I would have suggested waiting on Somaliland to put more pressure on Japan with that fleet. But I can see why that was worth it. And the pressure can come later if you want.
My only practical suggestion is for the UK bomber to go to the USSR now so that it can land in the middle East next turn. From there it can threaten both Japan and the Mediterranean.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
EDIT: 1 infantry moved from 54 Sea Zone to Queensland
EDIT: Chinese undo move 6.
EDIT: 1 artillery moved from Queensland to 54 Sea Zone
EDIT: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
EDIT: 1 artillery moved from 33 Sea Zone to Caroline Islands
EDIT: 2 fighters moved from Hawaiian Islands to Wake Island
EDIT: 2 fighters moved from Eastern United States to Western United States
EDIT: 1 fighter moved from Eastern United States to Western United States
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 artillery and 16 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from 81 Sea Zone to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
2 cruisers moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from United Kingdom to 126 Sea Zone
1 fighter moved from Trans-Jordan to British Somaliland
Combat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in British Somaliland
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 cruisers in British Somaliland, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to West India
3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from British Somaliland to 76 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from United Kingdom to Karelia
1 bomber moved from 126 Sea Zone to Scotland
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 bomber
EDIT: Adding units owned by British to Vologda: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,00
British : -0,50
Americans : 2,83
Chinese : 1,17
Japanese : 1,33
Looking at situation, Germany has low income. Pressure on Norway while making sure to get fighters into Moscow should do the trick here. For as long as Russia gets Scandinavian income + US direct threat in Norway, the redirection of Germans to Middle East should be manageable.
this is probably too late a comment, but I would suggest leaving one AA back in India. He needs to be fairly sure of success so it forces him to either risk air or commit more land.
Allied Turn – So considering the board position I am good with the US/China/UK move. Of course, due to having to send so many US forces against Europe, the US Pacific is weak against Japan and we shall see how much Japan can take advantage of that.
Interesting Notes:
I like the US Fleet in the Caroline’s versus Queensland. Queensland only threatens the Money Islands while the Caroline’s not only threatens the Money Islands but threatens Japan too which messes up Japanese reinforcements.
Stacking Kweichow is an interesting move. Since Japan does not need its forces to take India, since it was abandoned, Japan could smash that Chinese force. On average Japan would lose 6 planes. The benefit is China would be severely weakened and Japan would eventually take both China and India. The detriment is with the loss of 6 planes it will be harder for Japan to control the Pacific. Have to think more about that on the Japanese Turn.
Retreating or dying in India is always an interesting choice. By leaving it frees up the Japanese to do other things on the same Turn that India falls. Such as attack China, take Celebes, consolidate the Japanese fleet. Staying removes Japan capability from doing anything but hitting India. Though, with the forces in West India UK can now trade India forcing a game of attrition and hindering Japan’s ability to focus on one flank. Considering it was a 100% battle I think leaving was the right choice. Even at 98% staying would probably have been preferable.
In Europe since Russia went to the trouble of taking Karelia I like moving the planes to Karelia. They will be sorely missed on the Atlantic Wall and in the Med but considering what Russia paid for them it was a must move.
Italy 3: Is my capital safe? The US has a 4 infantry, 2 mech, artillery and armor attack with a cruiser bombard. Followed by a UK 2 infantry, artillery and armor attack also with a 2 cruiser bombard. Pretty tough. Hmmm, the US fleet is not all that strong and the UK fleet has no planes since they all flew off to Russia. Italy can build a fleet and hold the Med for another Turn or two. Or they can just go heavy ground and give up the Med and fight for the land.
One problem with Italy fighting for the Med with expensive ships is the US/UK can always out build Italy and take it back which means any money spent on ships is thrown away. Land troops are always useful!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,5
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Karelia
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
No, I meant awesome! Would say a mean value would be 3.
Wouldn’t it be 2?
Subs only “Hit” below a 3, so you’ve got a 50/50 shot to even hit. Statistically we can assume that one die hits and one misses usually, then the average between 1, 2, and 3 is 2. Could be wrong though
No, I meant awesome! Would say a mean value would be 3.
Wouldn’t it be 2?
Subs only “Hit” below a 3, so you’ve got a 50/50 shot to even hit. Statistically we can assume that one die hits and one misses usually, then the average between 1, 2, and 3 is 2. Could be wrong though
Minor, but I don’t see any advantage to putting the french DD in harms way. What’s the problem with following the British Indian Fleet to SZ76?
The French DD will only be a supporter unit so it has to move to cover, never lead the movement into an area.
The only problem is that I’m leaving z76 with the Brits. The des will be exposed to the italian sb. On the other hand, if Italy wants to sacrifice its bomber for a french des, I guess I’m fine with that.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 113 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 armour moved from Alexandria to Trans-Jordan
Italians take Trans-Jordan from British
1 mech_infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
2 artilleries and 5 infantry moved from Alexandria to Egypt
3 artilleries and 6 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 101 Sea Zone
4 transports moved from 101 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 marine moved from Cyprus to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
1 battleship moved from 101 Sea Zone to 100 Sea Zone
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
1 submarine moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Archangel to Ukraine S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 fighter moved from Russia to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Ukraine S.S.R. to West Russia
2 infantry moved from Caucasus to West Russia
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 submarine moved from 7 Sea Zone to 5 Sea Zone
Place Units - Russians
1 artillery and 4 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Queensland to Ceylon
1 submarine moved from 31 Sea Zone to 27 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
2 fighters moved from Western United States to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 3 transports moved from 128 Sea Zone to 113 Sea Zone
Place Units - Americans
2 bombers and 1 infantry placed in Norway
2 destroyers placed in 104 Sea Zone
6 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
10 infantry moved from Szechwan to Hopei
4 infantry moved from Inner Mongolia to Honan
Place Units - Chinese
7 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from Szechwan to Hunan
1 infantry moved from Baluchistan to Central India
UK_Pacific take Central India from Japanese
1 infantry moved from Baluchistan to Western India
UK_Pacific take Western India from Japanese
1 artillery moved from Norway to 128 Sea Zone
1 artillery and 2 transports moved from 128 Sea Zone to 114 Sea Zone
2 infantry moved from Scotland to 114 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
1 aaGun owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - British
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 122 Sea Zone to 113 Sea Zone
1 aaGun and 2 fighters moved from Scotland to United Kingdom
1 aaGun, 7 artilleries, 12 infantry and 1 mech_infantry moved from Southern Persia to Iraq
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Baluchistan to Southern Persia
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
Place Units - British
2 infantry placed in Southern Persia
1 destroyer placed in 82 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.50
Japanese regular : -0.83
Germans regular : 0.33
British regular : 0.33