I would have suggested waiting on Somaliland to put more pressure on Japan with that fleet. But I can see why that was worth it. And the pressure can come later if you want.
My only practical suggestion is for the UK bomber to go to the USSR now so that it can land in the middle East next turn. From there it can threaten both Japan and the Mediterranean.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
EDIT: 1 infantry moved from 54 Sea Zone to Queensland
EDIT: Chinese undo move 6.
EDIT: 1 artillery moved from Queensland to 54 Sea Zone
EDIT: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
EDIT: 1 artillery moved from 33 Sea Zone to Caroline Islands
EDIT: 2 fighters moved from Hawaiian Islands to Wake Island
EDIT: 2 fighters moved from Eastern United States to Western United States
EDIT: 1 fighter moved from Eastern United States to Western United States
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 artillery and 16 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from 81 Sea Zone to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
2 cruisers moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from United Kingdom to 126 Sea Zone
1 fighter moved from Trans-Jordan to British Somaliland
Combat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in British Somaliland
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 cruisers in British Somaliland, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to West India
3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from British Somaliland to 76 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from United Kingdom to Karelia
1 bomber moved from 126 Sea Zone to Scotland
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 bomber
EDIT: Adding units owned by British to Vologda: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,00
British : -0,50
Americans : 2,83
Chinese : 1,17
Japanese : 1,33
Looking at situation, Germany has low income. Pressure on Norway while making sure to get fighters into Moscow should do the trick here. For as long as Russia gets Scandinavian income + US direct threat in Norway, the redirection of Germans to Middle East should be manageable.
this is probably too late a comment, but I would suggest leaving one AA back in India. He needs to be fairly sure of success so it forces him to either risk air or commit more land.
Allied Turn – So considering the board position I am good with the US/China/UK move. Of course, due to having to send so many US forces against Europe, the US Pacific is weak against Japan and we shall see how much Japan can take advantage of that.
Interesting Notes:
I like the US Fleet in the Caroline’s versus Queensland. Queensland only threatens the Money Islands while the Caroline’s not only threatens the Money Islands but threatens Japan too which messes up Japanese reinforcements.
Stacking Kweichow is an interesting move. Since Japan does not need its forces to take India, since it was abandoned, Japan could smash that Chinese force. On average Japan would lose 6 planes. The benefit is China would be severely weakened and Japan would eventually take both China and India. The detriment is with the loss of 6 planes it will be harder for Japan to control the Pacific. Have to think more about that on the Japanese Turn.
Retreating or dying in India is always an interesting choice. By leaving it frees up the Japanese to do other things on the same Turn that India falls. Such as attack China, take Celebes, consolidate the Japanese fleet. Staying removes Japan capability from doing anything but hitting India. Though, with the forces in West India UK can now trade India forcing a game of attrition and hindering Japan’s ability to focus on one flank. Considering it was a 100% battle I think leaving was the right choice. Even at 98% staying would probably have been preferable.
In Europe since Russia went to the trouble of taking Karelia I like moving the planes to Karelia. They will be sorely missed on the Atlantic Wall and in the Med but considering what Russia paid for them it was a must move.
Italy 3: Is my capital safe? The US has a 4 infantry, 2 mech, artillery and armor attack with a cruiser bombard. Followed by a UK 2 infantry, artillery and armor attack also with a 2 cruiser bombard. Pretty tough. Hmmm, the US fleet is not all that strong and the UK fleet has no planes since they all flew off to Russia. Italy can build a fleet and hold the Med for another Turn or two. Or they can just go heavy ground and give up the Med and fight for the land.
One problem with Italy fighting for the Med with expensive ships is the US/UK can always out build Italy and take it back which means any money spent on ships is thrown away. Land troops are always useful!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,5
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Karelia
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
No, I meant awesome! Would say a mean value would be 3.
Wouldn’t it be 2?
Subs only “Hit” below a 3, so you’ve got a 50/50 shot to even hit. Statistically we can assume that one die hits and one misses usually, then the average between 1, 2, and 3 is 2. Could be wrong though
No, I meant awesome! Would say a mean value would be 3.
Wouldn’t it be 2?
