TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Scotland to Finland
1 bomber moved from Vologda to Finland
1 armour and 1 mech_infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Finland to Norway
1 bomber moved from Finland to Norway
1 bomber moved from Finland to Norway
2 fighters moved from Holland Belgium to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 24 Sea Zone to 32 Sea Zone
2 submarines moved from 24 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
I haven’t followed this match for a while, and am impressed by the progress that the Allies have made. The top priority should be killing the Italian fleet and convoy raiding the Med to the point where Italy has no income. You should be able to wipe out the fleet on UK6 and start obliterating the income on turn 7.
I haven’t followed this match for a while, and am impressed by the progress that the Allies have made. The top priority should be killing the Italian fleet and convoy raiding the Med to the point where Italy has no income. You should be able to wipe out the fleet on UK6 and start obliterating the income on turn 7.
Build another sub or two in the Med this round.
i disagree with this. I think the axis have made significant progress. The axis are within about 400 TUV at end of british round, but more importantly, they hsve more or less equaled the inome gab, not bad given the huge bid in this game
Norway is probably lost, but axis should be able to deny the western europe front?
Then you need to keep india, looks hard for allies to reclaim safely and the rules favors the axis here
I think it looks much better now for the axis than it did 3 or 4 rounds AGO
@oysteilo The Axis certainly has made progress, but considering that the Allies had an atrocious first round of inaction the game has tightened up a bit. The Western front is not worth fighting right now for the Allies, and won’t be able to be held until the Italian income is beaten down.
I do think the income game will be very close if the Allies can convoy raid the Med and East Asia. That should be the top priority over trying to advance any major landings.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Scotland to Finland
1 bomber moved from Vologda to Finland
1 armour and 1 mech_infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Finland to Norway
1 bomber moved from Finland to Norway
1 bomber moved from Finland to Norway
2 fighters moved from Holland Belgium to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 24 Sea Zone to 32 Sea Zone
2 submarines moved from 24 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 2 mech_infantrys and 3 submarines; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery moved from Norway to Finland
British take Finland from Germans
1 fighter moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from 92 Sea Zone to Algeria
1 fighter moved from Algeria to Egypt
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Eastern Persia to 81 Sea Zone
4 infantry moved from Trans-Jordan to Iraq
4 artilleries and 7 infantry moved from Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea Zone
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,6,6,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 0,00
Americans : 0,83
Chinese : 0,00
Japanese : -1,33
Didn’t hit the italian fleet this turn. Put the fleet in z92 and z81. Starting to convoy disrupt with 2 subs. Italy only has one des. Stacking up in Iraq and pansar in E Persia. Going into Tunisia with an inf. Landing 2 figs in Cairo to deter SBR.
I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia
Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.
I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia
Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.
I changed my mind and went for a bit more balls. The position is clearly better in Tambov with more pressure south. The battle is fairly even, which I believe is at Germany’s disadvantage. Especially since they get an expected negative TUV.
Of course, if G attacks and is lucky, R might be screwed, but that is very unlikely. Partly there is force to counter-attack and partly the Allies can fly in a lot of air for defence.
An alternative was to put up a blocker in Bryansk, but that will just get killed and I think I looked at it and decided that it wasn’t worth it if I could instead keep both Moscow and Tambov safe.
Italy 6: Is my capital safe? The US has a 4 infantry, 2 mech, artillery and cruiser bombard followed by a UK 3 infantry, armor, 2 fighter and 2 cruiser + battleship bombard. Need significant forces to defend against that.
Strategy: So, Africa is lost and the Russians are having a heyday. Italy did not do its job properly. Let’s at least try to stop any further bleeding by not staying in Libya where the US can smash those forces leaving Tobruk for the Russkies. Recapture the Continent and send help to the Eastern Front then sit behind sandbags and watch the massive Allied fleet steam around in the Med.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Libya to Southern France
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
3 artilleries and 4 infantry moved from France to Holland Belgium
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 infantry
Italians roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 4/7 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to Volgograd
2 armour moved from Rostov to Volgograd
1 bomber moved from Southern France to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Southern France
7 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.
I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.
Thank you for joining in on the conversation! So why move to SZ93 versus staying in SZ97? Bear in mind Germany has not gone yet. Once they do the entire Luftwaffe will be in position to hit both SZ93 and SZ97.
