@trulpen 2 more in Syria is probably enough as you can build the rest on subsequent turns. I’m thinking though that your units will be a bit more tied to the mid east because of the Germans fast movers. In which case, at the moment, 4 inf in Iraq are as good as in Persia.
@trulpen 2 more in Syria is probably enough as you can build the rest on subsequent turns. I’m thinking though that your units will be a bit more tied to the mid east because of the Germans fast movers. In which case, at the moment, 4 inf in Iraq are as good as in Persia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
1 bomber moved from Norway to Germany
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Greece
Battle in Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Greece from Italians, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Finland to Norway
1 bomber moved from Germany to Norway
1 aaGun moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Malta
1 bomber moved from Eastern United States to Norway
1 bomber moved from 97 Sea Zone to Malta
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Norway
2 bombers placed in Eastern United States
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - British
Battle in West India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
2 fighters moved from West India to Persia
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
1 tactical_bomber moved from 81 Sea Zone to Greece
7 artilleries and 16 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Norway to 97 Sea Zone
1 fighter moved from Norway to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Northwest Persia to Persia
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
3 artilleries moved from Persia to Eastern Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 airfield placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries
EDIT: Adding units owned by British to Syria: 2 artilleries
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,50
Americans : -0,33
Chinese : -0,17
Japanese : 1,00
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
1 bomber moved from Norway to Germany
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Greece
Battle in Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Greece from Italians, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Finland to Norway
1 bomber moved from Germany to Norway
1 aaGun moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Malta
1 bomber moved from Eastern United States to Norway
1 bomber moved from 97 Sea Zone to Malta
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Norway
2 bombers placed in Eastern United States
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Kweichow to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - British
Battle in West India
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
2 fighters moved from West India to Persia
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
1 tactical_bomber moved from 81 Sea Zone to Greece
7 artilleries and 16 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Norway to 97 Sea Zone
1 fighter moved from Norway to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Greece
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Northwest Persia to Persia
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
3 artilleries moved from Persia to Eastern Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 airfield placed in Persia
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries
EDIT: Adding units owned by British to Syria: 2 artilleries
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,50
Americans : -0,33
Chinese : -0,17
Japanese : 1,00
AA fire in Germany : : -0,17
I’m thinking 2 art to Syria now, in order to beef up the brits in Greece. They will be transported along with the 2 cyprian inf.
Then UK may build 3 inf in Cairo next turn and will have 2 more that are already there. Also, mechs are coming up from SA which may complement the purpose if need be.
Therefore I’m thinking all 17 inf going east to Persia, keeping the option open for a full thrust towards Calcutta, depending how the north plays out.
Nice to see the Italian income finally reduced to a small value. I will be interested to see if Germany focuses on attacking Moscow, the Middle East, Greece, or Sweden. So many areas in trouble and only resources to focus on one at a time.
@trulpen Is moscow on the roadmap anytime soon? I don’t see that Germany+Italy can overcome the stalemate on the Eastern Front unless they get their income up. The only way to get that up is to reclaim Norway. The Med is lost.
I would attack Finland with ground troops and strafe Norway with the air force in the hope of getting lucky on G8. Perhaps send 18 mechs towards Greece that can be backed up with additional plane build. He needs to avoid the meat grinder in the Middle East.
I reran the numbers and he actually could capture Moscow on G9 if he goes all out next round in preparation. He likely wouldn’t lose any of his air force during the raid, although insufficient ground units would exist to follow up for a run towards Egypt unless the dice heavily favor him.
The final push to the capitol would leave a big gap in the other fronts that the Allies would have three rounds to exploit. You would have room to establish a third beachhead in S France. I probably would take the gamble if I were Axis as there are few options to regain income now unless Moscow falls ASAP.
@trulpen depending exactly on how Italy tries to help out, there is about a 60% chance of capturing Moscow. Many of those statistical victories are Pyrrhic with too few ground units to continue protecting the Eastern Front from a UK counter-push. I would give him about a 30% chance to win Moscow and still have 10-20 tanks left to continue expansion towards the Middle East.
G9 is his most likely moment to capture Moscow until perhaps G14. I see a continued growth in allied defenses there as Russia adds another 10 infantry/turn and UK+USA can probably get another 4 fighters there / round. There is no way that Germany can devote another 32 attack points/round of additional forces there while trading off units in Scandinavia, the Balkans, and the Caucuses.
Hence his only choices for victory is a G9 desperation assault or a long-game economic win. In such a case the fastest way to gain income would be recapturing Scandinavia, capturing and holding Caucuses, and conquering China. The trifecta is likely required if he wants to make progress in unit value.
Germany’s odds on G9 if they go all in are 39%. The Italians get 2-3 hits on average in a suicidal attack, and that only pushes the odds to 50% or a little better. I don’t think that is worth the risk. A loss is game ending, and in the event of a win, the effort opens up the rest of Europe to the Allies. But still, we should have been considering the possibility of the Italians going in first.
Italy 7: Is my capitol safe? Yes. The US has a 6 infantry, 1 artillery, 2 fighters and 1 bomber attack plus a cruiser bombard followed by a UK 2 infantry, 1 artillery, 1 armor, 7 fighters and 1 tactical bomber attack plus a 3 cruiser and battleship bombard. Luckily UK has a lot of planes but not a lot of ground troops and US has a lot of ground troops but not a lot of planes. So realistically Italy has enough to hold already since I doubt the Allies would squander their Allied air force just to take out Rome. Even with no reinforcements and an all-out US sacrifice the Allies have about a 60% chance of taking it. Why do that when Italy is already out of the game? So, I can use my two planes elsewhere if I want and still be safe with a new build. The main problem is anything in Northern Italy is dead so can only build 3 units. That will not be a problem next Turn since Italy is going to be broke anyway so may save some money.
So, what to do? The Italian fleet is dead therefore do I attack SZ92 to get the most bang for my buck? 31% chance but I lose both planes and on average kill 5 units. That means most likely, SS, 2 DD, CA, CV with both fighters and both transports surviving. But without that I probably kill just a couple of subs when he attacks me. So, is it worth a fighter and a bomber to on average kill $50 instead of $12 with the hope of the lucky 30% winner take all? Maybe…
Greece is the only other target. A mere 13% chance there and most likely I am not even killing a plane. Since Germany has no ground troops nearby even a strafe is useless especially since the French are going to land 2 infantry there after the Italian attack. And with no Italians there the Allies will break out. Nope – not Greece.
So SZ92 or nothing. If I do nothing can I hold Bulgaria? Probably. US has no real attack and the UK attack is again mostly planes. So, if I hold Bulgaria then that minimizes the southern threat. That is good but then I lose the Italian fleet on the cheap. So, the comparison is try and kill a few more ships on the sea that I have already lost or try and protect land that I still own. Protecting land seems the better way to go. Bye-bye Italian Navy.
In Northern Africa make sure the Allies do not clear off the Italian ground troops so Russia can claim Tobruk and Libya. Already Russia is getting too much money from Africa. Italy did not do their job this game. Got too cocky early on with all that money and did not protect its territories the way it should have. Costing the Axis now. Bad, bad Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
8 mech_infantrys moved from Romania to Bulgaria
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 3 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 battleship and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,4,3,4,6,5,4,5,3,2,6,6,4,1,4,6,6,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Eastern Persia to 79 Sea Zone
Combat - French
Battle in 79 Sea Zone
French attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 fighter moved from 79 Sea Zone to Persia
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Turn Complete - French
Round: 2
Combat Move - Thai
1 Infantry moved from S.French Indochina to N.Thailand
1 Artillery moved from S.Thailand to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
Purchase Units - Thai
Thai buy 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Java
Thai attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Thailand, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
1 Infantry owned by the Chinese lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from N.Thailand to Malaya
3 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
Place Units - Thai
3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
2 infantry moved from Greece to 101 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 artillery and 5 infantry moved from 100 Sea Zone to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in Northern Italy
1 transport placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Round: 5
Research Technology - Japanese
Japanese spend 30 on tech rolls
Japanese roll 3,6,6,1,2,1 and gets 2 hits
Japanese discover Long Range Aircraft and Heavy Bomber
Activate Technology - Japanese
Japanese activating Long Range Aircraft and Heavy Bomber
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing Technology Long Range Aircraft for Japanese
EDIT: Removing Technology Heavy Bomber for Japanese
EDIT: Turning off Edit Mode
1 fighter moved from India to Anglo Sudan Egypt
4 infantry moved from French Indo China to French Indo China Sea Zone
4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
2 battleships moved from French Indo China Sea Zone to Red Sea Zone
4 infantry moved from Red Sea Zone to Anglo Sudan Egypt
2 infantry moved from French Indo China to Sinkiang
2 fighters moved from French Indo China to Sinkiang
1 bomber moved from French Indo China to Russia
2 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in Anglo Sudan Egypt
Japanese attack with 1 fighter and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Anglo Sudan Egypt, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Sudan Egypt
Japanese win, taking Anglo Sudan Egypt from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Madagascar from British to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Russia to French Indo China
1 carrier moved from French Indo China Sea Zone to Red Sea Zone
1 fighter moved from Anglo Sudan Egypt to Red Sea Zone
6 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Borneo Celebes to Borneo Sea Zone
2 infantry and 1 transport moved from Borneo Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
2 infantry moved from India to Persia
4 infantry moved from French Indo China Sea Zone to French Indo China
1 fighter moved from Yakut S.S.R. to Manchuria
2 fighters moved from Sinkiang to India
2 infantry and 1 transport moved from South Compass Sea Zone to West Compass Sea Zone
2 infantry moved from West Compass Sea Zone to Madagascar
4 infantry moved from Japan Sea Zone to Manchuria
2 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from Manchuria to Yakut S.S.R.
Place Units - Japanese
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 1.50
Russians regular : 0.67
British regular : -0.33
Russians AA : -0.17
Round: 5
Purchase Units - Ottomans
Ottomans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Ottomans
8 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Smyrna to Trans-Jordan
5 infantry moved from Ankara to Mesopotamia
1 infantry moved from Constantinople to Smyrna
6 infantry moved from Constantinople to Ankara
Combat - Ottomans
Ottomans has abandoned SZ 18 to British
Battle in Egypt
Ottomans attack with 8 infantry
British defend with 3 infantry; Italians defend with 1 infantry
Ottomans roll dice for 8 infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits
British roll dice for 4 infantry in Egypt, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Ottomans lost in Egypt
1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
Ottomans win, taking SZ 18 from AustroHungarians, taking Egypt from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for Ottomans: 3 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Combat Move - Ottomans
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - Ottomans
7 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - ANZAC
1 infantry moved from Central India to Eastern India
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to Midway
Combat Move - French
1 fighter moved from 93 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French