@trulpen Now I haven’t looked at the map but I have played Andrew and he completely ignored china and went for India. He controlled India and the DEI and the US spent the rest of the game trying to build carriers to match Japan. So maybe a little insight into his thinking.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
British creates battle in territory 110 Sea Zone
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from 96 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
3 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.
One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
British creates battle in territory 110 Sea Zone
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from 96 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
3 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
Sorry for posting the map twice. Thought I reloaded the page, but apparently only went by notice, so it didn’t show up. Anyway, FYI, both last game posts are identical.
I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.
One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.
I don’t see the point of keeping the mechs in Calcutta. I think they’re doing a far better job in Yunnan. If J enters Burma it’s not an issue since the space will be cleared before UK plays next turn.
Apart from that I’m on to that plan of stacking Calcutta with what is feasible.
@trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.
@trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.
The first argument was very strange indeed :) , but I do agree upon the latter. However, our intent is not retreat and they may break some havoc in the asian mainland if it comes to that.
I just noticed I made a horrible mistake regarding purchase. My plan was to buy a mIC in Persia. Unfortunately slipped my mind. That factory is key to our plans. I’d say much more important than the ac.
I’m therefore asking @AndrewAAGamer to allow a change of purchase. I’d like to exchange the ac for a mIC in Persia and 1 inf, 1 mech in S Africa.
Since this is a teaching game I am good with that change.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 armour and 3 infantry moved from Brazil to British Guiana
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 51 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Hawaiian Islands to 89 Sea Zone
1 bomber moved from 92 Sea Zone to British Guiana
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 transports placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
British creates battle in territory 110 Sea Zone
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from 96 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
3 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
Place Units - British
1 carrier placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by British to Persia: 1 factory_minor
EDIT: Adding units owned by British to Union of South Africa: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,6,2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,17
Italians : -0,67
Americans : 1,33
Chinese : 0,33
Japanese : 0,33
I assume that he will take Shan State next round and have enough land forces to hold it from any UK counterattack. If that isn’t possible, he will capture Ceylon, but that does put his air force out of position for another round. The J4 India crush should consist of 5-6 loaded transports and 22 planes. He should have 3 ground units left, with no casualties to his Japanese air force.
You will face a tough decision on retreating your forces to West India or Burma, vs standing and fighting a losing battle. My guess is that you will want to stay and force him to use all of his forces in the attack, but you will have some tough decisions. Of particular importance will be your UK fighters who might need to abandon the Pacific and head West.
Italy 2: So is my capital safe? Yes, as long as I protect it against an infantry, armor two cruiser attack.
So, the Allies decided to alleviate pressure on the Pacific in order to take Gibraltar back. As I said in my article Warfare Principles of Axis and Allies “Axis and Allies is like a balloon; if you push too hard in one area it bulges in another”, to gain an advantage here the Allies have weakened their attack on Japan.
The question is, do I fight for Gibraltar or abandon it? The Americans have a 10 ground unit, 5 plane and 1 ship attack. The British have a 4 ground, 4 plane and 3 ship follow on attack. If every German plane and every Italian ground and air unit was there even with a 1-2 punch the Axis can probably hold about 65% of the time but either way the Luftwaffe would be decimated.
I kind of need the Luftwaffe for Russia so do I want to block to hold it? I could sacrifice the Italian Navy to block. That would give the Axis one more turn of holding Gibraltar. But without that Italian navy the Med would be easily captured next Turn where if I keep the Italian navy then the UK will not be able to come into the Med from the Red Sea unless they buy more naval units off Egypt. Plus with a navy the Allies will need to send more towards Gibraltar versus back into the Pacific.
OK – I guess we abandon Gibraltar. Too bad so sad. That means we have money for 1-2 more Turns so what to do with it? Troops to defend Western Europe, defend Rome and can-openers for Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 unit repaired.
