TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Scotland to Finland
1 bomber moved from Vologda to Finland
1 armour and 1 mech_infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Finland to Norway
1 bomber moved from Finland to Norway
1 bomber moved from Finland to Norway
2 fighters moved from Holland Belgium to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 24 Sea Zone to 32 Sea Zone
2 submarines moved from 24 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
I haven’t followed this match for a while, and am impressed by the progress that the Allies have made. The top priority should be killing the Italian fleet and convoy raiding the Med to the point where Italy has no income. You should be able to wipe out the fleet on UK6 and start obliterating the income on turn 7.
I haven’t followed this match for a while, and am impressed by the progress that the Allies have made. The top priority should be killing the Italian fleet and convoy raiding the Med to the point where Italy has no income. You should be able to wipe out the fleet on UK6 and start obliterating the income on turn 7.
Build another sub or two in the Med this round.
i disagree with this. I think the axis have made significant progress. The axis are within about 400 TUV at end of british round, but more importantly, they hsve more or less equaled the inome gab, not bad given the huge bid in this game
Norway is probably lost, but axis should be able to deny the western europe front?
Then you need to keep india, looks hard for allies to reclaim safely and the rules favors the axis here
I think it looks much better now for the axis than it did 3 or 4 rounds AGO
@oysteilo The Axis certainly has made progress, but considering that the Allies had an atrocious first round of inaction the game has tightened up a bit. The Western front is not worth fighting right now for the Allies, and won’t be able to be held until the Italian income is beaten down.
I do think the income game will be very close if the Allies can convoy raid the Med and East Asia. That should be the top priority over trying to advance any major landings.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Scotland to Finland
1 bomber moved from Vologda to Finland
1 armour and 1 mech_infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Finland to Norway
1 bomber moved from Finland to Norway
1 bomber moved from Finland to Norway
2 fighters moved from Holland Belgium to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 24 Sea Zone to 32 Sea Zone
2 submarines moved from 24 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 2 mech_infantrys and 3 submarines; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery moved from Norway to Finland
British take Finland from Germans
1 fighter moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from 92 Sea Zone to Algeria
1 fighter moved from Algeria to Egypt
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Eastern Persia to 81 Sea Zone
4 infantry moved from Trans-Jordan to Iraq
4 artilleries and 7 infantry moved from Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,6,6,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 0,00
Americans : 0,83
Chinese : 0,00
Japanese : -1,33
Didn’t hit the italian fleet this turn. Put the fleet in z92 and z81. Starting to convoy disrupt with 2 subs. Italy only has one des. Stacking up in Iraq and pansar in E Persia. Going into Tunisia with an inf. Landing 2 figs in Cairo to deter SBR.
I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia
Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.
I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia
Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.
I changed my mind and went for a bit more balls. The position is clearly better in Tambov with more pressure south. The battle is fairly even, which I believe is at Germany’s disadvantage. Especially since they get an expected negative TUV.
Of course, if G attacks and is lucky, R might be screwed, but that is very unlikely. Partly there is force to counter-attack and partly the Allies can fly in a lot of air for defence.
An alternative was to put up a blocker in Bryansk, but that will just get killed and I think I looked at it and decided that it wasn’t worth it if I could instead keep both Moscow and Tambov safe.
Italy 6: Is my capital safe? The US has a 4 infantry, 2 mech, artillery and cruiser bombard followed by a UK 3 infantry, armor, 2 fighter and 2 cruiser + battleship bombard. Need significant forces to defend against that.
Strategy: So, Africa is lost and the Russians are having a heyday. Italy did not do its job properly. Let’s at least try to stop any further bleeding by not staying in Libya where the US can smash those forces leaving Tobruk for the Russkies. Recapture the Continent and send help to the Eastern Front then sit behind sandbags and watch the massive Allied fleet steam around in the Med.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Libya to Southern France
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
3 artilleries and 4 infantry moved from France to Holland Belgium
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 infantry
Italians roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 4/7 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to Volgograd
2 armour moved from Rostov to Volgograd
1 bomber moved from Southern France to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Southern France
7 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.
I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.
Thank you for joining in on the conversation! So why move to SZ93 versus staying in SZ97? Bear in mind Germany has not gone yet. Once they do the entire Luftwaffe will be in position to hit both SZ93 and SZ97.
If the Italian Fleet stays in SZ97 they do get the benefit of a 3 fighter scramble. However, UK has such a massive combined fleet from SZ92 and SZ81 that the Axis would not scramble anyway against such an attack. So the advantage of staying is lost. By staying the US can stay in SZ91 continuing to threaten Normandy and Western Germany while the UK combines their fleet and wipes out the Italians and does convoy disruption on SZ97.
