@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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Yes, don’t want to have to use too much land in Stalingrad. Also, the figs will be displaced if they hit Leningrad.
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I believe we’ll have to settle with SBR of Leningrad.
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I think I’m actually a little light on Stalingrad. Can easily fizzle. At the same time going in with 3 inf, 1 art feels bad from a greedy point of view.
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With an italian can-opening we have to be able to protect Moscow from 18 mech, 15 tank, 2 fig, 2 sb. A lot less air than before, which is good. I’ll aim to keep the capital safe, while having some inf in Vologda and main stack in Samara.
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I’d hit Stalingrad with enough land to be sure. 3 inf and 2 figs Even if it is inefficient, it trades against him building 3 units there. And you should be able to keep a stack in Samara as well so that you can trade for it at least one more time.
Bryansk isn’t essential at this point.
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Some inf in Kaz would also be good.
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It’s a bit better than 2 inf, 1 art, 1 fig that I aimed there now.
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@trulpen British can deal with Caucasus for now I think. Those inf are probably better in Samara or Vologda
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Yes, air will have trouble reaching there anyway.
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Point of hitting Bryansk is the attrition, but it is rather risky.
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He is probably going to be swinging the mechs and tanks south and go for NWP. But he might not have the units to actually hold it safely from the British.
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The British are coming!
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@trulpen it is a trade of an inf for an inf and since he will be attacking that inf is more valuable to you than to him.
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What do you think of the build?
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen it is a trade of an inf for an inf and since he will be attacking that inf is more valuable to you than to him.
In a way true. At the same time it’s not the full story, I think. If his pool of inf is reduced, it means less protection of his valuable units when attacking. G has a harder time replenishing the slow-movers.
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@trulpen I’m for it. You need the air and this is only one unit less than you could build.
It will be worth checking what his odds are in two turns if he focused on Moscow, but I expect you should be fairly safe and that a fighter instead of 2 land units is not going to be a significant difference. That will matter more for where UK/US air would be placed.
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@trulpen Yeah. And if I could commit two air to it, I would take the risk. But not with just one. Especially since you are either committing an extra inf to Stalingrad or making that battle riskier.
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in the event you need a Soviet attack on Caucasus later, you can move the mechs to Samara too.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen it is a trade of an inf for an inf and since he will be attacking that inf is more valuable to you than to him.
Actually, G is in deficit of air in the area, so I think it actually makes a bit sense to hit Bryansk as well. I’ve thought a bit on it, and think I’ll do the original attack. I’ve considered using 3 inf, 1 art, 1 fig, but I’ll settle for a 95 %-battle with 2 inf, 1 art, 1 fig. Can’t go bad with dice for Russia forever, eh?
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 2 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter moved from Bryansk to Russia 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Vologda to Samara 2 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 2 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Olgiy to Timguska 3 infantry moved from Kansu to Novosibirsk 1 aaGun moved from Russia to Vologda 1 aaGun moved from Tambov to Russia 2 artilleries moved from Russia to Samara 1 infantry moved from Novosibirsk to Vologda 2 infantry moved from Novosibirsk to Samara 1 aaGun, 2 artilleries and 28 infantry moved from Tambov to Samara 4 infantry moved from Tambov to Samara 2 infantry moved from Russia to Samara 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : 0,00