Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
The 2 UK-subs did an ok convoy disruption of 6 IPC.
No, I meant awesome! Would say a mean value would be 3.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Karelia
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Not sure about the the french des. Either plan to stack fleet in z98 or z80. Either way the des may be easily sunk. Perhaps z81 is the best?
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
No, I meant awesome! Would say a mean value would be 3.
Wouldn’t it be 2?
Subs only “Hit” below a 3, so you’ve got a 50/50 shot to even hit. Statistically we can assume that one die hits and one misses usually, then the average between 1, 2, and 3 is 2. Could be wrong though
@WindowWasher said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
No, I meant awesome! Would say a mean value would be 3.
Wouldn’t it be 2?
Subs only “Hit” below a 3, so you’ve got a 50/50 shot to even hit. Statistically we can assume that one die hits and one misses usually, then the average between 1, 2, and 3 is 2. Could be wrong though
Then it would be 4.
For some reason I calculated with 1,5 per sub.
The mean value for one sub should be 2.
Minor, but I don’t see any advantage to putting the french DD in harms way. What’s the problem with following the British Indian Fleet to SZ76?
The French DD will only be a supporter unit so it has to move to cover, never lead the movement into an area.
The only problem is that I’m leaving z76 with the Brits. The des will be exposed to the italian sb. On the other hand, if Italy wants to sacrifice its bomber for a french des, I guess I’m fine with that.
Agree with Surfer. Also, its minor but I think an inf is a better build than a mech for ANZAC. The mech doesn’t add to your counter to a landing in that you have an inf you have kept back that could move to South Australia.
And, assuming the fleet at Caroline is safe, I would leave an ANZAC destroyer and sub in 54. I expect he will stack the Java Sz to block you anyway, but if not, I think those units are more useful there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Karelia
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thanks for the input, guys!
Incorporated.
Consider the turn finalized.
Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?
@Saber25 I haven’t updated yet so not too sure but I expect on triplea you can still access the previous releases and I have seen others post that as long as you install it in a different folder you can use both versions.
@Saber25 Yes, I recently updated, and I have to keep the old version in order to play my existing games. New version is cool, and the developers are quick to fix the minor items that pop up. So its good to upgrade, but yes you have to have the old version too.
@Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?
There is. Just download the 1.9.19993 installer and install in a different directory.
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Perhaps a dumb question inbound on my end. Just updated Triple A and now cannot load this game. Is there a way to get the old version back as my default?
There is. Just download the 1.9.19993 installer and install in a different directory.
Mixed things up. It’s 1.9.0.0.13066.
Germany 4: Is my capital safe? Yes, there is no 1-2 punch available because the UK does not have a transport in position.
Time to push into Russia more. Need to take Ukraine safely and protect Finland. Unfortunately, I forgot I was going to move 3 Italian fighters to Finland to defend there on IT3. Now I must send German ones which means Bryansk will a be a much tougher nut to crack. I do so dislike making mistakes.
Fast movers I buy this Turn can still make Moscow by Turn 7 so that makes buying simple.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 artilleries and 27 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
5 artilleries moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Belarus
2 bombers moved from Southern Italy to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
12 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Poland to Bessarabia
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
4 aaGuns and 2 artilleries moved from France to Western Germany
3 fighters moved from Southern Italy to Finland
1 infantry moved from Vyborg to Finland
1 fighter and 4 tactical_bombers moved from Southern Italy to Eastern Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 43 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -1.33