Subs only “Hit” below a 3, so you’ve got a 50/50 shot to even hit. Statistically we can assume that one die hits and one misses usually, then the average between 1, 2, and 3 is 2. Could be wrong though
Minor, but I don’t see any advantage to putting the french DD in harms way. What’s the problem with following the British Indian Fleet to SZ76?
The French DD will only be a supporter unit so it has to move to cover, never lead the movement into an area.
The only problem is that I’m leaving z76 with the Brits. The des will be exposed to the italian sb. On the other hand, if Italy wants to sacrifice its bomber for a french des, I guess I’m fine with that.
Round: 2
Combat Move - Thai
1 Infantry moved from S.French Indochina to N.Thailand
1 Artillery moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
Purchase Units - Thai
Thai buy 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Thailand, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Infantry owned by the Chinese lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from N.Thailand to Malaya
3 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
Place Units - Thai
3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 infantry moved from Greece to 101 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 artillery and 5 infantry moved from 100 Sea Zone to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body>
Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied
Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War
Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 12 infantry moved from United States of America to SZ 1
2 artilleries, 12 infantry and 7 transports moved from SZ 1 to SZ 14
2 artilleries and 12 infantry moved from SZ 14 to Morocco
Combat Move - Americans
Place Units - Americans
6 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 22 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Midway
Combat Move - French
1 fighter moved from 93 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Round: 9
Combat Move - Russians
1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
1 Tankette moved from Ulaan Ude to Belogorsk
1 Tankette moved from Ulaan Ude to Hsingan
1 Tank moved from Quingdao to Hsingan
1 EarlyFighter moved from Ulaan Ude to Hsingan
1 Artillery and 1 Elite moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 2 Artillerys, 1 Elite and 3 Infantrys
Masaharu defend with 1 Elite and 1 Infantry
Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Jinan, round 2 : 1/6 hits, 2.00 expected hits
Masaharu roll dice for 1 Elite and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Jinan, round 3 : 3/6 hits, 2.00 expected hits
Masaharu roll dice for 1 Elite in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Elite and 1 Infantry
Battle in Belogorsk
Russians attack with 1 Tankette
Masaharu defend with 1 Infantry
Russians roll dice for 1 Tankette in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the Russians lost in Belogorsk
1 Infantry owned by the Masaharu lost in Belogorsk
Masaharu win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 Tankette
Casualties for Masaharu: 1 Infantry
Battle in Hsingan
Russians attack with 1 EarlyFighter, 1 Tank and 1 Tankette
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter, 1 Tank and 1 Tankette in Hsingan, round 2 : 0/3 hits, 1.17 expected hits
Masaharu roll dice for 2 Infantrys in Hsingan, round 2 : 1/2 hits, 0.67 expected hits
1 Tankette owned by the Russians lost in Hsingan
Russians roll dice for 1 EarlyFighter and 1 Tank in Hsingan, round 3 : 2/2 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Hsingan
Russians win, taking Hsingan from Masaharu with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Tankette
Casualties for Masaharu: 2 Infantrys
Non Combat Move - Russians
4 Mech.Infs moved from Achinsk to Tulun
4 Artillerys and 2 Infantrys moved from Tulun to Ulaan Ude
1 AAGun moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Hsingan to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
1 Infantry moved from Irkutsk to Quingdao
Place Units - Russians
1 Artillery and 5 Infantrys placed in Kaask
Russians undo move 1.
2 Artillerys and 4 Infantrys placed in Kaask
1 Infantry and 3 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Round: 12
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 3 Infantrys moved from Ningsia to Shensi
1 ArmoredCar moved from Ningsia to Shensi
1 Fighter moved from Lanchow to Shensi
1 Elite and 5 Infantrys moved from Lanchow to Szechwan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Elite and 5 Infantrys
Yamamoto defend with 3 Infantrys and 1 Tank
Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 4/6 hits, 1.17 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Chinese lost in Szechwan
3 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 3 Infantrys and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shensi
Chinese attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
Yamamoto defend with 5 Infantrys
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 5 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Chinese lost in Shensi
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 3 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Chinese lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shensi
1 Infantry owned by the Yamamoto lost in Shensi
Chinese win, taking Shensi from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Casualties for Yamamoto: 5 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Shensi to Lanchow
6 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
3 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs