@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
US hasn’t built a mIC in Norway yet though, right?
Ahhh - you are right. So one less UK Fighter. Though you can never trust those sneaky Americans and their advanced technology and brain power. Better to be prepared for it just in case they slip one in somehow. Gotta watch out for those stealth factories.
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Haha, yeah, we have naval mICs flooding the Danish strait!
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd
Combat Hit Differential Summary :
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This is what I suggest for purchase and CM.
The alternative is to max land units by 5 inf, 5 art. It’s intriguing, but I really want more air to be able to save units in skirmishes. A fig is better than a tac for Russia.
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Hitting Stalingrad is essential. Kills off a valuable mech and tank and denies G to produce there next turn.
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Bryansk is not so important, but I want to have the chance of Italy risking a tank by taking it. Maybe should go in with 2 inf then, but want to be economic with units.
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I’m very happy to see that G got a bit defensive now. Means the push towards Moscow will not be as strong as feared.
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@trulpen Stalingrad is certainly a must but I’d consider hitting Novgorod too. You deny him the use of the factory for another turn. But it might be difficult to do that safely without committing both air.
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Yes, don’t want to have to use too much land in Stalingrad. Also, the figs will be displaced if they hit Leningrad.
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I believe we’ll have to settle with SBR of Leningrad.
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I think I’m actually a little light on Stalingrad. Can easily fizzle. At the same time going in with 3 inf, 1 art feels bad from a greedy point of view.
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With an italian can-opening we have to be able to protect Moscow from 18 mech, 15 tank, 2 fig, 2 sb. A lot less air than before, which is good. I’ll aim to keep the capital safe, while having some inf in Vologda and main stack in Samara.
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I’d hit Stalingrad with enough land to be sure. 3 inf and 2 figs Even if it is inefficient, it trades against him building 3 units there. And you should be able to keep a stack in Samara as well so that you can trade for it at least one more time.
Bryansk isn’t essential at this point.
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Some inf in Kaz would also be good.
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It’s a bit better than 2 inf, 1 art, 1 fig that I aimed there now.
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@trulpen British can deal with Caucasus for now I think. Those inf are probably better in Samara or Vologda
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Yes, air will have trouble reaching there anyway.
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Point of hitting Bryansk is the attrition, but it is rather risky.
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He is probably going to be swinging the mechs and tanks south and go for NWP. But he might not have the units to actually hold it safely from the British.
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The British are coming!