An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
That’s interesting. I’d say mathematically, concerning risk and effect, it’s more favourable to keep the sub and risk the air. It’s not completely evident though. Also depends on the situation if air or fleet is more valuable regarding position.
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
That’s interesting. I’d say mathematically, concerning risk and effect, it’s more favourable to keep the sub and risk the air. It’s not completely evident though. Also depends on the situation if air or fleet is more valuable regarding position.
I guess do not play exclusively based on mathematics. 😊 Throwing in the sub gives me a more consistent advantage. Worse case I am losing a $6 sub and killing an $8 destroyer. Yes, the overall TUV is better without the sub but the variable is greater. I prefer consistency versus randomness. What I am saying is I will happily trade a sub for a destroyer all day long even if I could get the destroyer for free by risking losing a plane. As you can see by the below in the using the sub scenario the TUV is worse off but ONLY if the Opponent continues to attack the sub which continues the cycle of sub for destroyer trading.
Let us look at the two scenarios assuming a one round kill.
• Use sub scenario
• 66.6666% of the time sub survives and the destroyer dies = + 5.33 TUV
• 33.3333% of the time the sub and destroyer both die = + 0.66 TUV
• 11.1111% of the time the sub is counter attacked and kills a new destroyer = + 0.22
• 55.5555% of the time the sub is counter attacked and dies alone = - 3.33
• Total combined TUV = + 2.88
• Plane only scenario
• 66.6666% of the time the destroyer dies = + 5.33 TUV
• 33.3333% of the time a fighter and destroyer die = - 0.66 TUV
• Total combined TUV = + 4.67
The above does not take into consideration those times when the counterattacking destroyer dies while the sub does not. I have seen that happen plenty of times. I have also seen a bunch of destroyer hits killing a lot of planes. Again, my proposed style of play is to remove the dice randomness as much as possible. A sure small win is better than a possible larger win attached with a small possible loss too.
So, it really comes down to what is more important at the time. The fighter or the sub? Are you able to continue the trading or not by using the sub? Is it good to force your Opponent to keep using his destroyers to kill your subs?
But it’s very sweet when you kill off those 3 blockers for free. Of course, the heart races a little before such battles and is accompanied by extensive cursing those times 2-3 air are lost. :laughing:
But it’s very sweet when you kill off those 3 blockers for free. Of course, the heart races a little before such battles and is accompanied by extensive cursing those times 2-3 air are lost.
Totally correct. And I would call that randomness.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Norway
Battle in Marianas
Non Combat Move - Americans
1 aaGun, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to Guam
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Midway
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters
EDIT: Adding units owned by Americans to 22 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 15 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 22 Sea Zone from Japanese
EDIT: Americans takes 22 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans takes 22 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 75
EDIT: Turning off Edit Mode
2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from 76 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Vologda to Ukraine
EDIT: British undo move 6.
EDIT: 1 cruiser moved from 33 Sea Zone to 22 Sea Zone
1 battleship moved from 33 Sea Zone to 22 Sea Zone
EDIT: 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
EDIT: 1 mech_infantry moved from Tunisia to Algeria
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in India
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry and 2 mech_infantrys moved from Kweichow to Hunan
4 infantry moved from Persia to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Karelia to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Persia
1 fighter moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 bomber moved from Ukraine to Northwest Persia
3 fighters moved from Karelia to Norway
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Americans to Italians
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,3,5,5,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
British : -1,00
Italians : -0,50
AA fire in Ukraine : : -0,17
Japanese : 0,00
Of course the fig should be built in Persia, reaching both Calcutta for attack and Moscow for defence. With 3 fig, 2 tac there, I think it’s pretty powerful. I contemplated having one tac in z98, but prefered to maximize the defence there. Don’t think Moscow is close to go down next turn, so there’s still time to get that air in there.
Actually, now I see that the air in ME should be in E Persia instead. Thereby they can still reach Moscow, but also hit Calcutta without losing position. Will change that.
First I put the sb and 3 figs in Moscow, but then I came to think of the sweet opportunity to gain the basic NO for Russia. 5 IPC is pretty good. Not fully sure this is the way to go, since now there’s only 2 figs in Moscow instead of 5-6 countering SBR. On the other hand, the strategic bombing is prone with risk in itself, so I consider it worth it with only 2 sb at hand.
The upside is that with 3-4 figs in Norway, it’s as secure as the Mountain King’s stony Hall. Or Hitler’s bunker. US will build an ab there next turn, so those planes can reach Moscow when need be.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in Norway
Battle in Marianas
Non Combat Move - Americans
1 aaGun, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to Guam
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Midway
Place Units - Americans
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters
EDIT: Adding units owned by Americans to 22 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 15 infantry moved from Kweichow to Hunan
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Americans takes 22 Sea Zone from Japanese
EDIT: Americans takes 22 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans takes 22 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 75
EDIT: Turning off Edit Mode
2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India
1 fighter moved from 76 Sea Zone to 99 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Vologda to Ukraine
EDIT: British undo move 6.
EDIT: 1 cruiser moved from 33 Sea Zone to 22 Sea Zone
1 battleship moved from 33 Sea Zone to 22 Sea Zone
EDIT: 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
EDIT: 1 mech_infantry moved from Tunisia to Algeria
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in India
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry and 2 mech_infantrys moved from Kweichow to Hunan
4 infantry moved from Persia to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 battleship and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Karelia to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Persia
1 fighter moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 bomber moved from Ukraine to Northwest Persia
3 fighters moved from Karelia to Norway
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Americans to Italians
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,3,5,5,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Eastern Persia: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,00
Italians : -0,50
AA fire in Ukraine : : -0,17
Japanese : 0,00
May also add that it was great to sink that cr z92 and keep the sub. Well worth it to bring in the fig there. And very nice to bomb Ukraine for 6 dmg, especially with G on a 49 income-level. I think it looks pretty tough now for Germany.
