka, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 2 Adv.Fighters, 1 JetFighter and 1 Stuka
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Stuka in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
1 Submarine owned by the Russians lost in 6 Sea Zone
Germans roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Stuka in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits
1 Stuka owned by the Germans lost in 6 Sea Zone
2 Transports owned by the Russians lost in 6 Sea Zone
1 JetFighter owned by the Germans and 2 Adv.Fighters owned by the Germans retreated
Russians win with 1 Destroyer remaining. Battle score for attacker is 11
Casualties for Russians: 1 Submarine and 2 Transports
Casualties for Germans: 1 Stuka
Battle in Kiev
Germans attack with 1 Elite, 2 Infantrys and 1 Stuka
Russians defend with 2 Infantrys
Germans roll dice for 1 Elite, 2 Infantrys and 1 Stuka in Kiev, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Kiev
Germans roll dice for 1 Elite, 1 Infantry and 1 Stuka in Kiev, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 3 : 2/2 hits, 0.67 expected hits
1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Kiev
1 Stuka owned by the Germans retreated
Russians win with 2 Infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 1 Elite and 2 Infantrys
Battle in Minsk
Germans attack with 1 Elite, 3 Infantrys and 1 Stuka
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Elite, 3 Infantrys and 1 Stuka in Minsk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Oslo
Germans attack with 4 Adv.Fighters and 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Battleships in Oslo, round 2 : 2/2 hits, 1.33 expected hits
1 Infantry owned by the British lost in Oslo
Germans win, taking Oslo from British with 4 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Novgorod
Germans attack with 2 Infantrys and 1 JetFighter
Russians defend with 1 Infantry
Germans roll dice for 2 Infantrys and 1 JetFighter in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 JetFighter moved from Novgorod to Leningrad
1 Stuka moved from Minsk to Vinnytsia
1 Stuka moved from Kiev to Brest
1 Elite and 3 Infantrys moved from Warsaw to Brest
2 Adv.Fighters moved from 6 Sea Zone to Lapland
1 JetFighter moved from 6 Sea Zone to Lapland
1 Stuka moved from Greece to El Agheila
2 Transports moved from 46 Sea Zone to 44 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from Provence to 44 Sea Zone
2 Infantrys moved from Provence to Lombardy
2 Infantrys moved from Venetia to Tuscany
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 46 Sea Zone to Rome
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
4 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
2 Artillerys, 5 Infantrys, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys, 1 Infantry and 1 Tank moved from 24 Sea Zone to Leningrad
4 Infantrys moved from 24 Sea Zone to Leningrad
1 Infantry moved from Stockholm to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
2 Cruisers moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
2 Infantrys moved from Bavaria to Venetia
3 Infantrys moved from Saxony to Hamburg
1 Artillery moved from Rhine to Hamburg
6 Infantrys moved from Burgundy to Provence
1 Artillery moved from Paris to Burgundy
1 Infantry moved from Paris to Burgundy
1 Tank moved from Normandy to Burgundy
2 Infantrys moved from Normandy to Picardy
3 Infantrys moved from Rhine to Hamburg
4 Adv.Fighters moved from Oslo to 23 Sea Zone
Place Units - Germans
2 Elites and 2 Infantrys placed in Leningrad
2 Infantrys and 1 Stuka placed in Danzig
1 Elite and 3 Infantrys placed in Vinnytsia
1 Elite and 3 Infantrys placed in Warsaw
2 ArmoredCars and 3 Tanks placed in Bohemia
1 Factory placed in El Agheila
1 Destroyer and 1 Submarine placed in 23 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank placed in Hamburg
1 Artillery and 3 Infantrys placed in Rhine
2 Infantrys placed in Normandy
4 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 124 PUs; end with 124 PUs