If the Italian Fleet stays in SZ97 they do get the benefit of a 3 fighter scramble. However, UK has such a massive combined fleet from SZ92 and SZ81 that the Axis would not scramble anyway against such an attack. So the advantage of staying is lost. By staying the US can stay in SZ91 continuing to threaten Normandy and Western Germany while the UK combines their fleet and wipes out the Italians and does convoy disruption on SZ97.
By moving to SZ93 the Allied fleet in SZ81 cannot not now hit the Italian Fleet. Thus any US+UK or UK only attack is far less than before which means that hopefully more losses will occur on the Allied side of the battle. Also with the German air force threat the UK will not be able to send only the SZ81 fleet to SZ97 or it will be wiped out. In addition, any fleet left over in SZ93 will also be at risk and any fleet in SZ93 must be balanced by some fleet in SZ91 or remove the threat of additional Allied landings.
Thus unless the Allies ignore the Italian fleet at the very least SZ97 will not be convoy disrupted as much as they would have been and perhaps one or more Allied units will die attacking the Italian fleet in SZ93. If even one more Allied unit dies and 4-5 more IPCs are collected by Italy than this would have been a successful move.
Round: 3
Combat Move - Yamamoto
1 Infantry moved from East And South Borneo to British Borneo
Yamamoto take British Borneo from British
1 Artillery moved from Malaya to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to Manila
1 Cruiser moved from 111 Sea Zone to 92 Sea Zone
1 Infantry moved from Peleliu to 108 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 1 Infantry, 1 Submarine and 1 Transport moved from 108 Sea Zone to 102 Sea Zone
1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape
Yamamoto take Ponape from Americans
1 Bomber moved from Saipan to Manila
1 Bomber moved from Kyushu to Kweichow
1 Artillery moved from Hunan to Kweichow
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Kweichow
Yamamoto attack with 1 Artillery and 1 Bomber
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Bomber in Kweichow, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Manila
Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in Manila, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Manila, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Manila
1 Infantry owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Manila to Saipan
1 Fighter moved from Woleai to 102 Sea Zone
1 Infantry moved from Ulithi to Woleai
1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 102 Sea Zone
1 Infantry moved from N.French Indochina to Hunan
2 Tanks moved from Hunan to Kwangtung
2 Tanks moved from N.French Indochina to Kwangsi
1 Bomber moved from Kweichow to Kwangtung
1 Artillery and 4 Infantrys moved from Hong Kong to Kwangtung
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Kyushu to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Artillery and 1 Elite moved from East And South Borneo to 110 Sea Zone
1 Artillery and 1 Infantry moved from West Borneo to 110 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Malaya
1 Destroyer and 1 Transport moved from 111 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
1 Factory placed in Malaya
1 Artillery and 5 Infantrys placed in Hong Kong
1 Carrier and 1 Destroyer placed in 85 Sea Zone
2 Adv.Fighters placed in 85 Sea Zone
1 Artillery placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from French Equatorial Africa to Belgian Congo
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,4
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Round: 9
Purchase Units - Americans
Americans buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
6 infantry moved from Canada to SZ 2
6 infantry and 3 transports moved from SZ 2 to SZ 16
6 infantry moved from SZ 16 to Marseilles
1 artillery and 7 infantry moved from Marseilles to Piedmont
6 infantry moved from Piedmont to Venice
4 transports moved from SZ 16 to SZ 2
6 infantry moved from United States of America to Canada
Combat - Americans
Combat Move - Americans
Place Units - Americans
7 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 21 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
Combat - Germans
Non Combat Move - Germans
4 artilleries and 9 infantry moved from Rostov to Ukraine
9 armour and 9 mech_infantrys moved from Rostov to Bryansk
1 armour, 4 artilleries and 38 infantry moved from Smolensk to Bryansk
1 artillery and 8 infantry moved from Novgorod to Smolensk
3 artilleries and 10 infantry moved from Leningrad to Novgorod
7 infantry moved from Eastern Poland to Southern Belarus
3 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
7 fighters and 5 tactical_bombers moved from Rostov to Bryansk
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 destroyer moved from 118 Sea Zone to 115 Sea Zone
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Leningrad
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 4 artilleries and 9 infantry
EDIT: Adding units owned by Germans to Kursk: 4 artilleries and 9 infantry
EDIT: Turning off Edit Mode