Why not stay in Carolines? You can’t be attacked at advantage. Especially if he is focused on India. You attack 3 DEI islands + Philippines + Tokyo and Korea. Forces him to decide what is important.
The fleet is still a bit unstable/underpowered, even on defence. I haven’t calculated, but think that the JN can smash it, so need a blocker. My reason for z54 was simply to save the aussie des, but maybe it’s worth it?
I feel though that the USN doesn’t pose much threat at all. Everything is easily defendable. And when UK-Pac evacuates Calcutta, there’s no reason to shift over much fleet to the west anyway.
@trulpen I think it still makes more sense to split the air placed in the US (1-2 in WUS).
Your threat to 6 (the fleet + 6-8 air) is pretty significant and he would have to pull fleet back to 6 to build navy there and bring air with them. He then would need to move air back to the carriers in 36 or at least place a blocker. And if you pull the UK fleet around and have the 6 UK air in range, he has to do more to protect that fleet in 39. And if he wants the money islands he needs to send 2 transports out.
All of this means that his threat to India will be reduced and a subsequent effort to stack it might have a more significant cost to his air.
If you are in 54, he doesn’t have to protect 6 to build there, and he doesn’t need to protect 36 and he can just move most of the fleet with the transport to Java, protect that transport, continue to threaten India. Blockers should be used sparingly, but I think this might be one of those situations where it is worth it.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
EDIT: 1 infantry moved from 54 Sea Zone to Queensland
EDIT: Chinese undo move 6.
EDIT: 1 artillery moved from Queensland to 54 Sea Zone
EDIT: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
EDIT: 1 artillery moved from 33 Sea Zone to Caroline Islands
EDIT: 2 fighters moved from Hawaiian Islands to Wake Island
EDIT: 2 fighters moved from Eastern United States to Western United States
EDIT: 1 fighter moved from Eastern United States to Western United States
For China, I’d prefer to attack Shensi as you did, but ignore Kwangsi. If India was still in the game, then do it so you could grab Kwangtung for UK. But now that money will not go to Allies. And the 3 inf will be eliminated by FIC
Better, IMHO is to move all north to Kweichow, and threaten interior forces that he can’t replace easily. Allow you to roam easily for 2-3 turns
For China, I’d prefer to attack Shensi as you did, but ignore Kwangsi. If India was still in the game, then do it so you could grab Kwangtung for UK. But now that money will not go to Allies. And the 3 inf will be eliminated by FIC
Better, IMHO is to move all north to Kweichow, and threaten interior forces that he can’t replace easily. Allow you to roam easily for 2-3 turns
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
EDIT: 1 infantry moved from 54 Sea Zone to Queensland
EDIT: Chinese undo move 6.
EDIT: 1 artillery moved from Queensland to 54 Sea Zone
EDIT: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
EDIT: 1 artillery moved from 33 Sea Zone to Caroline Islands
EDIT: 2 fighters moved from Hawaiian Islands to Wake Island
EDIT: 2 fighters moved from Eastern United States to Western United States
EDIT: 1 fighter moved from Eastern United States to Western United States
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 artillery and 16 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from 81 Sea Zone to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
2 cruisers moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from United Kingdom to 126 Sea Zone
Considering bringing the second fig to Somalialand, don’t want to fail the battle, but am keen to put it in Persia, which will only have 4 inf, 1 art for defence. If J attacks and wins, we’ll kick him out easily with the east push of troops from Jordan and Cairo.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from 89 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
EDIT: 1 infantry moved from 54 Sea Zone to Queensland
EDIT: Chinese undo move 6.
EDIT: 1 artillery moved from Queensland to 54 Sea Zone
EDIT: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
EDIT: 1 artillery moved from 33 Sea Zone to Caroline Islands
EDIT: 2 fighters moved from Hawaiian Islands to Wake Island
EDIT: 2 fighters moved from Eastern United States to Western United States
EDIT: 1 fighter moved from Eastern United States to Western United States
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 artillery and 16 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Tsinghai
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from 81 Sea Zone to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
2 cruisers moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from United Kingdom to 126 Sea Zone
1 fighter moved from Trans-Jordan to British Somaliland
Combat - British
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 126 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in British Somaliland
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 cruisers in British Somaliland, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to West India
3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from India to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from British Somaliland to 76 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from United Kingdom to Karelia
1 bomber moved from 126 Sea Zone to Scotland
1 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,1,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1,00
British : -0,50
Americans : 2,83
Chinese : 1,17
Japanese : 1,33
I don’t think either Gibraltar, Morocco or Cairo is at risk here.