By moving to SZ93 the Allied fleet in SZ81 cannot not now hit the Italian Fleet. Thus any US+UK or UK only attack is far less than before which means that hopefully more losses will occur on the Allied side of the battle. Also with the German air force threat the UK will not be able to send only the SZ81 fleet to SZ97 or it will be wiped out. In addition, any fleet left over in SZ93 will also be at risk and any fleet in SZ93 must be balanced by some fleet in SZ91 or remove the threat of additional Allied landings.
Thus unless the Allies ignore the Italian fleet at the very least SZ97 will not be convoy disrupted as much as they would have been and perhaps one or more Allied units will die attacking the Italian fleet in SZ93. If even one more Allied unit dies and 4-5 more IPCs are collected by Italy than this would have been a successful move.
Round: 1
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to S.French Indochina
Thai take S.French Indochina from French
1 Artillery moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to 105 Sea Zone
1 Fighter moved from Bangkok to S.Thailand
1 Destroyer, 1 Infantry, 1 Submarine, 1 T.Boat and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
Purchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
French defend with 1 Artillery
Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in S.Thailand, round 2 : 3/4 hits, 1.50 expected hits
French roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in S.Thailand
Thai win, taking S.Thailand from French with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for French: 1 Artillery
Battle in 110 Sea Zone
Thai attack with 1 Destroyer, 1 Submarine, 1 T.Boat and 1 Transport
Anzac defend with 1 Submarine
Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
1 Submarine owned by the Anzac lost in 110 Sea Zone
Thai win with 1 Destroyer, 1 Submarine, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Submarine
Battle in Lombok
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Southeast Mexico to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to French West Africa
1 bomber moved from Queensland to Malaya
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Battle in French West Africa
Non Combat Move - Americans
1 bomber moved from Malaya to Burma
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 marine moved from Southeast Mexico to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 88 Sea Zone
1 marine moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 4 fighters and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 126 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 104 Sea Zone to 89 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 battleship and 1 carrier placed in 104 Sea Zone
2 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
14 infantry moved from Szechwan to Hopei
1 fighter moved from Hunan to Hopei
3 artilleries and 1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 artilleries and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Iraq to 82 Sea Zone
2 infantry and 2 transports moved from 82 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Tanganyika Territory
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking French Madagascar from Neutral_Axis, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 2 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 armour and 1 infantry in Tanganyika Territory, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
3 aaGuns and 5 infantry moved from Yunnan to Szechwan
4 artilleries and 5 infantry moved from Eastern India to Burma
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 destroyer and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone
1 destroyer moved from 82 Sea Zone to 81 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 109 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
1 fighter moved from United Kingdom to Iceland
1 fighter and 1 tactical_bomber moved from Alexandria to Ethiopia
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Southern Persia
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : -0.67
Japanese regular : -0.33
Japanese AA : -0.17
British regular : 0.50
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
3 infantry moved from Hawaiian Islands to Hawaii Sea Zone
2 infantry and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone
1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
2 fighters moved from Hawaii Sea Zone to Australia
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber and 2 fighters moved from French Indo China to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 infantry owned by the Russians lost in Kazakh S.S.R.
2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Australia, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone
2 fighters moved from Australia to North Australia Sea Zone
1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 infantry moved from China to Sinkiang
2 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from Kazakh S.S.R. to French Indo China
1 bomber moved from Kazakh S.S.R. to French Indo China
Place Units - Japanese
1 armour and 6 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 0.33
British regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Rostov to Northern Caucasus
4 fighters and 4 tactical_bombers moved from Ukraine to Northern Caucasus
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Germans
Battle in Northern Caucasus
Germans attack with 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 7 infantry
Germans roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Northern Caucasus, round 2 : 8/12 hits, 5.33 expected hits
Russians roll dice for 7 infantry in Northern Caucasus, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
7 infantry owned by the Russians lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Northern Caucasus to Rostov
4 infantry moved from Leningrad to Novgorod
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
3 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 bomber moved from France to Leningrad
1 fighter moved from Western Germany to Leningrad
Place Units - Germans
1 factory_minor placed in Leningrad
1 transport placed in 116 Sea Zone
1 armour and 9 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,5,5,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in French Indo China
Battle in Malaya
Battle in Kwangtung
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Caroline Islands to Philippines
2 fighters moved from 35 Sea Zone to Chahar
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 31 PUs; end with 33 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Combat Move - French
1 fighter moved from Greece to Normandy Bordeaux
5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French