Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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China. I’m a fan of take Kwangsi with everything and offer China over India to some Japanese aggression. Otherwise, just move north and expand
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@surfer I guess all we need in Kwangsi are two inf and the plane. The rest of the stack can go to Hunan. Buy Chinese art this round because the Burma road will get closed. I wish our China stack was further North so you could have hooked up with the Mongols. It will be a bunch of turns before they can do anything important.
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Britain. Is purely a support play. Send transports to Morocco. Add ftr to Gib if necessary. Otherwise fly to Karelia, take out the G transport with bomber (unfortunately, neither the ftrs nor sub can) The subs on the Med have convoy duty.
The only attack will be 2 trans ports + air attack Brit. Somaliland to get UK NO bonus. Can grab Ethiopia as well. Return the 2 mob inf to India…
May want to consider keeping the ftrs + tac out of India. It’s a lost cause, but the TUV swing is +46 if they stay, and +35 if they leave (i.e., everybody dies so quickly the fighters don’t get to kill much) In fact, if they stay, you probably only get 1 (maybe 2) ftrs for your 3 air units. -
@Arthur-Bomber-Harris Curious about placing plane in Kwangsi. Offer up a sacrificial lamb to J? but I would think take that and get India still. Air blitz + 1 guy as they still have lots of overstrength for India.
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More or less agree with Surfer on the US. I’d also note that it would suck if you send the carrier back and then find because of his German air builds that you need another one in the Atlantic. If it is in 28 it is the equivalent of being in 10, so you might as well just build in 10 and bring both carriers forward in the Atlantic.
In the Pacific, I don’t think the US should take territory (unless you can hold it) until you get more loaded transports arriving). But I think I think you should stay at Queensland or Caroline Islands (if you can safely).
If you want an alternative to stacking India, I would at least consider the Burma stack and would combine this with pulling the UK fleet around back to Persia. It does drag out his attack on India, and gives you more time to get the US back in the Pacific. He has to commit land units to India which you can destroy (and which he can’t easily replace), keeps the transports there, and pull enough Navy to protect it (which will give the US more room to maneuver). And if you do this, the US fleet should stay in the South so it is in range of the islands. I would also wait on the attack on British Somaliland as the transports would be exposed. Instead bring units to E Persia so that they can move to W India after. Maybe you need that fleet in the Med, but I think this turn it might be better here.
I’d also be very careful with the UK air. I think you should send one UK air down to Gib and the rest to Karelia but also be mindful that you probably want a large part of the UK air to be able to reach Moscow on the turn after next. If you try to hold India, I would definitely not leave air there. You will need it after.
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I’m keen on doing the strategy with Burma-attrition. I think it’s sound. The only reservation is the mIC in Persia, but J would be foolish to go after it. I think. Main goal is Calcutta and being able to secure it.
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@trulpen It may not be foolish for him to go after it if it helps him get Egypt. He just has to win on one side. But you can set up to protect it at this point.
All China and UK units in range of Burma go there. The rest of the China units go or are built in Yunnan. A blocker (if needed) in 79 and the fleet in 80. A mech build in Persia (to reach W India) and a landing in E Persia with UK air on the carrier or in E Persia might make it difficult for him to secure India. And hit Shan state with one inf and three air.
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@farmboy so Burma-attrition is just Japan retaking India every turn for the foreseeable future, tying up a couple transports and an aircraft carrier until UK Pacific runs out of ground troops in 4-6 turns?
Meanwhile his other 4 aircraft carriers capture the Money Islands, Carolines, and maybe parts of ANZAC?
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I guess. What’s your proposed alternative?
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@trulpen sometimes staying and dying is best. Keeps him busy for two turns and takes out most of his land units so they can’t just skip onto Africa or Middle East. Now is their time to die.
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Stand and die!
IMHO, this is the best fix that BM3 made over OOB. The constant recapture of capitals becomes a cash cow for the Axis, and prevents the Allies from ever wanting to take back a capital. The Allied capitals are isolated from each other, so its hard to really retake without at least a few rounds of the Axis gaining $$. Especially true in India. -
If you are lucky, maybe you can take out a few planes. I haven’t run the battle calc. You really don’t want him to get the India money twice each round, and you want China freed up to recapture the Mainland.
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Perhaps, you could move to Burma and plan on strafes, that reduce the number of ground troops, but avoid taking the capital so that it isn’t feeding the Japanese war machine.