1 armour moved from Greece to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 5/10 hits, 3.83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Yugoslavia to Southern Italy
2 artilleries and 1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
ANZAC’s turn. Number one priority is not to have Australia fall into the hands of Japan. You want to make sure that they can’t cheaply get an easy landing spot in W Australia by moving the Inf+AA to S Australia. Depending on how conservative you want to be, a tank+mech+fighter adds so much homeland defense that can project across the continent.
Alternatively, you can be more aggressive with 2 subs + 1 destroyer and assume that he will do the J4 India crush as the most logical move.
ANZAC’s turn. Number one priority is not to have Australia fall into the hands of Japan. You want to make sure that they can’t cheaply get an easy landing spot in W Australia by moving the Inf+AA to S Australia. Depending on how conservative you want to be, a tank+mech+fighter adds so much homeland defense that can project across the continent.
Alternatively, you can be more aggressive with 2 subs + 1 destroyer and assume that he will do the J4 India crush as the most logical move.
I like both of those purchases. US is around to help ANZAC out, so maybe the fleet-purchase actually is the better one?
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 artilleries, 2 fighters and 32 infantry moved from Moscow to Tatarstan
2 infantry moved from Belarus to Moscow
1 battleship moved from SZ 10 to SZ 9
Combat - Russians
Battle in Tatarstan
Russians attack with 13 artilleries, 2 fighters and 32 infantry
AustroHungarians defend with 1 infantry
Russians roll dice for 13 artilleries, 2 fighters and 32 infantry in Tatarstan, round 2 : 23/47 hits, 22.17 expected hits
AustroHungarians roll dice for 1 infantry in Tatarstan, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Tatarstan
Russians win, taking Tatarstan from AustroHungarians with 13 artilleries, 2 fighters and 32 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Kenya
ANZAC take Kenya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 9 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
10 armour and 5 mech_infantrys moved from Bessarabia to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
2 bombers moved from Leningrad to Baltic States
1 armour moved from Northern Belarus to Leningrad
1 armour moved from Archangel to Leningrad
1 armour moved from Vologda to Leningrad
Combat - Germans
Battle in Eastern Poland
Germans attack with 10 armour, 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 1 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 9/20 hits, 8.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 10 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
2 bombers moved from Baltic States to Leningrad
1 artillery moved from Western Germany to Germany
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Greece to Western Germany
4 fighters and 3 tactical_bombers moved from Crete to Slovakia Hungary
2 fighters moved from 100 Sea Zone to Slovakia Hungary
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 100 Sea Zone to 95 Sea Zone
1 submarine moved from 113 Sea Zone to 92 Sea Zone
2 submarines moved from 113 Sea Zone to 116 Sea Zone
Place Units - Germans
2 artilleries and 1 fighter placed in Leningrad
1 infantry placed in Normandy Bordeaux
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 2 aaGuns
EDIT: Adding units owned by Germans to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Round: 14
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Artillery moved from S.Thailand to 105 Sea Zone
3 Infantrys moved from Bangkok to 105 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
1 Fighter moved from Malaya to Lombok
1 Artillery and 3 Infantrys moved from 110 Sea Zone to Lombok
Purchase Units - Thai
Thai buy 2 Artillerys, 2 Elites and 1 Infantry; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lombok
Thai attack with 1 Artillery, 1 Fighter and 3 Infantrys
Anzac defend with 1 Artillery and 1 Tank
Thai roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Lombok, round 2 : 1/5 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery and 1 Tank in Lombok, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Thai lost in Lombok
1 Artillery owned by the Anzac lost in Lombok
Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.17 expected hits
Dutch roll dice for 1 Tank in Lombok, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai lost in Lombok
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.00 expected hits
Dutch roll dice for 1 Tank in Lombok, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Lombok
Thai win, taking Lombok from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Thai: 2 Infantrys
Casualties for Anzac: 1 Artillery and 1 Tank
Non Combat Move - Thai
1 Fighter moved from Lombok to Malaya
1 Infantry moved from Bangkok to Malaya
1 Infantry and 1 Tank moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys, 2 Elites and 1 Infantry placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs