The inf in Baltic is meant to deny Germany Leningrad for another turn. So the trade is -5 for Russia )2 lost inf but +1 and -7 and no G5 build for Germany.
@farmboy We definitely need UK fighters in Moscow on UK5 or else Russia will fall to a G6 attack. He hasn’t lost any planes and did well in his G1 attack on Paris. At the very least, we need to make it a costly attack.
I assume that he will pivot to attack the Middle East and hook up with Japanese forces.
@farmboy he still can take out the Baltic blocker with his italian bomber and rush in with a German tank. Crazy expensive plan to hold Leningrad for a turn.
@Arthur-Bomber-Harris attacking and stacking Karelia then gives the UK air in London a route to Moscow. So he loses 2 tanks and a mech from the defense but gains up to 6 air. In a subsequent turn, he is also going to have trouble defending scandinavia from the allies
@farmboy he still can take out the Baltic blocker with his italian bomber and rush in with a German tank. Crazy expensive plan to hold Leningrad for a turn.
the bomber adds a risk which might make it worth it to give up Leningrad. That is certainly true. You acn still block the Germans with air but that is not a good trade. At the same time, it is a risky attack for the Italian bomber.
@farmboy I ran the numbers. At most you just need one mech to join the Karelia fight. Probably don’t even need that. Have the fighter attack the Karelia push, and use the UK bomber to take out the German transport.
Interesting thought: have the UK planes strafe the Finland infantry, allowing the Russian tank to blitz into Sweden to save Trulpen’s hometown. It is a bit ballsy, but crazy good since he has no way to retake Scandinavia. Most likely will lose 2 planes, with a massive income boost for Russia.
Interesting thought: have the UK planes strafe the Finland infantry, allowing the Russian tank to blitz into Sweden to save Trulpen’s hometown. It is a bit ballsy, but crazy good since he has no way to retake Scandinavia. Most likely will lose 2 planes, with a massive income boost for Russia.
it would be very tempting, but at this point an unlikely roll might be game decisive. The air in Karelia save Moscow and the allies have time to push on the Med or on Norway.
I agree that the less he needs to bring into Karelia, the better, but assuming a German defensive hit, a German strafe (5 inf 4 air) can do damage to the UK air if there are not enough Soviet land units to absorb the damage. Agree though that he can attack with less and then adjust based on the hits. He also has to think about whether all the allied air should go in. He was thinking about 4-5 but it is probably the case that he should go all in.
And yes, the bomber is a better option for hitting the transport.
Thanks for your input and going through the plan with more concrete analysis, all while yours truly were out on a 10 km run. Good cooperation! :grin:
I’m liking this idea of an aggressive north, without investing too much, like putting 7 inf and 4 art there heading to be toast (just an example).
I agree that the UK bomber has a well deserved task of kicking the trannies ass and that the russian forces will be used for better causes.
The risk of italian bomber-can-opening in the Baltic or Belarus dissuades me from both building the mechs and having air in Leningrad. Using 2 + 2 inf to block both positions is just too costly.
Still think the plan with 6 figs in Karelia is a good one.
If Leningrad is empty, I don’t think we should be discontent with Italy risking it’s bomber while pansar head north instead of east.
I’m not at all convinced about this, but have now finally decided upon building 3 mechs in Leningrad, or, if the north fails, in Stalingrad. The latter certainly is a bit risky, but carries some potential.
Lets put this in the category “attack is the best defence”.
And I know that Germany don’t care as much about Leningrad as Moscow, but the lower income they have the longer, the easier it will be for the Allies to push through on the west front.
Lets also put this in the category “heroic sacrifices for the greater good”.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Vyborg
2 armour, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
1 fighter moved from Novgorod to Karelia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Russia
1 fighter moved from Karelia to Russia
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Novgorod to Vyborg
2 armour, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
1 fighter moved from Novgorod to Karelia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Baltic States
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Karelia to Novgorod
My gosh, so much spent to kill 1 German and keep Novogorod for an additional turn. Wow, that just wrecked the game.
Not at all. The pressure on the western front will be enormous in just a little while and Germany is very low on income. They will have a hard time handling both fronts. I hope.
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 artilleries, 2 fighters and 32 infantry moved from Moscow to Tatarstan
2 infantry moved from Belarus to Moscow
1 battleship moved from SZ 10 to SZ 9
Combat - Russians
Battle in Tatarstan
Russians attack with 13 artilleries, 2 fighters and 32 infantry
AustroHungarians defend with 1 infantry
Russians roll dice for 13 artilleries, 2 fighters and 32 infantry in Tatarstan, round 2 : 23/47 hits, 22.17 expected hits
AustroHungarians roll dice for 1 infantry in Tatarstan, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Tatarstan
Russians win, taking Tatarstan from AustroHungarians with 13 artilleries, 2 fighters and 32 infantry remaining. Battle score for attacker is 3
Casualties for AustroHungarians: 1 infantry
Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 infantry moved from Ethiopia to Kenya
ANZAC take Kenya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Karelia to Archangel
Russians take Archangel from Germans
1 armour moved from Novgorod to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Novgorod
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Rostov to Northern Caucasus
10 infantry moved from Yaroslavl to Novgorod
2 artilleries and 6 infantry moved from Russia to Yaroslavl
2 fighters moved from Ukraine to Rostov
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,4,2,4
Russians collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs