@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Also did an edit with the UK-bomber. Please confirm it’s ok, @AndrewAAGamer.
I think the buy is fine, although if hte point of the land build is to discourage a landing, you could buy a mech or a tank instead. Both can be handy for landings later as well. And 3 subs would also be an option.
I might be miscalculating Caroline Islands but I get a 75% odds for Japan. That is probably safe in this context since a Japan defeat is still a real possibility and a bigger setback to him, but it is still not one I would risk (especially given where the rest of the US fleet is). The addition of the fighter makes it 50%. My assumption is that hte fleet in 6 + 5 tacs, 5 figs, and 2 bombers can all reach (6 air can land on the 3 carriers that cannot reach).
I would rather stack S Australia to force him to commit to a landing if he is going for it. But it is typically better for hte allies if Japan focuses on Australia before capturing India so I don’t think it is the end of the world if you can’t do that.
And because you have the inf in New Guinea that can be picked up by the transport, you could choose to move the inf currently on the transport to S Australia and move the fighter to Caroline Islands to keep both secure.