Ok, think we’ve delved into all of this already. Say hi if I’ve made some blunder somewhere. Mainly waiting a little for some reactions on the air placements of Norway/Russia before finalizing.
also, I would suggest leaving the inf and art in Gib and grabbing another inf and AA (or mech) for Norway. And I think I would suggest moving the units in TJ to Iraq. And any other land units that can move towards Iraq/Persia I would. I don’t think there is a need to put those units in Alex. too. TJ is better. And I think the mech and tank are better in E Persia than NE Persia.
And if you have enough air in range of Moscow already, I would build the fighter in London and another inf in Persia. I think that is more efficient. If you built 2 fighters I would suggest building one in Persia since it could replace an inf, but with just one, I think London is better,(assuming Moscow can be protected which I think it can, but haven’t checked carefully)
Also, without hte UK air, you are giving the Germans a 75% on Moscow.
I think it is unlikely for them to take it (I’m more worried that the strat bombing will more than compensate for the 5 IPCs you get as Moscow next turn) but its not as risky an attack as this might often be since in the event of a poor first round, they can retreat to join their larger stack. And in trading mechs for your inf, they are losing more tuv, but you are losing more defensive power. Even a poor dice round might still positively effect their odds on a subsequent attack.
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 30 PUs;
Combat Move - British
2 fighters moved from United Kingdom to North Sea Zone
1 bomber moved from United Kingdom to West Mediteranean Sea Zone
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 fighter moved from India to Anglo Sudan Egypt
Combat - British
Battle in Anglo Sudan Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Anglo Sudan Egypt
British roll dice for 1 fighter and 3 infantry in Anglo Sudan Egypt, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Sudan Egypt
British roll dice for 1 fighter and 2 infantry in Anglo Sudan Egypt, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Sudan Egypt
British roll dice for 1 fighter and 1 infantry in Anglo Sudan Egypt, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Sudan Egypt
1 armour owned by the Germans lost in Anglo Sudan Egypt
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 3 infantry
Battle in West Mediteranean Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine
British roll dice for 1 bomber in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in West Mediteranean Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Battle in North Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine
British roll dice for 2 fighters in North Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in North Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Non Combat Move - British
1 infantry moved from South Africa to Kenya-Rhodesia
1 fighter moved from Anglo Sudan Egypt to Italian East Africa
2 fighters moved from North Sea Zone to Caucasus
1 bomber moved from West Mediteranean Sea Zone to Caucasus
Turn Complete - British
British collect 27 PUs; end with 57 PUs
Round: 1
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from British East Africa to German East Africa
British take German East Africa from Germans
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from India to SZ 29
1 infantry and 1 transport moved from SZ 29 to SZ 26
1 infantry moved from SZ 26 to German East Africa
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from SZ 19 to SZ 17
1 battleship and 1 cruiser moved from SZ 29 to SZ 28
1 infantry moved from Yorkshire to Scotland
Combat - British
British has abandoned SZ 9 to Germans
Combat Move - British
Trigger ChangeToLondonMine: British captures territory SZ 9
Place Units - British
3 artilleries, 1 fighter and 4 infantry placed in India
Turn Complete - British
British collect 30 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
Combat - Germans
Non Combat Move - Germans
1 destroyer moved from 128 Sea Zone to 116 Sea Zone
3 infantry moved from Normandy Bordeaux to France
1 fighter moved from Greece to Western Germany
4 artilleries and 18 infantry moved from Bessarabia to Ukraine
9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Vologda
8 infantry moved from Baltic States to Northern Belarus
2 infantry moved from Eastern Poland to Northern Belarus
1 infantry moved from Germany to Western Germany
4 fighters and 4 tactical_bombers moved from Greece to Eastern Poland
1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from Western Germany to France
Place Units - Germans
2 transports placed in 116 Sea Zone
2 infantry and 1 tactical_bomber placed in France
4 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Round: 8
Combat Move - Dutch
2 ArmoredCars, 1 Artillery, 1 Marine and 3 Tanks moved from Bolivia to Argentina
Combat - Dutch
Battle in Argentina
Dutch attack with 2 ArmoredCars, 1 Artillery, 1 Marine and 3 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Artillery, 1 Marine and 3 Tanks in Argentina, round 2 : 3/7 hits, 3.17 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 2 ArmoredCars, 1 Artillery, 1 Marine and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Non Combat Move - Dutch
Turning on Edit Mode
EDIT: Removing units owned by Dutch from East And South Borneo: 1 Tank
EDIT: Changing ownership of British Borneo from Thai to British
EDIT: Changing ownership of West Borneo from Yamamoto to Dutch
EDIT: Adding units owned by Dutch to West Borneo: 1 Tank
EDIT: Turning off Edit Mode
1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
Turn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUs
Round: 7
Combat Move - Dutch
1 Transport moved from 36 Sea Zone to 32 Sea Zone
1 Infantry moved from Mauritania to French Sudan
1 Tank moved from Mauritania to E.Morocco
Purchase Units - Dutch
Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker and 2 Infantrys placed in Sumatra
1 Bunker placed in Java
Turn Complete - Dutch
Dutch collect 16 PUs; end with 17 PUs