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The problem there is that the US is not in a position to bring large numbers of ground troops to help out. If you escape to the Persian side, then perhaps you can get some reinforcements in time. The added advantage is that you free up the Chinese to rage over the countryside
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@Arthur-Bomber-Harris If you stack India, you are counting on beating the average roll in order to be able to take out several of his air. Odds are he loses no more than 1-2 air even if you keep the fighters there. After that, he has a base to support a Japanese attack on the ME or can pull the full fleet and air back to contest the Pacific (or both). He also gets a mIC for free. If you hold Burma, than you are stretching his forces. He needs to commit a certain amount of Navy to protect the transports both in 39 and 36 (and possibly 37) which limits there ability to move elsewhere without reducing his threat to India. He needs to produce land units in his factories to replace the ones that he has committed (which means he can’t as easily buy naval or new transports in FIC). And a Caroline Islands US navy makes naval builds in Japan more difficult. And he has to secure the money islands with fewer units to directly counter the Americans and ANZAC. And this doesn’t have to go on for perpetuity. But I think it is a better move this turn as Trulpen is beginning to reinforce the Pacific.
Japan is in great shape in this game so this is not necessarily going to stop them. But stacking India likely means you kill 6-8 land units and 1-2 air and that is not going to stop them either.
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On the money, remember that he is convoying Calcutta anyway so it will not likely be more than 3 a turn. And you don’t need to do it forever.
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@surfer actually a retreat to W India might be a better option than Burma since it allows the same thing, but does free China.
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@farmboy He should be down to just the tank in India which can’t step out before getting hit in Persia. I am not that worried that he will build up enough forces in India to threaten the Middle East, unless he completely abandons the Pacific. UK can build 6 units/turn in the Middle East, with Japan only producing 3 to fight against them. China will be up to 23 units, including 4 art. He won’t be able to stand in front of that Juggernaut until late game.
Honestly, Japan isn’t doing as well as many OOB games. Russia can swing around with 8 Infantry and retake Kansu, ensuring that Japan’s northern forces don’t enter into Siberia. I think that his units will get crushed between the Chinese heading North and the Russians heading East. The bigger issue is how many Russian forces we lost killing the German unit in Karelia.
I would not want him to have 5 loaded transports + massive airforce that are free to do anything this round. He could claim Celebes and threaten to make a mess out of the Pacific.
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@Arthur-Bomber-Harris If Trulpen and Andrew both go all in (including 3 UK air), the average # of casualties is 10 for Japan. About 1-2 of that is air because of the AA so that means he on average keeps 3-4 land units and 20 or so air. His fleet is then united, he has all the transports, the naval base, and he will have built 6 more units in FIC by the time he swings around back (more if he builds another mIC in Malaya). THe US and ANZAC may have grabbed some money islands in the meantime or the Philippines, but they won’t yet be in a position to deny Japan their recapture.
I think you are right that he won’t be in a position to hit Egypt but he will have the base from which to do so later if he needs (and after Moscow has fallen) and he can certainly cause some mischief for the UK now. The Persia mIC could certainly be at risk.
If, on this next turn, India cannot be safely secured, then he has to keep units in that sea zone to protect the transports that will do the landing (and possibly to hold the landing spot in Ceylon). He also wants to grab the money islands. If Anzac takes Java this turn, he needs to commit two transports to do so. Those transports are either sacrificed or defended. If defended, can he stretch out to defend them and also to defend sz36. If sacrificed, where does he replace them? If he does in FIC then he has to build fewer land units. If he does in Japan he needs to pull fleet back to protect them (assuming the fleet remains in Caroline Islands).
And if at any point, he decides to go after the US and ANZAC, then it becomes much more difficult for him to hold India.
But I do agree that it is better to send China after the mainland and I think Surfer’s suggestion of W India to stack the UK is better. It both helps protect the Mid East and frees China to put pressure on Japan on another front. I was just too fixated on combining the UK and China units and Burma is the option for that.
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Yeah, the key will be trying to get the China mainland to be either in Chinese hands, or in a prolonged and expensive war. You don’t want Japan to be able to ignore the big stack in Burma since it is worth so little. Most of the 30 PUs are along the Eastern cost, with Korea being the crown jewel.
This will be the last turn to buy art, so stock up on 3. Wish we had some more from previous turns.