I will not waste 2 mech by sending them to Calcutta, since I decided not to stack there. The retreat to W India will keep J occupied with Calcutta for a while longer and UK will push in reinforcements.
Decided also not to block an attack on Persia, but the french des may be used for that purpose. Unless it’s sunk by an italian bomber.
Anyway, I think that a japanese attack on Persia at this stage is very premature. UK will easily take back the factory and sink any fleet that dare to enter z80.
Ok, I’m satisfied. Consider the turn finalized. With the reservation if someone comes up with something ingenious I haven’t seen and Andrew has not yet executed Italy.
Looking at situation, Germany has low income. Pressure on Norway while making sure to get fighters into Moscow should do the trick here. For as long as Russia gets Scandinavian income + US direct threat in Norway, the redirection of Germans to Middle East should be manageable.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 infantry moved from Greece to 101 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 artillery and 5 infantry moved from 100 Sea Zone to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Round: 6
Purchase Units - Germans
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to East Europe
2 fighters moved from Ukraine S.S.R. to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to West Europe
8 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
2 armour moved from East Europe to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
Place Units - Germans
1 infantry placed in South Europe
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Round: 6
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
1 artillery and 7 infantry moved from Vienna to Trieste
1 infantry moved from Bulgaria to Constantinople
1 infantry moved from Romania to Bulgaria
3 artilleries moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Tatarstan
1 infantry moved from Ukraine to Tatarstan
2 infantry moved from Ukraine to Tatarstan
1 fighter moved from Ukraine to Tatarstan
2 infantry moved from Galicia to Romania
1 infantry moved from Romania to Bulgaria
1 infantry moved from Galicia to Romania
2 infantry moved from Galicia to Ukraine
4 infantry moved from Vienna to Galicia
1 fighter moved from Ukraine to Tatarstan
8 artilleries, 1 fighter and 27 infantry moved from Ukraine to Moscow
Combat - AustroHungarians
AustroHungarians has abandoned SZ 18 to British
Battle in Tatarstan
AustroHungarians attack with 3 artilleries, 2 fighters and 10 infantry
Russians defend with 1 artillery and 4 infantry
AustroHungarians roll dice for 3 artilleries, 2 fighters and 10 infantry in Tatarstan, round 2 : 9/15 hits, 6.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tatarstan, round 2 : 4/5 hits, 2.50 expected hits
4 infantry owned by the AustroHungarians lost in Tatarstan
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tatarstan
AustroHungarians win, taking SZ 18 from AustroHungarians with 3 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 4
Casualties for AustroHungarians: 4 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Moscow
AustroHungarians attack with 8 artilleries, 1 fighter and 27 infantry
Russians defend with 2 artilleries, 1 factory and 2 infantry
AustroHungarians roll dice for 8 artilleries, 1 fighter and 27 infantry in Moscow, round 2 : 14/36 hits, 16.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Moscow, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the AustroHungarians lost in Moscow
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Moscow
AustroHungarians captures 16PUs while taking Russians capital
AustroHungarians win, taking Moscow from Russians with 8 artilleries, 1 fighter and 26 infantry remaining. Battle score for attacker is 11
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Combat Move - AustroHungarians
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - AustroHungarians
1 artillery, 9 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 43 PUs; end with 59 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Midway
Combat Move - French
1 fighter moved from 93 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Round: 12
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 3 Infantrys moved from Ningsia to Shensi
1 ArmoredCar moved from Ningsia to Shensi
1 Fighter moved from Lanchow to Shensi
1 Elite and 5 Infantrys moved from Lanchow to Szechwan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Elite and 5 Infantrys
Yamamoto defend with 3 Infantrys and 1 Tank
Chinese roll dice for 1 Elite and 5 Infantrys in Szechwan, round 2 : 4/6 hits, 1.17 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Tank in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Chinese lost in Szechwan
3 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Infantrys
Casualties for Yamamoto: 3 Infantrys and 1 Tank
Battle in Suiyuan
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shensi
Chinese attack with 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys
Yamamoto defend with 5 Infantrys
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 3 Infantrys in Shensi, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 5 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Chinese lost in Shensi
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 3 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Chinese lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 3 Infantrys in Shensi, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in Shensi
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shensi
1 Infantry owned by the Yamamoto lost in Shensi
Chinese win, taking Shensi from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
Casualties for Yamamoto: 5 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Shensi to Lanchow
6 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
3 Infantrys and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs